Horizon's Gate

Horizon's Gate

Elite Passives
Showing 31-40 of 45 entries
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Update: 7 May, 2024 @ 4:07pm

The Balance will now only target enemies that aren't incapacitated.

Update: 11 Apr, 2024 @ 5:31am

Made some adjustments to the Enchanter's Enchanted Armor passive. It should now more reliably check for nearby enchantments. Credit goes to Furdabip for his AOE and coding suggestions.

Buffed the Unmaker's Zombify slightly by giving it +2 Ruin on top of everything else.

Update: 28 Jan, 2024 @ 6:50pm

Fixed a typo with the Inquisitor's Elite Passive that was allowing it to be selected with other Elite Passives.

Update: 27 Dec, 2023 @ 1:41pm

Fixed the Ravager's Seismic Surge not passing through enemies.

Update: 19 Dec, 2023 @ 2:25pm

Added some clarity to the Blade's Manifold Strike description. Combo does add +1 dagger and +1 physical attack.

Update: 9 Dec, 2023 @ 7:54am

Fixed the Sage's Return To Me passive getting blocked by living allies in between the Sage and the KO'd ally.

Update: 26 Nov, 2023 @ 5:34am

Added passives for the Confessor and Inquisitor from Aurora Magna.

Remember that Elite Passives must be placed BELOW class mods in the mod load order. To do this, open Horizon's Gate, click on Mods, then use the arrows on the right to move Elite Passives below my class mods.

Update: 26 Oct, 2023 @ 2:43pm

The Stormshot's "Eye of the Storm" was causing issues when certain debuffs with the wind element were being applied, so the functionality of the passive has changed. Instead of wind damage being converted to healing, it now provides immunity to wind damage and regen when hit by a wind effect. It still provides the push/pull immunity as well.

Update: 23 Oct, 2023 @ 7:26pm

Added aegis immunity to Zombify, Carnivore, and the Deathmark status (to prevent weird interactions and softlocks).

Nerfed The Balance. Its max range is much shorter (6 tiles) while still being significant.