Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Civilization 6: Giuseppe III's Civilitatem Maxima - Ultimate Mod Collection
   
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Description
Giuseppe III's Civilitatem Maxima - Ultimate Mod Collection:

Link to Associated Guide

Welcome to Civilitatem Maxima! This is an in-depth mod collection which through its installation will fundamentally alter and heighten your Civilization VI experience. All mods have been tested and tweaked to work optimally with each other. With mods touching all parts of the game, this collection could easily be seen as a complete overhaul! Below is a detailed description of each mod and when necessary, the changes I made to them as well as thoughts about how they work. To get a better understanding of what this mod changes you should read below.

While this mod collection has been tested to the best of my ability, small errors may still appear. If you find any issues or have any comments, suggestions, or concerns, I am open and extremely interested in any feedback you may have. You can either post in the comments below or the discord[discord.gg] created for this collection!

Special thanks to all the mod author's whose work appears in this collection. Especially Josh Mate, Masked Man, and p0kiehl who allowed me to make custom versions of their mods to fit this collection.

Due to the 8000 character limit for steam collection descriptions, the majority of the description for this collection will be posted on a guide page. To go to the guide click here

NOTE: Two mods More Barbarians - Mods Compatible and Radiant Mountain and Deer have not been rebuilt after the Gathering Storm update. While these mods still work, the game is not sure if they do and will warn you. All of these warnings can be safely ignored!

WARNING: Do not try to make a PerfectWorld6 map while Detailed Worlds 2.12 is enabled. This will result in an error as Detailed Worlds 2.12 makes some adjustments oo all mapscripts, breaking PerfectWorld6. Instead disable Detailed Worlds 2.12 before making a PerfectWorld6 map.


Change Notes:

3/21/2019: Initially Made Public - Still in Beta
3/22/2019: All custom mods completed. Full release!
3/27/2019: Updated custom mods to stay in line with official versions. Removed Terra Mirabilis
worker lag warning as the issue has been fixed! Also fixed a small issue that occurred when attempting to use Historic Speed: Higher Unit Costs - Ver. Civilitatem Maxima when subscribed to both versions of Historic Speed (Extended Eras).
4/19/2019: Updated custom mods to stay in line with official versions. Removed Zee's Decommission Power Plant as similar functionality was added in the Antarctic Late Summer update.


Notice:

*The rest of the description for this collection has been placed at this guide due to the character restraints in collection descriptions. I will still read through and respond to comments at either location.
Items (65)
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Sukritact's Simple UI Adjustments
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Concise UI
Created by eudaimonia
Please visit Concise UI Reloaded for an alternative, more up-to-date version! --- Concise UI greatly improves the game experience by modifying the vanilla UI and adding new UI elements to the game. Game Versions: 1.0.5.11 (516180) Features List. Bug Report...
GSco_R_ow
Created by Zyxpsilon
MOD-ID TAG = #1687314303 DESCRIPTION = Score Victory Stats are listed on a single line and, within seven distinct types of custom tooltips that reveal how each Civ generates their scoring total(s) in details. Presently, its functionality is limited to the ...
Happiness and Growth Indicators
Created by lockstep
Adds indicators for happiness, growth, spies, and luxury resources to the Top Panel. Works with Gathering Storm, Rise & Fall and Vanilla. Supported languages: English, German. Does not affect saved games. If you like this mod, please make sure to rate it....
Tactical Camera by Tom Illar
Created by Dartmor
Allows to zoom-out more - to view the map from above in more strategical sense and also to zoom-in closer for tiny details. Idea and basic version by 12AiN, packaged and improved by Tom Illar (aka Dartmor). You can manually change the zoom out ( maximum he...
Radial Measuring Tool
Created by Zur13
Feel tired selecting the best location for your next city? Still trying to count what cities are in 6 tiles wonder effect radius? The best brand new tool for visual city location estimation and various radius related bonuses measurements is here for you on...
More Lenses
Created by astor
Introduction The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already...
Even More Reports
Created by Faron
This mod adds 3 new reports: - A Demographics Panel (based on HellBlazer's World Info Interface) - A Diplomacy Panel (based on HellBlazer's World Info Interface) - The Graphs Panel from the Victory/Defeat Screen at the end of a game It is supposed to work ...
Better Loading Screen (UI)
Created by infixo
New v1.9 as of 15.04 - option to turn OFF Dawn of Men speech. Displays detailed information about uniques on the loading screen. No more annoying laconic "unique unit". You can also turn off the Dawn of Men audio if you've heard it enough ;) Works with the...
Sukritact's Civ Selection Screen
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png A custom screen that changes how you select the leader and civilization you play as: Instead of a dropdown, you are now taken to a screen to select a civ and a ...
Larger Map Sizes
Created by p0kiehl
THE COLOSSAL MAP SIZE IS NOT STABLE WITH GATHERING STORM. THIS IS NOT A BUG FROM THE MOD - IT IS A HARDCODED LIMITATION INTRODUCED WITH GATHERING STORM. IF YOU USE THIS MAP SIZE, YOUR GAME WILL UNAVOIDABLY CRASH AT SOME POINT, LIKELY WHEN THE MAP FLOODS. I...
Catastrophic Disaster Intensity - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Catastrophic Disaster Intensity mod for the Civilitatem Maxima mod collection, with permission from p0kiehl. See the original mod page for a full description. This mod only removes the changes to submergible tiles from the original mo...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Detailed Worlds 2.12
Created by EvilVictor
Tested and working Feb. 16 2024 Any other mods that mess with the map generation may conflict with this. Any mods that adjust player (and city state) start positions may conflict with this one as well. With no other mods running it will function on all map...
PerfectWorld6
Created by ricardo
PerfectWorld creates an alternative world map that is convincingly realistic with a simulated climate based on geostrophic and monsoon weather patterns. The hydrology of these maps are simulated according to elevation and rainfall amount. Rivers and lakes ...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Leugi's City Style Pack
Created by Leugi
Adds several City Styles to the game, to be used specially by modders. It also adds easy to use versions of the Rise and Fall city styles that were otherwise unuseable. The reason why I decided to make this a pack is to prevent multiple copies of city styl...
Better Civilization Icons
Created by janboruta
This mod replaces a number of civilization and city-state icons with more historically accurate or more aesthetically pleasing variations. No more bulls for Spain, way more bulls for Sumer! Changed civilization icons: - Arabia - Australia (DLC) - Babylon (...
Vibrant Waters (Prettier Water Textures)
Created by p0kiehl
Description Fully compatible with Gathering Storm! Are the thick dark blue lakes that dot the map looking a bit bland? Do you think the rivers look too gray and not bright enough? This mod is for you! Vibrant Waters improves fresh water in Civ 6 into more ...
Tsunami Waves: Lite Version
Created by p0kiehl
https://i.imgur.com/yw9C6XD.gif Description Tsunami Waves: Lite Version increases the size of waves in the ocean! This is a toned-down version of Tsunami Waves. This mod does NOT affect saved games, so you can turn it on and off for any game :) Compatibili...
Improved City Names 2.0
Created by SeelingCat
Improves city names for all civs and increases the number of city names that are considered when founding a new city, allowing for a greater diversity of names to appear in game. Compatible with modded civs, and has improved/personalized city names for man...
Mappa Mundi
Created by thecrazyscotsman
Mappa Mundi adds >15,000 unique place names to greatly increase the variety within your games. Options Mappa Mundi includes the option to enable Colonial names for European civilizations. This option is disabled by default. You can enable it by editing the...
Historic Continent Names
Created by p0kiehl
Updated for Gathering Storm! This mod replaces the continent names with ancient Mediterranean / Near Eastern names. In total, it adds over 60 new continents. Instead of Asiamerica, South America, Australia, or Pangaea, you'll see historically important reg...
Rosetta - Dynamic City Names
Created by SeelingCat
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you! Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names f...
Immersive Dialogue
Created by CMDR Sheploo
Adds some spice and character to a lot of non-spoken lines in the game. Some lines were lacking in how that particular leader might have spoke while other lines were just a simple copy and paste for everyone. My hope with this mod is to add some more immer...
Real Strategy (AI)
Created by infixo
New version 2.3.1 as of 6.08 - AI should build Walls. The mod is currently being updated. I will try to address suggestions and fix problems reported since v2.0. Contributions in various forms are welcomed. Please contact me via GitHub. Different approach ...
[Alfyn] Friends with Benefits
Created by Kaz
Friends with Benefits prevents AI from warning you about your troops nearby if you are declared friends. This was a personal grievance of mine that happened a little too often. Now you should be able to have joint wars with the AI on your side without offe...
CIVITAS Resources
Created by p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Reindeer
Created by AOM
Reindeer have been an important source of food, hides, and transport to people in many cultures. They were the last animals to be domesticated. Also, they help Santa deliver gifts to children throughout the world on Christmas Eve, so they have cultural sig...
More Barbarians - Mods Compatible
Created by Mdk25
This mod increases the Barbarian threat by: - Increasing the number of Barbarian camps - Reducing the distance between Barbarian camps and cities - Reducing the distance between Barbarian camps The advantage of this mod is that it's compatible with other B...
More Barbarian EXP - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the More Barbarian EXP mod for the Civilitatem Maxima mod collection, with permission from Josh Atkins. See the original mod page for a full description. This mod changes the level cap from the original mod down from 4 to 3....
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Ancient Egyptian Pantheons
Created by p0kiehl
Description Updated for Gathering Storm! Adds 10 new ancient Egyptian-themed Pantheons, inspired by the Gifts of the Nile scenario. I fully recommend that you use this mod with my other religion mod, Religion Expanded! Pantheons Lord of All Gods (Amun): +1...
Lady of the Reeds and Marshes++
Created by p0kiehl
Lady of the Reeds and Marshes++ This mod buffs the Lady of the Reeds and Marshes pantheon to include other logical features (namely the new floodplain types and the marsh Natural Wonders). The following additional tiles will now get the +1 Production benef...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
TCS Free Walls for City-States
Created by thecrazyscotsman
This simple mod provides free walls and free wall upgrades in the appropriate era to city-states. Alternate download available here....
p0kiehl's Improved Specialists
Created by p0kiehl
p0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to ...
Production From Population - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Production From Population mod for the Civilitatem Maxima mod collection, with permission from p0kiehl. See the original mod page for a full description. From the original mod, this version pares down the amount of production by chang...
Rebalanced Mines - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Rebalanced Mines mod for the Civilitatem Maxima mod collection, with permission from p0kiehl. See the original mod page for a full description. From the original mod, this version removes the extra yield for quarries at apprenticeship...
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
More District Trade Route Yields
Created by p0kiehl
Most Districts provide yields to incoming Trade Routes. However, a number of the weaker districts don't have any benefit for incoming Trade Routes at all. This mod aims to fix that and makes these districts a litle more worthwhile. This mod also serves as ...
Better Coastal Cities and Water Tiles - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Better Coastal Cities and Water Tiles mod for the Civilitatem Maxima mod collection, with permission from p0kiehl. See the original mod page for a full description. From the original mod removed: Removed the +1 food from the harbor. R...
Oasis Caravanserai
Created by JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
Radiant Mountains and Deers
Created by Shiroho
https://i.imgur.com/LRlTSpT.png With this mod active, mountains will provide +1 food adjancency bonus to pastures. Also deer ressource will be granted a +1 bonus food. Further bonus tweaks can be activated in mod files. https://i.imgur.com/QbGqgUB.png See ...
Better Great Wall Tile Improvement - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Better Great Wall Tile Improvement mod for the Civilitatem Maxima mod collection, with permission from Masked Man. See the original mod page for a full description. This mod changes removes the terrain placement changes from the origi...
Terra Mirabilis - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Terra Mirabilis mod for the Civilitatem Maxima mod collection, with tentative permission from Deliverator23. See the original mod page for a full description. From the original Terra Mirabilis, this triples the possible natural wonder...
Historic Speed (Extended Eras) - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Historic Speed (Extended Eras) mod for the Civilitatem Maxima mod collection, with permission from p0kiehl. See the original mod page for a full description. This version has pretty extensive changes from the original Historic Speed (...
Historic Speed: Higher Unit Costs - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Historic Speed: Higher Unit Costs mod for the Civilitatem Maxima mod collection, with permission from p0kiehl. See the original mod page for a full description. From the original version of Historic Speed: Higher Unit Costs, this vers...
p0kiehl's Precinct of Amun-Ra
Created by p0kiehl
This mod adds the Precinct of Amun-Ra, a unique district for Egypt and Nubia that replaces the Holy Site. It provides bonuses to terrain found in the desert. It also adds 3 buildings for this district: the Obelisk, the Naos, and the Temple of Amun. Precinc...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
District-Themed Recruiting
Created by JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Zee's More Reliable Reactors - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Zee's More Reliable Reactors mod for the Civilitatem Maxima mod collection, with tentative permission from _Zee. See the original mod page for a full description. From the original Zee's More Reliable Reactors, this mod pares down the...
Zee's Normalized Climate Change - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Zee's Normalized Climate Change mod for the Civilitatem Maxima mod collection, with tentative permission from _Zee. See the original mod page for a full description. From the original Zee's Normalized Climate Change this increases the...
Flood Barriers Cost Scaling Adjustment
Created by JNR
Changes the cost of Flood Barriers so that they no longer scale with the number of tiles threatened by flooding. The cost still scales with the sea level itself. This mod is intended to be used alongside mods which raise the number of floodable tiles which...
Gift It To Me
Created by Fampat
Gift It To Me This mod enables a player to gift units to other players (human and AI). Features The intention of this mod is to be able to help out allies in need of units (or to strengthen an foe of your foe, proxy wars! XD) Units can be gifted to other h...