Total War: WARHAMMER II

Total War: WARHAMMER II

Flamboyant's - Hexensnacht
22 kommenttia
Flamboyant Schemer61  [tekijä] 16.1.2022 klo 15.04 
glad you liked them mate. I have a few more ideas but dunno when I can finish them honestly
Anax 16.1.2022 klo 11.01 
can you add more of these events? are awesome
cybvep 2.7.2020 klo 9.18 
Check Anyndael's mod for high EXP Chaos, for example.
Flamboyant Schemer61  [tekijä] 2.7.2020 klo 8.37 
yeah it isn't but need to add bunch of extra things for that at least as far as ı know I need to do that. I'll be doing some more research and if I canadd exp I'll.
cybvep 2.7.2020 klo 7.55 
Nice. About EXP, I just hope that I made myself clear. I was talking about starting EXP at spawn. The mad brothers had 0 EXP units, which isn't strong at turn 100+ :).
Flamboyant Schemer61  [tekijä] 2.7.2020 klo 7.48 
ok changed army comp. added powerful monsters + the bonus every faction gt is now +2 rec. rank + -20% raise dead cost reduction also bonuses now applies to arkhan too
cybvep 2.7.2020 klo 6.14 
I encountered the event with 3 mad brothers. It was nice, but the units should get some EXP. At least silver chevrons IMO, because they don't spawn in the early game. Also, maybe a slight variation in unit composition of the 3 armies?

As for the "buffs" concerning Hexensnacht for Arkhan, considering that Arkhan gets free units, anyway, +1 recruitment rank for fell bats, crypt ghoul, dire wolves and hexwraiths and +6 charge bonus to dire wolves and hexwraiths can hardly be called overpowered, I think :). It's a very minor buff for flavour.
Flamboyant Schemer61  [tekijä] 18.6.2020 klo 9.39 
Nameless
the buffs you mentioned may go ok with an event that happens at 50-100 ... but 50 turn interval seems a bit too much since this should happen yearly mate
cybvep 18.6.2020 klo 7.55 
BTW I think that it would be quite cool if the buff applied to Arkhan as well. I didn't notice any changes when playing him, but maybe I missed sth.
Flamboyant Schemer61  [tekijä] 25.4.2020 klo 12.27 
yes
Anax 20.4.2020 klo 4.34 
sfo compatible?
< blank > 7.3.2020 klo 17.21 
Swell!
Flamboyant Schemer61  [tekijä] 6.3.2020 klo 4.58 
@시리즈내내AI최대가로열안하는좆소기업이있따? and @Orangetotodile

I wanted to add it but couldn't find the correct effect for raise dead guys I'll look into it doN't worry about that. But 20 turns is cool I doN't want to make it 50 turns.
marimoss 5.3.2020 klo 21.54 
This is interesting...
I'd like to subscribe to your collection
Thanks for your many years of effort!
MoncherFrag 4.3.2020 klo 9.29 
Great mod, thanks for the events
Orangetotodile 4.3.2020 klo 4.23 
Only recruitment cost not raise dead cost?
Invincible under the Heavens 2.3.2020 klo 14.29 
nice
Decomposed 2.3.2020 klo 14.09 
Great, thanks!
[PuB] Axlegolas 2.3.2020 klo 12.46 
nice
Vollhov 2.3.2020 klo 8.37 
for a change, you can use these units for the Event: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1860096794
Flamboyant Schemer61  [tekijä] 2.3.2020 klo 8.12 
glad you do mate
Olof Plays 2.3.2020 klo 8.11 
cool, love your event mods! :D