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EDIT: "worker_job_check_trigger = yes" was causing the issue, removing it fixed the problem.
Application: Stellaris
Version: 3.2.2
Date/Time: 2021-12-11 18:44:13
Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF672B25026
Stack Trace:
1 stellaris.exe CPlanet::CalcMonthlyGrowthAmount (planet.cpp: 7107)
2 stellaris.exe CGameRules::CanSpeciesProcreate (game_rules.cpp: 1239)
3 stellaris.exe CCountry::ListPotentialNewPopSpecies (country.cpp: 5696)
4 stellaris.exe CPlanet::IsGrowthFailed (planet.cpp: 7342)
5 stellaris.exe CPlanet::HandleMonthlyGrowthAndDecline (planet.cpp: 6773)
6 stellaris.exe CPlanetManager::MonthlyUpdate (planet_manager.cpp: 193)
7 stellaris.exe CGameState::MonthlyUpdate (gamestate.cpp: 5968)
8 stellaris.exe CGameState::HandleTurnTick (gamestate.cpp: 2993)
9 stellaris.exe CSession::Update (session.cpp: 612)
10 stellaris.exe CGameApplication::Update (game_application.cpp: 1794)
11 stellaris.exe CGameIdler::Idle (gameidler.cpp: 280)
12 stellaris.exe CApplication::UpdateOneFrame (application.cpp: 523)
13 stellaris.exe CApplication::Run (application.cpp: 785)
14 stellaris.exe RunGame (main.cpp: 1591)
15 stellaris.exe SDL_main (main.cpp: 72)
16 stellaris.exe WinMain (+ 618)
17 stellaris.exe __scrt_common_main_seh (exe_common.inl: 288)
18 KERNEL32.DLL BaseThreadInitThunk (+ 20)
19 ntdll.dll RtlUserThreadStart (+ 33)
20 ntdll.dll RtlUserThreadStart (+ 33)