Homeworld Remastered Collection

Homeworld Remastered Collection

HomeworldRM Community Patch
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Update: 15 May, 2015 @ 4:47pm

still trying to get modules to work the way i want.

Update: 15 May, 2015 @ 3:35pm

fixed a crash

Update: 15 May, 2015 @ 3:13pm

-hw1 carrier and Heavy cruiser speeds changed.
-removed hgn mobile refineries from showing up with hw1 sensor arrays.
-removed VGR hyper space gate from showing up with hw1 sensor arrays

-attempted to remove hw2 production subsystems from showing up with hw1 sensor arrays. might just make it crash. idk. ill see if i can get this working.

-adjusted torpedo frigate damage vs corvettes. idk how but i made it do way to much on accident.

-mobile refinery and resource controllers docked repair rates adjusted for the increase in collector HP. forgot to do that apparently.

Update: 14 May, 2015 @ 4:15pm

fixed final crash bug. (only 2. im surprised. thought their would be more)

also tuned Hw1 corvettes more, vs all targets.


lots of personal testing is now needed.

Update: 14 May, 2015 @ 3:17pm

fixed hgn syntax crash bug

Update: 14 May, 2015 @ 2:43pm

small accuracy buff to Hiigaran gunships vs fighters.

fixed issue with repair corvettes and tai heavy corv main guns not firing properly.

fixed a math error for HW1 cruisers cannon damage, this time it was my bad.

reworked damage/penetration for hw2 strike craft vs hw1... this took forever.. more tuning maybe needed, but at-least the core of it is done.. oh god kill me, the monotony was to much. sooo many files... so much math... KILL MEEEEEE!!!!!
PS: with so many files edited i also expect some crash bugs caused by syntax errors, ill fix them asap with micro patches.

Update: 13 May, 2015 @ 8:04pm

removed experiment.

ok im 100% sure my special strike craft changes will work.. this time.

next patch will be in a few days.. LOTS OF WORK TO DO, then a few micro patches tuning =/

Update: 13 May, 2015 @ 7:24pm

-increased Hw1 heavy cruiser 2ndairy cannon ROF back to original hw1 level, but reduced the damage and accuracy by the increase in ROF, to keep balance.

-fixed attack profile for Kadesh mother-ship.

-removed mod Easter-egg.

-added a damage experiment.

-adjusted all 4 races MS hitpoints. they were all over the place, and gave hw1 a HP buff.

-adjusted the shield penetration of some weapons.
some of the common frigate sized and up weapons that previously had almost 0 chance to penetrate shields, will now have a low chance to make it through
other weapons that penetrated every time, now have a 25% chance to fail.

Update: 11 May, 2015 @ 5:27pm

-Hw1 and HW2 Resource collector unit-cap reworked.

-More damage reductions/tuning of hw1 and hw2 cruiser guns, 25% from hw1 HC and 30% from hw2 BC main guns vs vanilla. (this seems scarey but i don't think people realize how silly over powered these -IWIN- ships really are..on the main guns have been nerfed, and they still have 2ndairy guns that pump out some 50-60+k damage a min)
even with this change they still bring more firepower to the battle than any other ship in the fleet, may times over...

-Taiidan missile destroyer volly tracking fixed. (this should of been done with the last patch but i missed it, sthap distracting me in ts guys...)

-Fixed an issue with kamikaze damage doing WAY MORE than it should because of unit HP changes.. it has been restored to normal levels using kung-fu math.

-Funny Easter egg added into the code by me, i will not say what it is. but i will say IT IS NOT GOING TO STAY in the code, its just going to be here for a day or 2.
have fun looking for it, and then abusing the heck out of it. =)

-HW1 Carriers and Cruisers HP increased and balanced abit better.

-All missiles have had their (new target scan range) increased from 1,000 to 1,650.. cuz i was asked to, and why not? life time prevents this from being a significant change

-total number of capitals fixed (individual cap limits have not been changed)

Update: 10 May, 2015 @ 6:40pm

- I changed hw1 race capital build times to be more competitive with their HW2 counterparts. (still takes ages longer to tech into, its just once you are there, its abit faster)

- some of the vaygr missile corvettes damage vs frigates restored, i over nerfed these awhile back. you are still better off building laser corvettes, as missile corvettes are anti corvettee.

- Frigates and mobile refineries no longer show up with a hw1 sensor array, unless pinging.

- adjusted spacing of VGR laser corvettes, hopefully they will shoot eachother less.