Homeworld Remastered Collection

Homeworld Remastered Collection

HomeworldRM Community Patch
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Update: 7 May, 2015 @ 6:29am

working on integration for the new patch released by GB

Update: 6 May, 2015 @ 11:51am

i dun goofed again, but its ok cuz i fixed it. and hopefully no one noticed.

Update: 6 May, 2015 @ 10:05am

This Patch is mostly about vaygr. specifically their under powered assault frigate..

-the assault frig has received an accuracy buff vs corvettes, (its still much better at killing fighters than corvettes just like in hw2, that hasn't been touched).

-VGR assault frig has also had its accuracy vs the tougher hw1 fighters increased.

-Kush/Taii defenders accuracy VS corvettes increased. how ever the new the damage is so low, you wont really notice it anyway..

-the Taii/Kush Gravity-wells, cloak gens, and Sensor arrays, have had their overlay icons changed from frigate to utility so its easier to figure out where they are in blobs of units..

Update: 4 May, 2015 @ 1:30am

this wasnt an update.. move along, nothing to see here...

while poking around in the files and and ingame, i noticed a couple of mistakes i made, these are corrected now.

Update: 3 May, 2015 @ 1:53am

trying another alternate method of reducing Hyperspace damage.

Update: 2 May, 2015 @ 11:40pm

Removed the Salvage corvette sub unit cap. (hw1 didnt cap salvage corvettes)

Fixed a small bug with my new changes to hyperspace damage. im now ready to test it out.

Update: 2 May, 2015 @ 10:58pm

Removed accuracy penalties for enemy units when inside a HW1 grav well. (y u do this Gearbox *insert frustrated troll face meme* ) - on a side note that gives me an idea for an ECM and ECCM module/ships for another mod.

Added accuracy buff aura (kinda like a fire control but with out the damage increase also) for HW1 grav wells. This was done to try offset how much ships miss disabled units caught in a grav well because of the RNG system HW2 uses.

Added an experiment/attempt to remove hyperspace exit damage.

If this doesn't work theirs 2 other things I can try.

Update: 21 Apr, 2015 @ 2:09am

i had to undo some previous changes.

the good news is: the ground work is there so it will be simple to put the changes back in, and fix that docking bug with hw2 ships on HW1 support frigates, repair corvs and res controllers.

the bad news is: i dont have access to the last area of the games files i need to edit in order to make it work.
the 2nd bit of bad news is: when i do get it working this will make the mods initial download HUGE, 522mb vs the 18 or so it is now.
after that big initnal download it will update only the areas i change. but yeah.. bigggg download.


IF your hodor is working and you know how to use hodor, or model hwr ships please contact me asap!
thank you.

Update: 20 Apr, 2015 @ 2:13pm

added another small crash bug due to changing stuff.

should be fixed now.

Update: 20 Apr, 2015 @ 1:48pm

-HW2 platform speed increased from 125 to 200. (200 was the old HW2 speed. idk why this was changed, was it because the units no one ever built were over powered gear box? LOL)

-Hw1 Starting fleets now spawn with 4 collectors instead of 6.

-re-cloak delay changed from 3 to 1 second. cloaked fighters should be fixed (knock on wood)

-Increased Cloak fighters cammo value while cloaked, and doubled cloak time.


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*i think i fixed the bug where HW2 corvettes and fighters would dock with HW1 repair corvettes, frigates and resource controllers then get stuck.

*HW1 corvettes have been given their own docking family, and hw2 player should no longer run into docking bugs with HW1 ships. testing will tell.

these changes back fired, and are not working properly. i am aware of the issue, and will get it fixed ASAP. but i need abit of sleep for now.