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SpecialWave_SpecialWaves(Path="Zedternal.WMSpecialWave_HellFire",MinWave=3,MaxWave=15)
No, it wasn't Hell fire; it was a normal wave.
There are the lines about Husk :
Zed_Monsters=(MinWave=2,MaxWave=5,MinGr=1,MaxGr=1,MClass=Class'kfgamecontent.KFPawn_ZedHusk')
Zed_Monsters=(MinWave=5,MaxWave=999,MinGr=1,MaxGr=2,MClass=Class'kfgamecontent.KFPawn_ZedHusk')
Zed_Monsters=(MinWave=9,MaxWave=999,MinGr=1,MaxGr=3,MClass=Class'kfgamecontent.KFPawn_ZedHusk')
Zed_Monsters=(MinWave=13,MaxWave=999,MinGr=1,MaxGr=2,MClass=Class'Zedternal.WMPawn_ZedHusk_Omega')
Zed_Monsters=(MinWave=17,MaxWave=999,MinGr=1,MaxGr=5,MClass=Class'Zedternal.WMPawn_ZedHusk_Omega')
You could reduce "MaxGr" or even delete lines to decrease Husk's spawn probability
Thank you! That did it! Less husks and less fireballs!