War for the Overworld

War for the Overworld

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Webbernever1's Intermediate Campaign - The Gilded Rise
   
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Description
Foreword:
This is my intermediate campaign. As a result, it shall be slightly harder than my beginner campaign and it is aimed more towards players who have grasped basic gameplay. With that said, this campaign should still be accessible even to beginners so long as they follow and read the descriptions in each level. If you have played and completed my beginner campaign, it should have taught you everything you would need to know to play this campaign. I aim to increase difficulty in this campaign in a 'fair' way. This means that you are not going to run across hordes of enemies or 'trap spam'. Instead, you shall be required to play in a certain manner or use aspects in unusual ways. By so doing, your knowledge of gaming aspects is tested, as well as your ability to utilise them effectively and creatively. Please use the 'Kasita' theme and the colour yellow, if possible, when playing the levels.

Plot:
This campaign follows on from my beginner's campaign. Everything which occurred therein is taken into account when creating this campaign. Therefore, players may wish to play that campaign first if they wish to appreciate any 'lore' to which this campaign refers. In this campaign, the player plays as Kasita. Following her defeat in Aurelis, it is now necessary for her to recover her lost powers and territory. Yet, aspects shall be unlocked in an unusual order given that this campaign is less of a tutorial. Kasita prioritises gold and arcane knowledge, and thus these aspects shall feature heavily within this campaign. Gold weavers shall have a special relevance within this campaign, as shall be demonstrated. On a practical note, Kasita was a somewhat logical choice for a campaign protagonist, for she possesses the most unique aspects.

Thank you for reading.

Thanks again to everyone who helped me with this campaign. In particular, thanks again to Green.Sliche for his help and advice.

Aspects disabled in this campaign:

Units:
Gnarling
Bafu
Skarg
Beastmaster

Spells:
Heal

Defences:
Bombard

These are disabled because I want the levels to be tackled with more unusual/difficult setups. Anything else not enabled shall be clearly locked within the veins of evil.
Items (20)
The Gilded Rise - Level 1
Created by Korvek
Campaign introduction: Welcome, Kasita, to the lands of Ellfador. Your defeat at Aurelis was most inopportune for you, for although you live yet, your powers and influence are all but lost. Yet, mourn not, for your absence has bought you the opportunity to...
The Gilded Rise - Level 2
Created by Korvek
Level 2 - The Chunder Tunnels Having captured the archives of those Ellfadorian arcanists, your minions have since mastered how to construct a foundry. Therewith may you attract chunders to your dungeon. Such shall serve as an invaluable aid to besting the...
The Gilded Rise - Level 3
Created by Korvek
Level 3 - Lower Arcanius (Lord Silverfool) Well done, Kasita, the success of your latest victories have attracted a very particular set of minions to your dungeons. These minions, the witch doctors, as they call themselves, have not been witnessed in Ellfa...
The Gilded Rise - Level 4
Created by Korvek
Level 4 - Upper Arcanius (Gnarling King - Level 10, Mandalf the Maroon) Your minions have researched even more tools for you to use, Kasita. Now may you construct the beast den. Yet, note well that its portal is small, and so only the oculus may be attract...
The Gilded Rise - Level 5
Created by Korvek
Level 5 - The King's camp (King of Arcanius) The King of Arcanius has received word of your presence and has prepared well his camp, Kasita. He boasts well-trained stone knights, knights which would easily best your current forces. Fortunately for you, you...
The Gilded Rise - Level 6
Created by Korvek
Level 6 - The Lost Lands (Head Inquisitor - Level 10) Welcome back, Kasita, to the lands in Ellfador which were once yours. Prior to your defeat in Aurelis, and subsequent banishment from these lands, much gold was mined here, and you had an exclusive clai...
The Gilded Rise - Level 7
Created by Korvek
Level 7 - The Siege of Mira (Lord Ironsteel) You have done well, Kasita, for Ellfador is falling to your might. Yet mark well that the lands guarded by the head inquisitor were a mere token amount of what you once owned. Witness presently the Siege of Mira...
The Gilded Rise - Level 8
Created by Korvek
Level 8 - The Golden Temple (Lord Goldenblade) Yet more of Ellfador returns to your rightful hands, Kasita. Gaze now upon these lands, for the Empire has made clear its ownership and constructed a temple made of the gold mined nearby; gold which was, and s...
The Gilded Rise - Level 9
Created by Korvek
Level 9 - The invasion of Rhaskos Rhaskos, an old enemy from Aurelis and a particularly powerful underlord, has elected to claim Ellfador as his own. Rhaskos has begun to capture land at an alarming rate; to the extent that even the Empire fears his presen...
The Gilded Rise - Level 10
Created by Korvek
Level 10 - The Golden City (Prince Belmorne) You have done well, Kasita to have defeated Rhaskos. You may expect him to return for Rhaskos shall likely not give up this realm easily. Behold now, Kasita, the Golden City, the very heart of Ellfador and what ...
The Gilded Rise - Level 11
Created by Korvek
Level 11 - The Dwarven Academy (Vanguard leaders) The dwarves of this realm have chosen to hide themselves within this keep. Train well your minions and destroy them. Yet mark that the dwarves are preparing attacks of their own....
The Gilded Rise - Level 12
Created by Korvek
Level 13 - The Belmorne Breweries (Prince Belmorne) Find common cause with underlords Draven and Mira to finally vanquish Prince Belmorne. Estimated time: 50-80 minutes....
The Gilded Rise - Level 13
Created by Korvek
Level 13 - The Colossus (Colossus, Rhaskos) To the north lies Rhaskos. Poised is he to capture the Empire's Colossus. Your intervention shall be necessary lest Rhaskos claims the Colossus for himself....
The Gilded Rise - Level 14
Created by Korvek
Level 14 - Rhaskos Strikes Again (Ember Lord, Rhaskos) Lord Titanus the lord of this realm, allied himself with Rhaskos to better protect his inhibitors. He exists now as an ember lord; a being of great power. See to Lord Titanus' fall and that of Rhaskos....
The Gilded Rise - Level 15
Created by Korvek
Level 15 - Glacialus (Eternal, Lord O'Theland) Step into the snowy realm of Glacialus to rid it of Lord O'Theland and the four Eternals he has constructed. Estimated time: 80-130 minutes....
The Gilded Rise - Level 16
Created by Korvek
Level 16 - The three castles (Guardian wizards) The inhibitors of this realm are guarded well by three powerful wizards. These wizards must be bested first before the inhibitors may fall. Mark also that your gateway is hidden more than usual. Some extra se...
The Gilded Rise - Level 17
Created by Korvek
Level 17 - The Lost Swamp (Suvius, Draven) Defeat Suvius, the leader of the Empire's huntresses. Yet, be wary also of Draven, who lurks to the east. Perhaps a deal could be done with him. Estimated time: 50-80 minutes....
The Gilded Rise - Level 18
Created by Korvek
Level 18 - Templar Headquarters (Oberon, Marcus, Lord Templus) The goodly Lord Templus leads the defence of the Templar Headquarters. See to its destruction, alongside Marcus and Oberon who seek to claim the site for themselves. Estimated time: 45-85 minut...
The Gilded Rise - Level 19
Created by Korvek
Level 19 - Slaughter of the cultists (Ember Lords, Cultists) Here dwell the loyal cultists of Rhaskos. Not expecting an attack, these cultists remain ever so unprepared. Would it not be unfortunate for them if you took advantage of that fact? Estimated tim...
The Gilded Rise - Level 20
Created by Korvek
Level 20 - Fall of Rhaskos (Draven co-op, Rhaskos, Oberon, Marcus) Oberon, Rhaskos, and Marcus are poised to attack you. Best them and Ellfador is yours. To aid you in your task, Mira has arrived. Estimated time: 60-130 minutes....
In 1 collection by Korvek
Webbernever1 Campaign Collection
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