Arma 3
Hunt: Co-operative Skirmish - Altis
Geraint  [kehittäjä] 29.12.2024 klo 6.32
Feature requests
If there are any features you'd like to see in these 'Hunt' missions, feel free to discuss them here.
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Maybe a option to select "no respwaning"?
Geraint  [kehittäjä] 1.1. klo 14.29 
Oh! So perma-death?
Would it be possible to be able to set the number or crates/enemies per scenarios?
Geraint  [kehittäjä] 5.1. klo 2.46 
It's possible, will consider implementing it! Out of curiosity, did you want more or less?
Less crates, more enemies. Is it possible to concentrate enemies in buildings/warehouses?
Adding the ability to edit class would be interesting as well.
Geraint  [kehittäjä] 5.1. klo 9.28 
Select 'Large mission' if you'd like more enemies, it works well. I can concentrate them, but there was more chance of bugs and enemies bunching up. Plus, patrolling soldiers wander around the entire map freely, meaning it's much more unpredictable. I'd be against class editing as that's the aim of the game, to start restrictive and change as you go.
Any chance to make it for 4-6 players?
Geraint  [kehittäjä] 26.1. klo 15.39 
Matthew lähetti viestin:
Any chance to make it for 4-6 players?

Unfortunately unlikely, it would require a huge amount of code re-writing and impossible to test regularly on my end. Sorry!
The ability to select "server difficulty settings" in the difficulty option
randomizing weather should not only show you the time, but the overcast and fog values. wanted to have a clear day, but ended up alot in ground-fog missions.
Geraint  [kehittäjä] 1.6. klo 10.49 
Egosa-U lähetti viestin:
randomizing weather should not only show you the time, but the overcast and fog values. wanted to have a clear day, but ended up alot in ground-fog missions.

Good shout, will see if I can implement!
Geraint  [kehittäjä] 1.6. klo 10.50 
Engicop lähetti viestin:
The ability to select "server difficulty settings" in the difficulty option

What would the difference be from the current difficulty settings, out of curiosity? I wasn't aware there was one
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