XCOM 2
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Boost The Enemies [WOTC]
   
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Description
Mods that now boost the enemies and make them tougher!
Items (25)
Additional Enemy Perks
Created by Juravis
Provides enemies with additional passive perks (list in screenshot). All alien perks are subject to reasonable change, you've been warned. They are centered around themes, what the aliens are supposed to do and what are their roles within ADVENT. This is a...
Additional Ruler Perks
Created by Juravis
Allows adding passive traits to rulers to seemlessly make them more powerful. Great if you have disabled Ruler Reactions and completely deadly otherwise! Also excellent if you hate life or yourself. If you have ever felt an empty victory when killing the V...
Assassin's Swordsmanship improvement
Created by Alterd-Rushnano
In fact, the chosen Assassin has hidden skills.- Bladestorm. Dialogs and voices were used when using the skill, but it was not included in the game because of (perhaps) a reason for balance. This mode solves the problem by activating the Bladestorm skill. ...
Chosen No Forced Bleedout Tweak
Created by Charmed
In case you haven't noticed, the Chosen very rarely (if ever?) kill your soldiers. This is because their attacks are forced to bleedout instead. This mod changes the Chosen so that their attacks can outright kill soldiers, rather than being sending them to...
Multiple Chosen & Entourage
Created by Alex Nares
Chosen will bring minions with them during mid-game and late-game. This mod adds "Chosen Entourage" spawn distribution lists to the game. Each Chosen will bring 1 random Advent/Alien with them, starting when that Chosen reaches Tier-2. When they reach Tier...
Renegade Rulers
Created by RealityMachina
Rulers are now placed on eTeam_One, making them enemies to absolutely everybody else. Note that this means you can now complete missions while a ruler is still on the map, as long as everybody else is dead. Does not react to actions from the Lost, because ...
Restored Chosen Traits
Created by RealityMachina
Restores some cut Chosen Strengths and Weaknesses. These will be added to the pool of randomly selected abilities. Specifically: Strengths Mark - Chosen attacks now holotarget their targets. Beyond Earth - Chosen is now immune to environmental effects such...
Tesla Loot Mod - for Advent
Created by Stukov81-T.TV
About This Mod This little config edit tries to make Advent more interesting and challenging as well and hands out Weapons like you could get from the Tesla Loot Mod crates (well CONSIDERABLY toned DOWN ones) to - you guessed it - ADVENT. Crazy? Well you d...
[WOTC] Upgraded Rulers
Created by MrShadow
-- Mod by Team CreativeXenos -- -- Blender, art, textures and SDK : Super awesome totally not fat just big boned : ObelixDk -- -- Coding : Shadow79 -- Upgraded Rulers is one of our quicker, easier mods. Changes added... -- Berserker Queen has been made qui...
[WOTC] Chosen Weaponry Fix
Created by Udaya
Each of the Chosen have exceptionally powerful weapons with unique traits that better any soldier using it in battle. However, only the Assassin appears to benefit from her Katana's unique trait - the ability to always hit and pierce 5 armor with sword att...
Armor Chance for Unarmored Units [WOTC]
Created by Alex Nares
Unarmored enemies have a 17% chance of spawning with +1 Armor. Only affects enemies that do not normally have Armor points - it will NOT add Armor points to enemies that already have Armor. This adds some divergence to your game and you may need to make ta...
Enemy Weapon Variety [WOTC]
Created by Alex Nares
ADVENT engineers are reverse-engineering XCOM weapons and mass-producing them for their troops. This mod adds more variety to the game by replacing some (but not all) ADVENT weapons with XCOM variants - allowing for a more divergent gameplay experience. Yo...
Rulers Bonus Perks WOTC
Created by Juravis
Adjustments for my Disable Ruler Reaction mod, or to be used standalone to your liking. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1859057750 -= VIPER KING =- Immune to Frost, Poison, Stun, Disoriented, Daze, Blind, Panic, Mental, Knockback. Ga...
Unique Stats for All Units [WOTC]
Created by Alex Nares
Are you tired of fighting the same old clones with pre-determined default stats? This mod brings variety to your game by randomizing the stats of all units. No two enemies are exactly the same; every enemy is unique. Every Advent soldier was once a human p...
AI Distributes Attacks [WOTC]
Created by Alex Nares
Enemies will be more likely to distribute their attacks and spread out the damage between different soldiers in your squad, and give more priority to targeting higher-HP soldiers (instead of lower-HP ones). The default AI uses a target scoring point-system...
Less Enemy Spacing [WOTC]
Created by Alex Nares
Enemies will not try so hard to stay away from each other. You may have noticed that most enemies will stay at at least 5 or 6 tiles away from each other. That's because there is a scoring system for the AI, when evaluating which tiles to move to. By defau...
Broad Pod Activation [WOTC]
Created by Alex Nares
Enemies will activate from further away and out-of-sight. This is an alternative to Anisotropic's mod "Dynamic Pod Activation" and the original "All Pods Active" mod. Before I explain what this mod does, I should go over a few things. In the base game, all...
[WOTC] Dynamic Pod Activation
Created by Anisotropic
Sick of carefully moving one tile away from pod activation zones? Tired of how you can lob grenades everywhere, and blow up fuel tanks, while the aliens behind a nearby wall keep talking about the weather? This tweaks pod activation to make missions messie...
[WOTC] Yellow Alert Gameplay V2.0
Created by RedDobe
Yellow Alert Gameplay improves the AI’s decision making process for tactical pod movement prior to and during engagement, providing a more realistic approach to how the AI respond to Xcom’s position on the map. All gameplay cheats have been removed. By int...
Yellow Alert Gameplay Lite (WOTC)
Created by OnyxLock
Requires Yellow Alert Gameplay V2.0 by RedDobe https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1964595004 This mod contains INI changes for RedDobe's Yellow Alert Gameplay to make engagements more fair and overall less overwhelming Key changes: - Th...
[WOTC] Dynamic Encounter Zones
Created by RedDobe
Players can now dynamically adjust Encounter Zones size and location on the map. What are encounter zones? They are the areas defined in the schedules.ini that enemy groups can spawn and patrol in. Requires the Community Highlander.. Default settings and c...
[WOTC] AI to AI Activations
Created by RedDobe
Uses incoming alert data to activate two AI pods or groups on different teams that are outside the vision of XCom. In Vanilla XCom this only can happen if both groups or pods are within vision of an XCom soldier. The activations can come from sight, taking...
[WOTC] Raiders and Resistance Strategic Spawning
Created by RedDobe
Let's step back a little and imagine a battle between Advent, XCom, resistance forces, and Raider factions. Advent is defending a strategic location. A Raider faction is tipped off by their local contacts that something important is about to go down at tha...
Reactive Turn Order
Created by Ypreslang
Changes the turn order to go lost, 3rd party factions, alien, neutrals, resistance, then x-com. This is essentially just Dystopian Turn Order but with the aliens acting after other enemy factions and accounting for 3rd party mods like the raider factions. ...
[WOTC] ADVENT Reinforcements (Includes ABA Support)
Created by Wilko
A stand-alone mod for WOTC that enables advent officers to call in reinforcements. By default, the officer will call in reinforcements if they are the only remaining 'discovered' unit left alive. Reinforcements will consist of 1 'special' advent unit (Stun...