Surviving Mars

Surviving Mars

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Description
This collection is brought to you by your lovely modders who make up the Surviving Mars Modders Community. Feel free to come join us over at https://discord.gg/bYbtkNb and talk mods with your favourite modders.
Items (76)
Mars Radio One
Created by 3PMUSIC
MARS RADIO ONE with 3PMUSIC! Hi all! I am an international recording artist, dj, singer, songwriter composer, content creator and Twitch streamer! This radio station feautres original music that is streamer friendly music. This broadcast contains parody ad...
Biofuel Refinery
Created by MissedFrizzle
Adds a Biofuel Refinery that processes Food and Water into Fuel rapidly. The building produces at double the rate of the default Fuel Refinery and consumes half as much water, but requires .25 Food per Fuel produced. For most crops, growing Food and proces...
Biopolymer Factory
Created by MissedFrizzle
Adds a Biopolymer Factory, which converts Food and Water directly into Polymers. The building runs about 25% faster than the default version and uses only three staff per shift, but requires twice as much water per hour and 1 Food per Polymer produced. It ...
Birth Control/Infertility mod
Created by MissedFrizzle
Updated for 4/4 Patch. Mod depreciated. This mod adds two always-available upgrades to the Infirmary that reduce or lower birth rates. The Birth Control Distribution upgrade overrides the default comfort birth reduction and increases the minimum required c...
Life Insurance
Created by MissedFrizzle
Game rule. You must pay $10M for each colonist that dies a non-natural death. 20% difficulty modifier....
RC Explorer Scan Boost
Created by MissedFrizzle
RC Explorers now assist with scanning in their area, and provide a small, low-strength boost to scan speed. The bonus stacks additively with scanning towers. Only the closest RC Explorer applies. The scan strength and range is set to half of the default va...
Unlimited Scanning
Created by MissedFrizzle
Removes the maximum limit of ten sectors available to queue for scan. Queue all the sectors. Don't let the man hold you back....
Waste Rock Liquefaction Plant
Created by MissedFrizzle
Allows early-game processing of Waste Rock via a Liquefaction Plant that turns Waste Rock and Water into Concrete. It can be brought in from Earth as a prefab, and is unlocked for local construction with the Waste Rock Liquefaction tech. The default extrac...
Waste Rock Separation Plant
Created by MissedFrizzle
Allows extraction of trace Metal and Rare Metals from Waste Rock and Water. It can be brought in from Earth as a prefab for $600m, and is unlocked for local construction with the Waste Rock Liquefaction tech. The default extraction rate is 4 metals and 2 r...
Japan Sponsor
Created by Carl99
Adds Japan as a Sponsor Difficulty: Hard 150% Difficulty Modifier Funding: $4,000 M Research per Sol: 100 Rare Metals price: $25 M Starting Applicants: 20 - Start With Drone Printing Technology (Allows construction of Drone Assembler.Constructs Drone Prefa...
The Martian Tribune
Created by CheTranqui
News (Sept 11, 2021): The Martian Tribune is now compatible with the Picard patch. Huge thanks to Dawnmist for her hard work! Mod Description: The Martian Tribune is a dynamic newspaper with stories driven by your in-game actions. Stories are released when...
Change Rocket Skin
Created by ChoGGi
Makes the Change Skin button mean something. Some skins are from DLC. The skin may not "stick" the first time it comes back from earth. You can turn off the Pods/Rover skin in mod options. ...
ChoGGi's Library
Created by ChoGGi
Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions). Mod disabled by content restrictions Translation(s): Chinese (Simplified) by aiawar. Modders: You can use OpenExamine(obj) in your mods if yo...
Construction Show Drone Grid
Created by ChoGGi
Show grid radius around these buildings when you're in construction mode: Drone Hub, Drone Hub Extender, Elevator, Supply Rocket, RC Commander Press Numpad 3 to toggle grid anytime (rebind in game options). Mod Options: Hex Colour: Change colour of hex gri...
Construction Show Dust Grid
Created by ChoGGi
Obsolete(?): Devs added this to base game (you can still use it, and it works better than their implementation). Show dust grids for all dust generating buildings during construction of any building. Press Numpad 2 to toggle grid anytime (rebind in game op...
Expanded Cheat Menu
Created by ChoGGi
and Modding Tools. Enables cheat menu, cheat info pane, console, examine object, adds a few hundred menu items. The mod for modding Surviving Mars. Requests are welcome. If you don't know where a menu item is; Menu>Help>List All Menu Items (use "Filter Ite...
Orbital Prefab Drops
Created by ChoGGi
Prefabs are now stored on a space station that will launch them down to the build site. Something like this was removed from the beta builds? For shame ;) Mod Options: Inside/Outside Buildings: If you don't want them being dropped off inside (or outside). ...
Sandbox
Created by 1-800-420-6969
Welcome to the Sandbox Mod! This is so you can essentially cheat to build beautiful settlements. Features: -Zero Cost for all buildings -Eliminates maintenance -Enables instant pipes and cables -Increases your funding by ludacris amounts per sol -Grants yo...
Tiered Breakthroughs
Created by Colonel Cadaver
A gameplay modification that changes the random discovery of breakthrough technologies into a semi random tiered system instead. It is designed to make breakthroughs useful throughout the entire game by making them more relevant to research when you discov...
Crop Rotation
Created by Draco18s
Changes farms to require more careful management of the soil. Rather than "quality" that goes either up or down (or not at all) this mod tracks Nitrogen and Phosphorus levels in the soil, with different crops having different ideal concentrations as well a...
[ES] Base Walls
Created by ErrantSword
This Mod introduces a pack of Base Walls to Surviving Mars. These can be found in the 'Domes' build category (the others being fairly congested). The Walls in this pack are ideal for blocking off movement to certain areas, reserving areas for Rocket landin...
[ES] Central Depot
Created by ErrantSword
This Mod introduces a 'Central Depot' to Surviving Mars. This additional varient of the Universal Storage can be placed in the centre of a Dome in place of a Spire (ideal for use early on in your Colony development, or within industrial Domes). Unlike mot ...
[ES] Central Grocer
Created by ErrantSword
This Mod introduces a 'Central Grocer' to Surviving Mars. This additional varient of the Grocer can be placed in the centre of a Dome in place of a Spire (ideal for use early on in your Colony development, or within small, low-density Domes). The Grocer ca...
[ES] Central Recharger
Created by ErrantSword
This Mod introduces a 'Central Recharge Station' to Surviving Mars. This additional varient of the Drone Recharger can be placed in the centre of a Dome in place of a Spire (ideal for use early on in your Colony development, or within industrially-focused ...
[ES] Central Statue
Created by ErrantSword
This Mod introduces a large 'Central Statue' to Surviving Mars. This additional varient of the Statue can be placed in the centre of a Dome in place of a Spire (ideal for use early on in your Colony development, or within low-density, high Comfort Domes). ...
[ES] Deluxe Infirmary
Created by ErrantSword
This Mod introduces a Deluxe version of the Infirmary to Surviving Mars. This replaces the 'stock' version, and is essentially identcal except that it now offers two powerful new Upgrade options, and now operates during all 3 shifts by default. The upgrade...
[ES] Deluxe Security Station
Created by ErrantSword
This Mod introduces a Deluxe version of the Security Station to Surviving Mars. This replaces the 'stock' version, and is essentially identcal except that it now offers two new Upgrade options. These are unlocked from Mission start (like many of the buildi...
[ES] Expanded Basic Depots
Created by ErrantSword
This Mod adds 4 additional, high-capacity resource Depots to the game (for Metals, Concrete, Food and Fuel). These hold 360 units of thier associated resource. Additionally, an expanded 50-unit Universal Depot is also included. For balance purposes, each o...
[ES] Expanded Depots
Created by ErrantSword
This Mod replaces all of the 'stock' resource Depots in the game with new, larger versions. These hold 360 units of thier associated resource (or 50 units for each resource in the case of the Universal Depot) For balance purposes, each of the new Depots re...
[ES] Geothermal Tap
Created by ErrantSword
This Mod introduces a new form of Power Generator to Surviving Mars, the 'Geothermal Tap'. These can be found in the 'Power' build category. The Geothermal Tap is relatively small, and functions in many ways like a 'reverse' Wind Turbine - it works best at...
[ES] Remote Projector Lamp
Created by ErrantSword
This Mod adds a very simple, cable-free version of the Projector Lamp to Surviving Mars. It consumes no power and requires no maintenance, allowing you to light remote facilities such as Landing Pads / Sites without running cables. The cost of the Lamp is ...
[ES] Rocket Landing Pad
Created by ErrantSword
This Mod introduces a basic Rocket Hardstanding to Surviving Mars. This can be found in the 'Infrastructure' build category. It does not effect Rocket operations, although a more advanced Mod may be developed in the future. The Hardstanding is ideal for re...
More (Endless) Resource Buildings
Created by FGRaptor
Description 26th March 2018 - Updated! Check the changelog for details. Extractors (without need for deposits) for early- and endgame for metals, concrete and water. Also a mass-production Artificial Sun. Some buildings are unlocked through existing techno...
More Dome Buildings
Created by FGRaptor
Description 23rd March 2018 - Updated! Check the changelog for details. More Buildings for domes including many service buildings and Spires. The added variety of service buildings should let you find something that fits every dome. The new Dome Service bu...
More Outside Buildings
Created by FGRaptor
Description 22nd March 2018 - Updated! Check the changelog for details. More buildings that can be build outside of domes. Check images for building details. Research Automated Observation Station - Building to get some research points earlier in the game ...
Cactus Crop
Created by Haemimont Games
The Cactus Crop yields very low food output but increases the beauty of the dome....
Cemetery
Created by Haemimont Games
Adds a new building - Cemetery. Penalties suffered by colonists' deaths are reduced while there is a cemetery built. Newborn colonists gain positive traits from burried colonists....
ConquererLogo
Created by Haemimont Games
Demonstrates the functionality of the Mission Logo mod item....
Medical Researcher
Created by Haemimont Games
This mod adds a new Commander Profile, new Colony Logo, Medical buildings grant research points and Microgravity Medicine technology is researched....
Physicist Commander
Created by Haemimont Games
This mod adds a new Commander Profile, giving bonuses to Fusion Reactors and Atomic Accumulators....
Synthetic Meat
Created by Haemimont Games
Adds a new farming Crop - Synthtic Meat. Colonists can now pretend that they are not vegans. ...
Time Capsule
Created by Haemimont Games
When you select a site for a new mission start, if you have a savegame at that site, the map will be filled with random objects. Those objects will depend on the savegame file....
Coloured Depots
Created by RustyDios
Compatible with Picard update (Space Race, Green Planet and Below & Beyond DLC's) Changes the default yellow colour of the depots to match the colours presented in the info bar. Option exists to use the skin/paintbrush system to swap back to mono if wanted...
Alpha Pins Sort
Created by SkiRich
Alpha Pins Sort v2.0.0 Sept 6th, 2021 Picard Patch Compatible New and Save game compatible. Can be added/removed anytime. New Mod Config Options for Stacked Pin Bar Alpha Pins Sort is a lightweight mod that changes the way the Pin Bar sorts objects. Object...
Colonist Rebalance
Created by SkiRich
Colonist Rebalance v1.3.0 Sept 28th, 2021 Picard Patch Compatible This mod is new or save game compatible and can be turned off or removed anytime. Colonist Rebalance replaces the random generation of your colonists. The random race generator is replaced w...
Deposit Auto Refill
Created by SkiRich
Deposit Auto Refill v1.6.1 Nov 6th, 2021, 2021 Picard Patch Compatible Now refills surface, underground and asteroid deposits automatically if you have Below and Beyond DLC (not necessary to use this mod). Deposit Auto Refill is a mod that scans your plane...
Elevator A.I.
Created by SkiRich
Elevator A.I. v3.1.2 Sept 30th, 2021 Picard Patch Compatible Read the note below about Multi Realms The Elevator A.I. is logic you can install in to your Space Elevator to automate restocking your colony and control rare metals exports. Never run out of re...
Extended Orbit Time
Created by SkiRich
Extended Orbit Time v1.7.0 Sept 8th, 2021 Picard Patch Compatible This mod changes the Passenger Rockets orbital time for survival of colonists. Works on rockets from Earth to Mars. Mars to asteroid rockets are still default time. The default time for colo...
Extended Relocation Info
Created by SkiRich
Extended Relocation Info v3.6.1 Sept 8th, 2021 Picard Patch Compatible This mod adds additional information to the hovertext when you attempt to relocate a colonist. This mod also fixes the Message displayed by the game when you attempt to relocate a colon...
Martian Thermostat
Created by SkiRich
Martian Thermostat v3.3.2 Oct 28th, 2021 Picard Patch Compatible Martian Thermostat is an automation to your Subsurface Heaters and Advanced Stirling Generators. Martian Thermostat automatically controls some or all of your Subsurface Heater and Advanced S...
Mod Config Reborn
Created by SkiRich
Mod Config Reborn v2.6.2 Sept 8th, 2021 Picard Patch Compatible Mod Config Reborn is the next generation version of WayWockets original Mod Config. Built as a team effort to keep this essential mod alive on the workshop through this and future patch releas...
NASA Education System
Created by SkiRich
NASA Education System v3.2.0 Sept 23rd, 2021 -- A smarter Education System -- Green Planet/Tito Patch Compatible !!Highly suggested you read the guide!! ... Users Guide This mod uses the new Mod Config Reborn giving you the ability to change some parameter...
Patriot Missile Defense System
Created by SkiRich
Patriot Missile Defense System v3.4.1 Nov 2nd, 2021 Picard/Green Planet Patch Compatible Notes are here -=> Notes Now defends against enemy rovers, meteors and dust devils. - All settable with Mod Config Interested in defending your colony against alien en...
Rocket Stock
Created by SkiRich
Rocket Stock v3.7.3 Sept 12th, 2021 Picard Patch Compatible Some functionality duplicated by Surviving Mars in Gagarin patch. I am honored that some of my ideas have made it into the main game. This mod is fully compatible with the changes in Gagrin and of...
Realistic Mars
Created by Spannbeton
Description by Mind Tyrant (based on the previous work of Adler Drei Gang): Realistic Mars Realistic Mars has been updated to resolve issues with the "Prunariu" update. However, I am having difficulty getting enough time to test, diagnose, code, and test a...
The Red Sandbox
Created by Vo1
Adds repeatable advanced researches in each field for 2000 RPs that will discover breakthrough if succed or grant small bonus per field....
Info Bar
Created by Waywocket
Da Vinci Update This is just a quick update because I know there are people still using this. It's functional, but the optional real time clock doesn't seem to display anything for some reason. I'll investigate this. Note This is largely superseded by the ...
Mod Config Demo
Created by Waywocket
A simple demo mod for modders to use as an example of how to integrate with Mod Config. This mod does nothing on its own, but adds several example options to the Mod Config dialogue. If you're using the Lua Console mod, it will also log any config changes ...
Research Autorepeat
Created by Waywocket
A simple one for late-game convenience: when you complete a repeatable research, if your research queue is empty, then research it again automatically....
Show Research Progress on HUD
Created by Waywocket
Go here for an updated version of this mode by ChoGGi Adds a progress bar to the HUD, showing the progress of the active research, or highlighted in red if there is none. Optional Features: Show how many technologies are in the research queue. Because it c...
Unlimited Resources
Created by iTz Devill
- iTzDevill from Mars, grants u this special Farm, it only needs power to produce 5000 resources a day! For a easy start! and checking out how the game works! Cost: 5 Metal and 5 Machine parts Patch: Disabled the spam messages! and working on update with m...
AutoExplore
Created by akarnokd
Idle RC Explorers automatically move to discovered anomalies and research them. Sagan compatible. Note though that the Sagan update introduced Rover AI similar to this mod, but unlike this mod, it requires research to become available. The Explorer's Info ...
AutoGatherTransport
Created by akarnokd
Idle RC Transports automatically gather Polymer, Metal or Waste Rocks deposited on the surface and brings them to the nearest storage location or custom location. It is recommended this location is serviced by drones. You can setup which transport should l...
[BM] SpectraBuildings v1.2.583
Created by Spectra
Welcome to Spectra Technologies - Mars Division! "With our technology your colonization efforts will be more efficient, we hope you enjoy them and make the best use of them!" -Spectra CEO Earth "The Spectral Conduit" is an energy production building that s...
Better Resupply
Created by chippydip
Improvements to the cargo and passenger resupply UI. Cargo New column shows how much of each resource/rover/prefab your colony currently has. Resource numbers are color-coded for how long the current supply plus shipment will last White when infinite (prod...
Oldest Profession On Mars
Created by lukeh_ro
*** UPDATED FOR PICARD *** This mod adds: Building: Brothel - 3rd shift only, satisfies Pleasure and, with lower chance, Relaxation and Drinking Specialization: Escort - best fit for Brothel, acquired only from working there after some time, Gambling inter...
Lua Console
Created by special_snowcat
Adds a Lua console to the game that lets you run lua code. Evaluate, trace, or watch lua expressions. Write your own helper functions and put them in your scratch pad. Reload your mod code directly inside the game, we'll even do a syntax check for you firs...
Timescale Months Rebalance
Created by uberwaffe
This is the rebalance portion of the Timescale Months mod. It can be used stand-alone, but is intended to provide balancing against the Timescale Months mod. Reqiures Mod Config by Waywocket: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1340775972...
Longer Colonist Lifespan (Updated)
Link to + version. All values listed below are doubled ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1337466970 ) Dont forget to start a new game with this mod. Increases colonist lifespans. -Children now up to 0-12 days old. -Youth now up to 12-...
More Breakthrough's (Balanced) (NOT UPDATED)
This mod let's you unlock more breakthrough tech's through the course of your games. (UPDATED CHECK PATCH NOTES.) Remember to start a new game with this mod. All changes this mod makes listed below. -Allows 28 breakthrough techs to be unlocked through the ...
Recoloured Dome Bonus Icons
Created by RustyDios
Compatible with Picard update (Space Race, Green Planet and Below & Beyond DLC's) What does this do? This mod changes the colours of the Vista and Research dome bonus map icons to more distinctive colours. I've often found that the Vista and Research Icons...
LukeH's Base Additions
Created by lukeh_ro
Various small features, properties that allow my other mods have better synergy together, and shared functions that can be used in other mods bundled together, including for now: Support for additional resources mod (see Meat and Booze, others to come) Sup...
Career A.I.
Created by SkiRich
Career A.I. v1.8.8 June 19th, 2022 B&B and Prunariu Patch Compatible The Intelligent workplace selection and jobhunting A.I. for colonists. Career A.I. introduces three new A.I.'s for colonists, an Intelligent Workplace Selection A.I. a Job Hunting A.I., a...
Commie Mars Logos
Created by ChoGGi
Flags, Coats of Arms, Emblems, etc... 99 different logos in all (and you thought one Space Communism logo was enough). If you're on the other side of the fence, see my sister mod Hakenkreuz Logos. From Marx with love. I probably should've kept a list of cr...
Marked Incompatible ]  Hakenkreuz Logos
Created by ChoGGi
Flags, Coats of Arms, Emblems, etc... 43 different logos in all. If you're on the other side of the fence, see my sister mod Commie Mars Logos. From Mahadeva with love. I probably should've kept a list of credits... I didn't make any of these images. You c...
Linked collections (7)
RuWest Collection
Contains 20 items
Born2fly94's collection
Contains 34 items
SkiRich's Mods
Contains 55 items
ChoGGi's Mods
Contains 21 items
My Surviving Mars Mods
Contains 5 items
In 1 collection by AncientGatekeeper
My Surviving Mars Mods
5 items