Arma 3
Hunt: Co-operative Skirmish - Altis
Geraint  [nhà phát triển] 29 Thg12, 2024 @ 6:32am
Feature requests
If there are any features you'd like to see in these 'Hunt' missions, feel free to discuss them here.
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Elko 1 Thg01 @ 6:32am 
Maybe a option to select "no respwaning"?
Geraint  [nhà phát triển] 1 Thg01 @ 2:29pm 
Oh! So perma-death?
Would it be possible to be able to set the number or crates/enemies per scenarios?
Geraint  [nhà phát triển] 5 Thg01 @ 2:46am 
It's possible, will consider implementing it! Out of curiosity, did you want more or less?
Less crates, more enemies. Is it possible to concentrate enemies in buildings/warehouses?
Adding the ability to edit class would be interesting as well.
Geraint  [nhà phát triển] 5 Thg01 @ 9:28am 
Select 'Large mission' if you'd like more enemies, it works well. I can concentrate them, but there was more chance of bugs and enemies bunching up. Plus, patrolling soldiers wander around the entire map freely, meaning it's much more unpredictable. I'd be against class editing as that's the aim of the game, to start restrictive and change as you go.
Any chance to make it for 4-6 players?
Geraint  [nhà phát triển] 26 Thg01 @ 3:39pm 
Nguyên văn bởi Matthew:
Any chance to make it for 4-6 players?

Unfortunately unlikely, it would require a huge amount of code re-writing and impossible to test regularly on my end. Sorry!
Engicop 24 Thg04 @ 10:04am 
The ability to select "server difficulty settings" in the difficulty option
Egosa-U 31 Thg05 @ 11:07pm 
randomizing weather should not only show you the time, but the overcast and fog values. wanted to have a clear day, but ended up alot in ground-fog missions.
Geraint  [nhà phát triển] 1 Thg06 @ 10:49am 
Nguyên văn bởi Egosa-U:
randomizing weather should not only show you the time, but the overcast and fog values. wanted to have a clear day, but ended up alot in ground-fog missions.

Good shout, will see if I can implement!
Geraint  [nhà phát triển] 1 Thg06 @ 10:50am 
Nguyên văn bởi Engicop:
The ability to select "server difficulty settings" in the difficulty option

What would the difference be from the current difficulty settings, out of curiosity? I wasn't aware there was one
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