Stellaris

Stellaris

Star Wars Universe Army Types(3.11+)
 This topic has been pinned, so it's probably important
MewMew  [developer] 8 May, 2021 @ 5:40pm
Bugs and Requests
Post your requests or bugs here:Rivals:
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Showing 1-15 of 22 comments
Captain Sigori 17 May, 2021 @ 6:37pm 
in multiplayer my star wars resources wont show up in the production tab at all im going to uninstall them all and then reinstall them all
MewMew  [developer] 17 May, 2021 @ 9:53pm 
Really couldn't tell you about multiplayer. Never tested this mod in it.
MewMew  [developer] 17 May, 2021 @ 9:54pm 
Also the resources have a tech req. They should not show up for your faction if you don't have the tech.
How can I make my pops fill in Jedi Master, Jedi Knight etc jobs? I'm not sure if this a bug or not.
MewMew  [developer] 23 May, 2021 @ 4:30pm 
They need the trait for it. You can gene mod that trait onto pops. Might have to go over that and change it since the building garrison system was removed.
Akula 11 Dec, 2021 @ 4:51pm 
I'm having an issue where none of my pops will work the jobs added by this mod. I've messed with job weights, reducing priorities to none on others, but they still don't fill the jobs. Anyone else having this issue?

EDIT: "worker_job_check_trigger = yes" was causing the issue, removing it fixed the problem.
Last edited by Akula; 11 Dec, 2021 @ 5:20pm
Akula 11 Dec, 2021 @ 5:45pm 
Doing the decision to turn a world into Dantooine crashes the game one month after doing so.

Application: Stellaris
Version: 3.2.2
Date/Time: 2021-12-11 18:44:13

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF672B25026

Stack Trace:
1 stellaris.exe CPlanet::CalcMonthlyGrowthAmount (planet.cpp: 7107)
2 stellaris.exe CGameRules::CanSpeciesProcreate (game_rules.cpp: 1239)
3 stellaris.exe CCountry::ListPotentialNewPopSpecies (country.cpp: 5696)
4 stellaris.exe CPlanet::IsGrowthFailed (planet.cpp: 7342)
5 stellaris.exe CPlanet::HandleMonthlyGrowthAndDecline (planet.cpp: 6773)
6 stellaris.exe CPlanetManager::MonthlyUpdate (planet_manager.cpp: 193)
7 stellaris.exe CGameState::MonthlyUpdate (gamestate.cpp: 5968)
8 stellaris.exe CGameState::HandleTurnTick (gamestate.cpp: 2993)
9 stellaris.exe CSession::Update (session.cpp: 612)
10 stellaris.exe CGameApplication::Update (game_application.cpp: 1794)
11 stellaris.exe CGameIdler::Idle (gameidler.cpp: 280)
12 stellaris.exe CApplication::UpdateOneFrame (application.cpp: 523)
13 stellaris.exe CApplication::Run (application.cpp: 785)
14 stellaris.exe RunGame (main.cpp: 1591)
15 stellaris.exe SDL_main (main.cpp: 72)
16 stellaris.exe WinMain (+ 618)
17 stellaris.exe __scrt_common_main_seh (exe_common.inl: 288)
18 KERNEL32.DLL BaseThreadInitThunk (+ 20)
19 ntdll.dll RtlUserThreadStart (+ 33)
20 ntdll.dll RtlUserThreadStart (+ 33)
MewMew  [developer] 11 Dec, 2021 @ 5:47pm 
These jobs were updated in the last update. Make sure the mod is updated. I'll look at that later when I have time.
Akula 11 Dec, 2021 @ 8:08pm 
Huh, must be an issue with the workshop downloader (I have all the DLCs on GOG, prefer to use that one.)
MewMew  [developer] 11 Dec, 2021 @ 9:47pm 
I understand
godofwar889 2 Dec, 2022 @ 1:05pm 
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
MewMew  [developer] 2 Dec, 2022 @ 3:39pm 
Okay, I'll take a look at that when I can.

Originally posted by godofwar889:
Immediate crash choosing the Sith Empire Origin Currently and loading in a game no matter the size. Idk if they are finished/fleshed out I also noticed they are missing their Heroes. On 3.6 It's mostly working. The Star Wars Unleashed Origin works. Rebel Heroes, Empire Heroes and a good portion of units are working.
Austin_Legend 18 Mar, 2024 @ 11:39pm 
Unable to select any research options from this mod
MewMew  [developer] 19 Mar, 2024 @ 11:56am 
Auto research function from the base game works until I get around to cleaning up the tech displays.
Secutor 1 Jul, 2024 @ 11:46am 
For some reason, I can't 'harvest' credits from mining facilities. Can someone explain to me why the credits won't harvest ('cause I only see text minus mult_credits that the resources have been depleted for some reason)
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