Arma 3
Hunt: Co-operative Skirmish - Altis
Geraint  [geliştirici] 29 Ara 2024 @ 6:32
Feature requests
If there are any features you'd like to see in these 'Hunt' missions, feel free to discuss them here.
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13 yorumdan 1 ile 13 arası gösteriliyor
Maybe a option to select "no respwaning"?
Geraint  [geliştirici] 1 Oca @ 14:29 
Oh! So perma-death?
Would it be possible to be able to set the number or crates/enemies per scenarios?
Geraint  [geliştirici] 5 Oca @ 2:46 
It's possible, will consider implementing it! Out of curiosity, did you want more or less?
Less crates, more enemies. Is it possible to concentrate enemies in buildings/warehouses?
Adding the ability to edit class would be interesting as well.
Geraint  [geliştirici] 5 Oca @ 9:28 
Select 'Large mission' if you'd like more enemies, it works well. I can concentrate them, but there was more chance of bugs and enemies bunching up. Plus, patrolling soldiers wander around the entire map freely, meaning it's much more unpredictable. I'd be against class editing as that's the aim of the game, to start restrictive and change as you go.
Any chance to make it for 4-6 players?
Geraint  [geliştirici] 26 Oca @ 15:39 
İlk olarak Matthew tarafından gönderildi:
Any chance to make it for 4-6 players?

Unfortunately unlikely, it would require a huge amount of code re-writing and impossible to test regularly on my end. Sorry!
The ability to select "server difficulty settings" in the difficulty option
randomizing weather should not only show you the time, but the overcast and fog values. wanted to have a clear day, but ended up alot in ground-fog missions.
Geraint  [geliştirici] 1 Haz @ 10:49 
İlk olarak Egosa-U tarafından gönderildi:
randomizing weather should not only show you the time, but the overcast and fog values. wanted to have a clear day, but ended up alot in ground-fog missions.

Good shout, will see if I can implement!
Geraint  [geliştirici] 1 Haz @ 10:50 
İlk olarak Engicop tarafından gönderildi:
The ability to select "server difficulty settings" in the difficulty option

What would the difference be from the current difficulty settings, out of curiosity? I wasn't aware there was one
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