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+ Fixed town overwrite issues at Narko's Trap.
+ Added Fishman Hatchling to UWE's Fishman race group.
+ Added Deadhive Juveniles to UWE's Dead Hive race group.
+ Added death item to hungry bandits, cannibals and dust boys.
+ Restored 5 'Rebirth Gate Guards' and 2 'Rebirth Cage Guards' erased by Children Mod.
+ Renamed 'Hive Dark Queen' to 'Dark Hive Queen'.
+ Gave all Dark Hives the 'get out of bed when in trouble' and 'Heal my legs when crippled' AI goals.
+ Gave 'Queen's Puppy' the 'get out of bed when in trouble' AI goal.
+ 'Dark Samurai Armour' research category changed to 'Smith - Armour' and assigned the 'Blueprints (armour)' blueprint item.
+ 'Fragment Cleaver', 'Fragment Polearm' and 'Fragment Polearm [Original Type]' research category changed to 'Smith - Weapons' and assigned the 'Blueprints (weapons)' blueprint item.
+ Gave animals the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 5% chance that the Ancient Hiver that spawn at the 'Slave Farm' is an Ancient Hive Praetorian.
+ Increased Ancient Soldier body part's hit points to be on part with Southern Hive Soldier.
+ Added the Cyborg Deadhive to UWE's Deadhive race group.
+ Removed Cyborg South Hivers and Cyborg Deadhive from the Western Hive race group.
+ Cyborg Soldier's head hit points increased to 280 (up from 200)
+ Ashen Hive Soldier is now immune to acid too.
+ Ashen Hive Scout They're now immune to gas and acid.
+ Increased Ashen Hive Soldier body part's hit points to be on part with Deadhive Soldier.
+ Speed max increased for all hive soldiers from 140 (up from 140) [Princes and Worker Drones are at 140]
+ Healing rate for all hive soldiers increased to min 1.1.
+ Strength for all hive soldiers increased to 1.2.
+ Removed Perception malus from Western Soldier Drone.
+ Added Strength, Melee Attack and Melee Defense bonuses for all hive soldiers.
+ Tweaked combat anatomy for Dark, Ancient and Ashen hive soldiers to have the following hit chance:
- Right Leg: 80%
- Left Arm: 80%
- Left Leg: 80%
- Head: 120%
- Stomach: 60%
- Right Arm: 60%
- Chest: 60%
+ Set building groups for all new buildings and furniture.
+ Fixed 'Limb Trophy (Hive)' requiring Severed Shek Limbs instead of Severed Hive Limbs to be build.
+ 'Limb Storage' and 'Limb Store (Normal)' now accepts all types of severed limbs.
+ 'Healing Salve' can be stored at all valid medical containers.
+ 'Tribal first aid' can be stored at all valid medical containers.
+ The bugmaster and their pets would no longer eat their prisoners. So a potential recruit that spawn there would survive till you rescue them.
+ Removed the Cooking Pit from the Suspicious Lab and replaced it with a Prisoner Cage. So Sarujan doesn't get melted before you can rescue him.
+ Sarujan spawn at all Kaizo/UWE cannibal overwrites too.
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Gave animals the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Fixed references at dialogue packages.
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Heal rate set to 1.1 (up from 1)
+ Improved combat anatomy so now it has:
- Head: 200 HP (up from 120 HP)
- Stomach: 60% hit chance and 80 HP (up from 50% and 70 HP)
- Right Arm: 60% hit chance (up from 40%)
- Chest: 200 HP (up from 140 HP)
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Fixed Oni Gorillo not spawning.
+ Crab Apron Stash: Reduced storage to 5x5 (down from 10x10). Set stackable bonus mult to 9 (up from 5). Enough storage for food and to not make all other crab backpacks useless.
+ All colored Graveyard Wolf Scarves: Reduced storage to 5x5 (down from 20x10). Set stackable bonus mult to 9 (up from 5). A regular Dog Scarf is 3x3 with 9 stackable bonus mult.
+ Removed Iridescent Beak Thing from places Beak Things don't spawn.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Deathclaw' is storable at all claw containers.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Set 'Animal Pole' building category to 'CAMPING'.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Raw Prime Meat' is edible by all hivers that can eat regular meat.
+ 'Raw Prime Meat' can be stored at Animal Feeder I-V
+ 'Dried Prime Meat' can be stored at all valid food containers.
+ Set 'Campfire (Prime Meat)' building group to 'Food: Campfire'.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Reduced availability of the 'Crocuta Backpack' to 2% (down from 100%) at 'medical and travel supplies', 'Animal stuff', 'adventure shop (low food)' and 'adventure shop' vendor lists.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Replaced the Direwolf and Dog Armours with the 'Bonedog Armored Plates'. A backpack with stats like the Genesis version.
+ 'Bonedog Armored Plates' can be crafted at the NEW 'Animal Backpack Workbench'.
+ Renamed 'Canine Backpacks' to 'Canine Armored Backpacks'. It's now a tech 3 research. Category: 'Smith - Armour'.
+ Removed 'Direwolf Armour', 'Dog Armour', and 'Ronin Weapon Series' research.
+ Removed 'Canine Backpack'.
+ Removed all Ronin Weapons weapons and research.
+ Replaced 'Ronin Weapons' with UWE's version instead.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Great Beak Thing Tooth: It can be stored at all animal teeth storages.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Skimmer Scrambles' can be stored at all valid food containers..
+ 'Skimmer Stir Fry' can be stored at all valid food containers.
+ 'Tech Hunter's Notes: Skimmers' can be stored at all valid book containers.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Renamed 'General Storage Chest : Dog' to 'Dog Small Crate'. Set building group 'General: Small Crate'.
+ All dog scarves can be crafted at the NEW 'Animal Backpack Workbench'.
+ All gutter scarves and hats can be crafted at the NEW 'Animal Backpack Workbench'.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ It can be crafted at the NEW 'Animal Backpack Workbench'.
BBgoat's Beastforge: and Beastforge world additions:
+ Better integration of BBgoat's Beastforge
+ All animal scraps stack to 5 now.
+ 'Poachers' are recruitable with RP system now. Fixed dialogue packages so they work with SP too.
+ Tweaked Camp Storage to 50 (up from 20) to make them a bit more practical and save space.
+ Gave pocket money to all Nomad merchants.
+ Added 'Bonedog Head' as death item for all Dogs.
+ All Gas Masks now gives 100% gas protection properly. (Some used to give only 70%)
+ 'Ghoul Teeth' can be stored at any teeth container.
+ 'Grievewraith Horns' can be stored at any horn container.
+ All medical supplies can be stored at all medical containers.
+ Empire conscript now use Conscript Leather Armours. (They didn't use any armor)
+ Balanced the Impaler Set to be less OP.
+ All cannibals that have a bounty with Cannibal Hunters, now have with The Holy Nation, United Cities and Deadcat too.
+ Added back Fog Heads as death items.
+ Removed garru’s backpacks from the ‘Desert pet bags’ vendor list, since they are already added to the ‘Garru pack’ vendor list.
+ Changed vendor list percentage to all UC Farm Shops: ‘Desert pet bags’ from 15% to 1%. ‘Garru pack’ from 15% to 1%. ‘farm vendor’ from 70% to 98%. That way there no longer be 85 animal bags at the stores taking all the space.
+ Merged stats changes from Pico's Mist Ghouls Balance Tweak
+ Fixed name: 'Hill Marauder King, /NAME' to 'Hill Marauder King, /NAME/'
+ Fixed 'Nomad Pants' having 95.00x stealth multiplayer instead of 0.95x.
+ 'Ray' and 'Cyber Ray' now have a new dialogue package: 'Ray (Player)' to avoid a bug with 'Sparring Partners'.
+ Removed 'SP_TrainingInherit' from the regular 'Ray' dialogue package.
+ The bugmaster and their pets would no longer eat their prisoners. So a potential recruit that spawn there added by other mod would survive till you rescue them.
+ Removed 'inquisitor canobus hq' squad. Inquisitor Kanobus now spawn at High Inquisitor Mireda's squad (UWE). Fixed town overwrite issues at Okran's Fist.
+ Added armor and weapons to all cannibal tribes. Now they're more dangerous.
+ Several changes to town overwrites, mainly cannibal's. Check them HERE.
+ Removed redundant Forgotten Building's techs (Moor, Swamper, Metal, Cannibal, Fishing). Added all the extra building blueprints to their UWE's counterpart.
+ Merged all Bridge Research at UWE's. Tweaked construction cost and names. Modified Research cost to reflect the merge.
+ Building category MINING changed to INDUSTRY to be on par with UWE.
+ All turrets and harpoon’s names, cost and research tweaked to be on par with Radiant Turret Rework.
+ CAMPING: Animal Teeth Storage can hold Claws too.
+ CAMPING: Animal Claws Storage repurposed to hold animal chitin.
+ CAMPING: Skeleton Muscle Storage repurposed to hold Building Materials.
+ Better descriptions.
Backpack Crafting Enhanced:
+ Made all animal backpacks added by UWE Craftable by tiers, while reducing size and availability of the special thieves (and crab) backpacks.
+ Made the colored backpacks available to craft.
+ Added a new Animal Backpack Bench, where all animal related storage is crafted. Including Bonedog's Iron Collar and Scarf, Gutter's Scarf and headgear.
UWE / BCE: Animal and Backpack Tweaks:
+ The mod was fully merged.
+ Animal Backpack (Research): Enable crafting Bull, Goat, Gorillo, Gutter, Robot Spider, Skimmer, Spider and Swamp Turtle's backpack (blue light) variant.
+ Crab Backpacks (blueprint): Enable crafting Crab backpack (blue light) variant.
+ Backpack (Research): Enable crafting Small Adventure Backpack and Small Laborers Backpack.
+ Advanced Backpack Crafting (Research): All new combat harness and backpacks can be crafted here.
+ New blueprint: Animal Combat Harness. It cost 10,000 cats and have half the chance of Animal Backpacks to be on sale.
+ Distributed all blue light animal backpacks to the proper vendors.
.*・゚.A Q U A R I U M.゚・*.
+ Fatty Fish can be stored at all food storage options and Raw Fish Storage.
Wanted Poster Update:
+ All Wanted Posters from all mods listed as requirements: They all have proper size and icons assigned.
Better Looking Crab Helmet
+ They apply to Crab, Crab (belt slot) and Scorpion Helmets.
+ Not for Argonians. F them.
Fog Hunt
+ Added Fog Drone, Soldier and Prince Heads to all UWE's Deadhive.
+ Fog Drone Head price changed from 500 to 190.
+ Fog Soldier Head price changed from 2000 to 750.
+ All Severed Fogmen Limbs price changed from 125 to 75.
* Now you won't get easily rich with one successful hunt or just scavenging limbs.
+ Added Fog Drone Head and Fog Soldier Head to Mongrel's Trade culture. Now hey get the same bonus as the Fog Prince Head
Lore Books Expansion
+ Fixed book's icons not showing.
+ Reverted the change of Trade Culture to 'Machinists' faction.
+ Added all the new forbidden items, ilegal buildings, illegal items and trade prices from the base 'empire' trade culture to the custom one made for the 'Empire Peasants' faction.
Samurai Boots Fix:
+ Fully merged the mod. All samurais boots are now fixed. :D
UWE - Belt Slot Hats and Masks
+ Set the overlap with coats to all hats (belt slot) that should have it.
+ Made the Gas Masks blueprint available to buy at Mongrel.
+ All gas masks give 100% gas protection.
Oni hat
+ Renamed to 'Oni Hat'.
+ Release the hair.
+ Reverted size changes to bolts.
+ Added damage resistant for shek's, crab's and false scorpion's subraces.
+ Tweaked crossbow descriptions.
+ The Affluence Center Shop now only has 2,500 cats (down from 75,000,000)
+ The Nutrition Center Shop now only has 2,500 cats (down from 50,000,000)
+ The Beach House Shop now only has 2,500 cats (down from 50,000,000)
+ The Hunter Club Shop now only has 2,500 cats (down from 50,000,000)
+ The Empire Fashion Shop now only has 2,500 cats (down from 50,000,000)
+ The Outdoor BBQ Shop now only has 2,500 cats (down from 50,000,000)
Sleepe Well
+ Set building category name for easier integration with the collection.
+ Band of Rejects - New Recruits
+ Weird Recruits
+ Daniel will follow YOU: A Kenshi Mod
+ Add Hive Mutant
+ Baap
Weird Recruits:
+ Potentially fixed Daniel not wanting to talk.
Bounties Galore:
+ Added a Standard First Aid Kit to Goblin.
+ Added Basic First Aid Kit to all the cultists.
+ 'Zander' and 'The Wizard' no longer have their books set as Death Items.
+ Set Zander's building as private.
+ 'Sovereign', 'Rusty the Mountain Bandit', 'Jaffe the Metal Rebel', 'Felk the Iron Head' and 'Drek' now have repair kits.
+ 'Drug Peddlers' are recruitable with RP system now. Fixed dialogue packages so they work with SP too.
+ 'Cult of Goblin' are recruitable with RP system now. Fixed dialogue packages so they work with SP too.
+ 'Drug Peddler Hydroponics' buildings are no longer for sale.
+ Baron Samedi didn't spawn at Shaman's Hideout. Changed everything about his squad so he can properly spawn. Set building designation: BD_HQ; building name: Baron Samedi's Hut; layout interior: hq king; AI packages: Cannibal at home-wizard; building: Cannibal Shack; dialogue leader: cannibal gran wizard. Basically, I made his squad the same as cannibal Meat Lord.
+ Edit to differentiate the Fog King from Bounties Galore from UWE’s. Bounties Galore’s is now Fog King (?); while UWE’s the True Fog King.
+ The 'Fog King' now have a standard first aid kit.
+ 'Drug Peddler Caravan Boss' now have a standard first aid kit.
+ 'Snith' now have a basic first aid kit.
+ Renamed 'Goblin' to 'The Goblin'. So the leader is easier to identify.
+ 'Gryf' now have a standard first aid kit. Removed 'Hashish' as Death Item and added them to his inventory.
Gastronome Mod:
+ Rebalanced all recipes to be closer to the UWE standard.
+ All dishes are storable at all food containers
+ All raw parts (including crab meat) are edible by the supported hivers that can eat raw meat.
+ Garru butt is only edible by race that can eat human teeth.
+ The Hive Queen can’t eat raw food.
Shek Desert Grub:
+ Cactus Fruits Farms are now build the same way as a regular Cactus Farm, use the new fences, are upgradeable and grow very slowly (on par with 'UWE Slower Crop Growth' mod).
Hesh's Hive Cooking.
+ 'Dronefisk' is now edible by the supported hivers that can eat raw meat.
+ Tweaked so they can be only be used by 1 or 2 operators at the same time. x8 Heal rate (the same as a normal bed)
Minor Faction Overhaul - Scavengers
+ Added execute death item.
Minor Faction Overhaul - Blood Raiders
+ Added execute death item.
Minor Faction Overhaul - Preacher Cult
+ Added execute death item.
Minor Faction Overhaul - Sand Ninjas
+ Added execute death item.
Minor Faction Overhaul - Skeleton Bandits
+ Added execute death item.
Minor Faction Overhaul - United Heroes League
+ Added execute death item.