XCOM: Chimera Squad

XCOM: Chimera Squad

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Description
Mods that add balance and higher difficulty without breaking the game
Items (30)
Ability Distraction
Created by Juravis
New ability: Distraction Any unit that has Preparation will get Distraction also added, but only XCOM can use the ability. The ability is right next to Preparation, on the left of it. -= EFFECT =- The target is moved down the Timeline (acts later) and is r...
Aimed Shot
Created by Juravis
All units that can use Standard Shot now receive a free extra ability, Aimed Shot. Aimed Shot costs 2 Action Points and ends the turn. It provides +30% to Aim and also costs 1 Ammo as usual. Aimed Shot does not have a cooldown. It also does not deal additi...
Breach Ability Sprint
Created by Juravis
You have 1 Action instead of 2 for the round after the breach. During this special 1st turn gain +Defense, +Dodge and +Mobility. You also get Lightning Reflexes during Sprint movement. Lasts 1 turn. The mobility bonus is 5 and 200% on top of the total so y...
Breach Mark Target Ability
Created by Juravis
Provides XCOM with the Mark Target ability, usable during breach on any opponent visible to you during breach. It has the same effect has the Turret ability Targeting Systems. It stacks with Holo Targeting. Characters using it will point at the target visu...
Enemies Get Preparation
Created by Juravis
All enemy units get the "Preparation" ability given to them. -= EXCEPTIONS =- Not awarded to : - Turrets - Berserkers - Andromedon Robots - Cocoons - Psi Zombies of all types. -= REQUIREMENTS =- In order to be able to use the ability correctly, my Improved...
Extra Enemy Abilities
Created by Juravis
Adds extra passive abilities to enemies. For the extra masochistic. I suggest Impossible Difficulty with hidden enemy HP and no heals between phases. Good luck. THE GOOD GUYS: All Civilians (not the ones you control): Shadowstep OLD FRIENDS: ADVENT MEC: Fu...
Improved Chimera AI
Created by Juravis
AI TWEAKS - Mind Controlled units are now smarter and extremelly deadly. - Panicked units no longer grenade at all (either side). - Spectral zombies should be less stupid - The AI can now fire on Bound, Panicked or Berserk targets. - The default ideal rang...
Maximum Attachments
Created by Juravis
All regular weapons can use 3 attachments. Epic weapons get an additional bonus one for 4 total. This is inline with XCOM 2 (Chosen have 4 attachments). The reason why I didn't just make this customizable is because the UI does not support more than 4 atta...
Melee Can Crit
Created by Juravis
Ever noticed that Melee cannot crit in Chimera Squad? This is a quick fix to all melee abilities in game and allows them to crit. Note that in exchange for Zephyr to be allowed to crit just as many times as a gun would, she is no longer able to automatical...
More Accurate Smash
Created by KimKast
Summary Axiom's Smash Ability gain +3% aim per each Rage: so maximum aim bonus is 15% at 5 Rage stack. Bonus is configurable in .ini file. Works on mid-campaign, but not work on mid-tactical....
[CS] Shield: Bonus Armor
Created by NightNinja54
My shield allows me to protect my squad and take down the bad guys, Chief! -Cherub, Warden Shield: Bonus Armor Cherub carries a shield to defend against Chimera Squad's foes - improving his armor in battle. Enhancements By default, Cherub's shield will rec...
More Utility Slots
Created by Juravis
Doubles the starting utility slots available to all XCOM units. Requires a new campaign, as the stat is tied to the soldier's creation. Yes, this means that Patchwork gets a total of 4 with her class ability (+1) and the armor bonus tier 3 (+1). I just tes...
Relocate Disorients
Created by OdoG
This adds a disoriented effect to enemies relocated using Shelter's relocate ability...
Base Agents Gain XP Standalone
Created by RealityMachina
Agents back at base gain XP equal to what the Agents that went on the mission got. ...by default. In the mod's XComGame.ini (found in a path like steamapps\workshop\content\882100\2076612852), you can edit this so it's only 50% of what agents on a mission ...
Medikit Expansion (CS Edition)
Created by RealityMachina
Adds robotic heal versions of Terminal's Safeguard (works like the vanilla version, unaffected by mods that change Safeguard directly) and the medikit heals. Also adds a Revive option that will bring back downed agents, but this needs to be used before you...
More Mission Variants
Created by RealityMachina
Adds additional mission variants to the game. Or, well, the one variant for now, at least. Description This mod currently adds: Turf War - a variation on the outbreak mission type, this adds a small squad of random enemies (they can be Shrike, Sacred Coil,...
New Subobjective - Armed Civilian
Created by RealityMachina
Whisper: Son of a...Chimera Squad, watch out in the next room, we got a civilian trying to be a hero. Make sure they don't die, alright? Description This mod adds a new subobjective that can appear on missions: an armed civilian emulating the spirit of the...
Strategic Reloading
Created by Juravis
In XCOM CS, you are never out of ammo. Firing from a Breach ***costs no Ammo*** (I just noticed it testing this today) and during play there are almost never any spots where expending your ammo unintelligently causes any issues. All perks that provide free...
New Subobjective - Save Friendly Shrike Survivor
Created by RealityMachina
Director Kelly: You'll likely meet Shrike cells that have been hired as private guards for businesses or for infrastructure defence. Be a good neighbour and help them out - it'll help Chimera Squad fit into City 31. Description This mod adds a new subobjec...
Extra Padding Buff
Simply increases the HP increase of Extra Padding to 2. This should work on campaigns started before the mod was applied, though I have only tested it once. Made for 2 reasons: * To make a simple mod * To bring Extra Padding a bit closer in terms of streng...
Hair Trigger Buff
This mod simply increases the probability of Hair Trigger being activated to 20% (from 10%). If you have also enabled Advanced Hair Trigger and Superior Hair Trigger, this mod also changes those upgrades to 25% and 30% respectively. Should you want to twea...
Terminal Suppression Mod
Created by Juravis
This mod has been completely retooled. Terminal now gets 2 separate abilities on the same shared cooldown. You can either Pin Down or Suppress the target. Pin Down roots it and Suppression Fire disorients it. Both push the enemy down the Timeline. Using ei...
NonLethalBind
Created by chair5768
Changes Torque's 'Bind' ability to capture instead of kill. Can install mid-campaign but will not take full effect until next mission....
Turret Cover + Overwatch
Created by Juravis
- Turrets provide full cover from all sides - Cover is provided even when dead. - I gave Turrets Sentinel so if they are overwatching and hit they will keep overwatching. Enjoy. CREDITS Note: I'm lazy and lifted the code from thegrimsqueaker72's mods from ...
Gain Intel Per Capture
Created by rihz818
Gives a flat amount of Intel per enemy captured instead of just a chance at getting 20. The Intel earned per captured enemy is randomly generated between two values defined in the config file (found at \steamapps\workshop\content\882100\2079893636\Config)....
XCom Gets Hunker Down
Created by Juravis
XCOM agents have recovered the ability to use Hunker Down. The parameters Hunker Down will use are the ones you use in game, in my case it's +10 DEFENSE and +30 DODGE via my campaign tweaks. The default is 30 DEFENSE and 50 DODGE. This is NOT configured in...
New Weapon Category Upgrades
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. This mod adds new Enhanced and Masterclass weapon category upgrades and research so that it doesn't fall behind on the tech curve ...
No Casework Rewards
Created by Juravis
Taking on a lead mission no longer advances the story faster. Every mission is 1 day. Why would anyone release this mod you ask? This had a major disadvantage of making you skip content and arrive at the end of the chapter too soon. You were weak and frail...
Lockdown Inconsistency Fix
Created by RealityMachina
Lockdown has a weird effect in that it's not a guaranteed hit vs the rest of Zephyr's attacks. I'm not sure if this was unintentional (since the Templar Bladestorm code is still there and it has active references to changed code in Chimera Squad), but with...
Fatigue Scarring
Created by RealityMachina
Installed a mod like Base Agents Gain XP or Squad Size Adjustments but still resort to your A-Team all the time? Kinda wanna see what the "skip a day" texts are like but want a reason to do so? Here's a mod for that. Summary This mod specifically kicks in ...