Arma 3
Hunt: Co-operative Skirmish - Altis
Geraint  [開發人員] 2024 年 12 月 29 日 上午 6:32
Feature requests
If there are any features you'd like to see in these 'Hunt' missions, feel free to discuss them here.
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目前顯示第 1-13 則留言,共 13
Elko 1 月 1 日 上午 6:32 
Maybe a option to select "no respwaning"?
Geraint  [開發人員] 1 月 1 日 下午 2:29 
Oh! So perma-death?
DarkAngel88 1 月 4 日 下午 8:08 
Would it be possible to be able to set the number or crates/enemies per scenarios?
Geraint  [開發人員] 1 月 5 日 上午 2:46 
It's possible, will consider implementing it! Out of curiosity, did you want more or less?
DarkAngel88 1 月 5 日 上午 8:46 
Less crates, more enemies. Is it possible to concentrate enemies in buildings/warehouses?
DarkAngel88 1 月 5 日 上午 8:48 
Adding the ability to edit class would be interesting as well.
Geraint  [開發人員] 1 月 5 日 上午 9:28 
Select 'Large mission' if you'd like more enemies, it works well. I can concentrate them, but there was more chance of bugs and enemies bunching up. Plus, patrolling soldiers wander around the entire map freely, meaning it's much more unpredictable. I'd be against class editing as that's the aim of the game, to start restrictive and change as you go.
Matthew 1 月 25 日 上午 8:22 
Any chance to make it for 4-6 players?
Geraint  [開發人員] 1 月 26 日 下午 3:39 
引用自 Matthew
Any chance to make it for 4-6 players?

Unfortunately unlikely, it would require a huge amount of code re-writing and impossible to test regularly on my end. Sorry!
Engicop 4 月 24 日 上午 10:04 
The ability to select "server difficulty settings" in the difficulty option
Egosa-U 5 月 31 日 下午 11:07 
randomizing weather should not only show you the time, but the overcast and fog values. wanted to have a clear day, but ended up alot in ground-fog missions.
Geraint  [開發人員] 6 月 1 日 上午 10:49 
引用自 Egosa-U
randomizing weather should not only show you the time, but the overcast and fog values. wanted to have a clear day, but ended up alot in ground-fog missions.

Good shout, will see if I can implement!
Geraint  [開發人員] 6 月 1 日 上午 10:50 
引用自 Engicop
The ability to select "server difficulty settings" in the difficulty option

What would the difference be from the current difficulty settings, out of curiosity? I wasn't aware there was one
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