Medieval Engineers

Medieval Engineers

Companions: Hunting Dog
Coggernaut  [developer] 24 Nov, 2016 @ 10:04pm
Bugs
Post here if you experience a bug with the mod.
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Showing 1-15 of 16 comments
DragonBait2567 4 Dec, 2016 @ 2:01pm 
Crashes when a barbarian is nearby
Coggernaut  [developer] 4 Dec, 2016 @ 2:03pm 
Originally posted by DragonBait2567:
Crashes when a barbarian is nearby
oh?

That's... interesting actually. Do you have the logs by anychance? Could you recreate the situation and send it to me through dropbox here?
Last edited by Coggernaut; 4 Dec, 2016 @ 2:03pm
Kithsakhai 22 Dec, 2016 @ 10:48am 
This is a strange one... with the mod installed, but NO dogs spawned, mining works fine... as soon as any dogs are spawned, mining no longer works (can swing away forever on a rock/ore nothing), uninstalling mod loading/saving fixes (since latest set of patches on ME)

uninstalling mod with dogs spawned upon reopening world old dogs are now AI-less barbarians... stuck standing sideways.
Last edited by Kithsakhai; 22 Dec, 2016 @ 10:49am
Coggernaut  [developer] 22 Dec, 2016 @ 11:01am 
oh... that means my code must be outdated or they changed some crucial thing.... Thankyou for notifying me!
Here same problem with mining not working, but that does not depend on dogs spawned, but if the mod is installed or not.
Coggernaut  [developer] 22 Jan, 2017 @ 12:19pm 
This is very odd, Though, I'll check it out... I think it may be an issue with entity containors and entity components having outdate code. Though I'm quite unsure why... Maybe I accidently had some arcane code left in the mod from testing things...
Coggernaut  [developer] 22 Jan, 2017 @ 12:21pm 
Again, I am using outdate code, peasants, which may be an issue...
I have not been using the mod since I found out. I'll try again later today, and see if it still is there. Never know with ME updates :)
Coggernaut  [developer] 28 Jan, 2017 @ 1:53pm 
Added hitboxes to the dog, so now it can die if it's attacked.
Royal Raven 30 Jan, 2017 @ 12:40pm 
Originally posted by Kithsakhai:
This is a strange one... with the mod installed, but NO dogs spawned, mining works fine... as soon as any dogs are spawned, mining no longer works (can swing away forever on a rock/ore nothing), uninstalling mod loading/saving fixes (since latest set of patches on ME)

uninstalling mod with dogs spawned upon reopening world old dogs are now AI-less barbarians... stuck standing sideways.

I've had the same thing, I thought it was just the game. Since I am new at game I thought it was the game, then I removed the mod and mining is fine. I don't have log for error since I removed the mod. Other mods I had that I removed too, were the mod that adds letters/numbers to game, mushroom farming, Blueprint Auto Farmer, and lever Jack.
Coggernaut  [developer] 30 Jan, 2017 @ 12:55pm 
Ah, I think I know what's happening... But... I'm unsure. I'll try to get a hold of Storid and ask him some questions, because I think we might be using old data that's overriding new data. That would cause an issue like mining
RedWitch 17 Feb, 2017 @ 11:09am 
Is it normal that dog is screaming like a deer?
Coggernaut  [developer] 17 Feb, 2017 @ 11:21am 
Originally posted by RedWitch:
Is it normal that dog is screaming like a deer?

Yes, I didnt make custom noises yet :)
Protocore 2 May, 2017 @ 5:09pm 
i have a barbs instead of a dog and he cry like a deer,lol!why?
Coggernaut  [developer] 2 May, 2017 @ 5:12pm 
Oh dear, they must have broke the mod
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