Arma 3
Hunt: Co-operative Skirmish - Altis
Geraint  [producent] 29 grudnia 2024 o 6:32
Feature requests
If there are any features you'd like to see in these 'Hunt' missions, feel free to discuss them here.
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Wyświetlanie 1-13 z 13 komentarzy
Elko 1 stycznia o 6:32 
Maybe a option to select "no respwaning"?
Geraint  [producent] 1 stycznia o 14:29 
Oh! So perma-death?
Would it be possible to be able to set the number or crates/enemies per scenarios?
Geraint  [producent] 5 stycznia o 2:46 
It's possible, will consider implementing it! Out of curiosity, did you want more or less?
Less crates, more enemies. Is it possible to concentrate enemies in buildings/warehouses?
Adding the ability to edit class would be interesting as well.
Geraint  [producent] 5 stycznia o 9:28 
Select 'Large mission' if you'd like more enemies, it works well. I can concentrate them, but there was more chance of bugs and enemies bunching up. Plus, patrolling soldiers wander around the entire map freely, meaning it's much more unpredictable. I'd be against class editing as that's the aim of the game, to start restrictive and change as you go.
Matthew 25 stycznia o 8:22 
Any chance to make it for 4-6 players?
Geraint  [producent] 26 stycznia o 15:39 
Początkowo opublikowane przez Matthew:
Any chance to make it for 4-6 players?

Unfortunately unlikely, it would require a huge amount of code re-writing and impossible to test regularly on my end. Sorry!
Engicop 24 kwietnia o 10:04 
The ability to select "server difficulty settings" in the difficulty option
randomizing weather should not only show you the time, but the overcast and fog values. wanted to have a clear day, but ended up alot in ground-fog missions.
Geraint  [producent] 1 czerwca o 10:49 
Początkowo opublikowane przez Egosa-U:
randomizing weather should not only show you the time, but the overcast and fog values. wanted to have a clear day, but ended up alot in ground-fog missions.

Good shout, will see if I can implement!
Geraint  [producent] 1 czerwca o 10:50 
Początkowo opublikowane przez Engicop:
The ability to select "server difficulty settings" in the difficulty option

What would the difference be from the current difficulty settings, out of curiosity? I wasn't aware there was one
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