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AFHV06 Liger IFHV
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
523.116 KB
24 Jul, 2017 @ 10:11pm
28 Apr, 2024 @ 12:13pm
6 Change Notes ( view )

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AFHV06 Liger IFHV

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The sixth in my series of Armoured Fighting Hover Vehicles is the Liger Infantry Fighting Hover Vehicle.
The Liger is intended to be assigned to Mechanised Infnatry units for use as both ground transport and as a force multiplier against hostile ground troops & enemy armour. It can also be used for patrol duties.

- NOTE - I experienced a bug with this vehicle where the thrusters wouldn't turn (yaw) the Liger when first turning "PropulsionEtc" on (despite still being able to move). I found that turning the "MaxFwdAcc" (max forward acceleration) on and off again would rectify the inability to turn.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel
Core Placement = Centreline, in ceiling, beneath the Plasma Turret.
Resource Costs = 626 Carbon; 576 Iron; 574 Copper; 467 Silicon; 331 Titanium; 216 Cobalt; 205 Sathium; 115 Neodymium; 41 Erestrum; 41 Zascosium; 2 Small Optronic Bridges.

Equipment
Life Support:
Pressurisation = 5 O² Tanks; 1 Ventilators; no Compartmentalisation.
Personal Facilities = 2 O² Stations.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat; 4 Passenger Seats.
Power Grid:
Primary Power Plant = 4 large Generators.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 5 large Fuel Tanks.
Mobility:
Handling Profile = Fast & Agile.
Manoeuvrability = Max Forward Acceleration Off - 17m/s² Forward; 17m/s² Reverse; 17m/s² Lateral
Max Forward Acceleration On - 34m/s² Forward; 17m/s² Reverse; 17m/s² Lateral
Agility = Max Forward Acceleration Off - 30deg/s Yaw; 7deg/s Pitch; 14deg/s Roll
Max Forward Acceleration On - 35deg/s Yaw; 7deg/s Pitch; 14deg/s Roll
RCS Gyros = None.
Main Propulsion = 4 medium T2 Thrusters in all directions; 4 small Hover Engines.
Max Forward Acceleration = 4 medium T2 Thrusters.
Max Lift = 6 small Hover Engines.
High G Functionality = Can operate in 4G (can lift 51t in 4G, vehicle mass = 43.1t)
Weapons & Defences:
Shields = Yes.
Fixed Weapons = 1 Gatling Gun.
Anti-Infnatry Turrets = 3 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones.
Anti-Vehicle Turrets = 1 Rocket Turret & 1 Plasma Turret, targetting: the weaponry of HVs; Drones.
Resource Gathering:
None.
Storage:
Ammunition = 2x 1k SU Ammo Containers.
Cargo = 3 small Cargo Boxes.
Other Storage = 1 mini Fridge; 2 Armour Lockers.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Levers & Motion Sensors; Exterior Lights & Ramps controlled by Motion Sensors.
Door Operation:
Outer Doors - Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off the "main" Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. MaxFwdAcceleration - Turns on & off 4 additional T2 medium forward thrusters.
4. Headlights - Turns on & off ALL "Spotlight Mode" front Lights.
5. Taillights - Turns on & off ALL red flares on rear.
6. Ventilator - Turns on & off the Ventilator block (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projectors; Light/Ramp Control Levers & Motion Sensors; Passenger Seats.
2. GatlingGun - Turns on & off the fixed Gatling Gun.
3. Anti-PersonnelTurrets - Turns on & off the Gatling Turrets.
4. Anti-VehicleTurrets - Turns on & off the Plasma Turret & Rocket Turret.
5. Shields - Turns on & off the shields. (OOC - I including this for a reason... but can't remember for the life of me what that reason is. XD)
6. CloseDoor - Closes the outer door if open - so you can close it, if left open, from in the seat.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
AFHV05 Fox Light HoverTank
AFHV07 Jackal Main Battle HoverTank
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AFHV02 Caracal IMHV
AFHV04 Bobcat HoverTruck
FRHV07 OT-HoverDefender (Open Top)
FRHV07 EC-HoverDefender (Enclosed Cockpit)
FRHV05 HoverBuggy
FRHV12 HoverSled
MULTV03 Wildebeest 12P Transport Truck
MULTV04 Banteng 18P Transport Truck
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.