Sid Meier's Civilization V

Sid Meier's Civilization V

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__Gaia's Core Mod__
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File Size
Posted
Updated
44.306 MB
7 Nov, 2020 @ 10:56am
26 Jun @ 12:48pm
1516 Change Notes ( view )
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__Gaia's Core Mod__

In 4 collections by Gaia
Sapiens Mods
31 items
Sapiens & Future Worlds
5 items
36 Major Civilizations
24 items
Core Mods
16 items
Description
This Mod is needed for Sapiens. Also works on its own!
For a No-UI version please see Gaia's Core Mod (No UI) -- works with EUI.
Important: Clear Cache and ModUserData before using!

Windows only! For more mods see: Sapiens Mod Collection.
Gaia's Core Mod provides thousands of additions and refinements to CiV, improving balance, stability, and modularity. Enable major mods like Megalopolis, 36 Major Civilizations and Sapiens, a massive overhaul that expands nearly every aspect of the game. From balance tweaks to deep code optimizations, this mod integrates countless QoL improvements and new gameplay options, all shaped by player feedback.
12 More Terrain Luxuries
Amber - Coffee - Coral - Jade - Lapis - Lavender - Seals
Olives - Poppies - Roses - Tea - Tobacco - Tulips
12 More Bonus Resources
Berries - Cacti - Coconuts - Flax - Lake Fish - Kelp
Maize - Rice - Rubber - Timber - Tin - Minerals
6 More City-State Luxuries
Carpets - Furniture - Glassware - Lacquerware - Mosaic Tiles - Perfume
180 More Great People. Reworked Unit Lines. 20 More Unit Classes.
Scout -- Explorer -- Ranger -- Commando. Swordsman -- Longswordsman -- Doppelhander.
Warrior -- Spearman -- Pikeman -- Pike and Shot. Slinger -- Archer -- ... -- Musketman.
Chariot Archer -- Horse Archer -- Heavy Horse Archer -- Dragoon -- Cavalry -- Halftrack.
Knight -- Lancer -- Cuirassier. Trireme -- Cog -- Three-Decker -- Ironclad -- Torpedo Gunboat.
Penteconter -- Galleass -- Frigate -- Armored Cruiser -- Dreadnought -- Battleship.
Also includes balanced mods that synergize to create a unique experience:
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio. A huge thank you to everyone who contributed - whether through translations, feedback, suggestions, or bug reports - your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
Popular Discussions View All (21)
10
11 Jun @ 7:07pm
City States rewards
Szindelar
39
28 Jun @ 12:35pm
PINNED: Mod Installation and Updates
Gaia
3
4 May @ 3:28pm
IGE(In game editor) Cant work with this mod
TRolen
95 Comments
Copperpaw 19 hours ago 
i noticed he hasnt been on in 1k days too so who released this mod Version?
UnrefinedCatalyst 30 Jul @ 5:15pm 
is there any way I can get a version of the mod pre the June 26th update? I'm suffering from everything oEndxr and 🅰𝕍𝔾𝕍𝕊𝕋 WARD are suffering from.
Filipe 30 Jul @ 3:02pm 
Is this mod Working?
kcblacksmith 28 Jul @ 9:21am 
FYI - Gaia was "Last Online 1086 days ago". I am not holding my breath. Is anyone here have the skills to examine the current code in this mod and attempt a fix?
oEndxr 28 Jul @ 5:48am 
Two more issues I didn't see 🅰𝕍𝔾𝕍𝕊𝕋 WARD mention:
1. Manual population allocation did not work (I think that entire right bar on the city management screen was dysfunctional)
2. There was a turn where the game crashed and there was nothing I could do to stop it from crashing on that specific turn.
(i won't pretend to be related in any way to coding but lua.log had a runtime error from CORE\Utils\DataCache\GameInfoCache.lua:224: attempt to call global 'setmetatable' (a nil value)) -- related to No. 2

I was also playing with future worlds + compatibility so that may explain why I haven't seen many people mention that last bug

A minor fix to make it more playable:
Reloading the save lets you make peace with city-states, or you can trade for peace with them from another civ.
Loffas 26 Jul @ 7:40am 
Yeah buildings in a city does not show up
Alex Poland 26 Jul @ 1:44am 
Gaia, please update this mod I'm BEGGING you!

🅰𝕍𝔾𝕍𝕊𝕋 WARD made a pretty good list of all the bugs. I don't think he included this but you can't enable Tech Trading or World Map trading anymore, and some modded civs aren't working

This is my favorite mod for Civ V. PLEASE come back and just make it work!
c_lindh 25 Jul @ 4:18am 
I can't choose production with this version. I can't click on "choose production" or on the production queue in the city screen. Needless to say, it's completely unplayable. I've tried to start a new game with only this mod (after clearing cache etc) but still the same. Any ideas?
yingcheng92 24 Jul @ 10:37am 
hopefully we may see an update at the end of this month. there are so many new features added in the modpack, it is just unfortunate that we can't explore all of them as of now.
mett89 24 Jul @ 7:12am 
Hey community,
I´ve created some maps and loaded on nexus.

https://www.nexusmods.com/civilisationv/mods/32

I don´t konw how to upload on steam. So if someone wants to feel free to do.

And by the way, Gaia i´m a big fan, but your current version crash the map creation tool -.-