RimWorld

RimWorld

45 ratings
5e Xenos
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
17.483 MB
13 Dec, 2022 @ 9:02pm
24 Jul @ 11:13am
9 Change Notes ( view )
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5e Xenos

In 3 collections by JoeOwnage
JoeOwnage Medieval Fantasy 1.4
324 items
Biotech 1.4
276 items
Joe 1.6 Medieval Fantasy WIP
398 items
Description
[ko-fi.com]

DESCRIPTION

This mod uses genes from other mods to create DnD: 5e themed Xenotypes.

All of the Xenotypes are further enhanced by:
Alpha Genes
Big and Small: Genes
Det's Stoneborn
Outland Genetics
If you choose to include them. They are not required.

REQUIRE BIOTECH + VEF ONLY:
- Wood Elf
- Dark Elf
- Hill Dwarf
- Mountain Dwarf
- Orc
- Warforged
- Tordune Loxodon

REQUIRE BIOTECH + ALPHA GENES + VEF:
- Tabaxi
- Undead
- Illithid

REQUIRES BIOTECH + BTE: Mammalia + VEF:
- Shifter

REQUIRES BIOTECH + BTE: Mythic + VEF:
- Dragonborn

NOTES
- Some of these xenotypes may not be well balanced and thus will have ridiculous metabolic rate consequences. I plan on improving this going forward. Any recommendations to balance them better will be seriously considered. I will consider adding more xenotypes if anyone has suggestions.

These optional mods will improve QOL until I have time/motivation to balance them better:

- No metabolic efficiency

- No gene complexity

There are mod options that allow you to toggle BTE: Mammalia and Mythic xenotypes and factions on or off. This required me to add XML extensions as a requirement.

Compatibility
- Compatible with FRBE Loxo and FRBE Gnolls, as well as the rest of Sabrael's creations.
- Marked as incompatible with Forgotten Realms Biotech Edition as Neronix17 is adding many of the same xenotypes in that mod.
- Undead xenotype will be removed if Big and Small: Vampires and the Undead is loaded.

Thank you fellow modders!

Credit for the assets and ideas in the mod dependencies go to their authors and artists. Thank you to Sarg Bjornson (Alpha Genes), Lennoxite (Biotech Expansion), RedMattis (Big & Small), DetVisor (Det's Stoneborn), and Neronix17 (Outland: Genetics). Also ViciousBunny for the gene complexity/metabolic efficiency mods.

Special thanks to 셉텐트리온 (Infinity Race), Mlie/Dalrae/Elseud (Wa Skeleton and Wa Skeleton Zombie Retexture), and SirMashedPotato (Lynians) for allowing me to borrow their textures.

Dungeons and Dragons Fifth Edition is the property of Wizards of the Coast and this is simply a fan project.

Recommended Companion Mods
FRBE Loxo
Zoid's Goblin Xenotypes
Pointed Elf Ears Refined
39 Comments
Sabrael324 24 Jul @ 12:31pm 
Oh hey, thanks for the mention. Guess I better update mine!
JoeOwnage  [author] 24 Jul @ 11:46am 
@robcartree I just tried it with the updated version and I have lots of factions on the world map, no issue. Give it a shot in 1.6
Robcartree 4 Jun @ 5:53am 
Hey, this is a pretty well made Xenotype mod. But i have a problem, whenever i have it installed, and i go to the world generation map, there's only like 2 or 3 factions on the map, im pretty sure the mod is causing it because i tested it by itself (Plus dependencies)
神说万岁 7 Oct, 2024 @ 2:37am 
If you have subscribed to too many Xenos racial mods, you can try subscribing to Too Many Mods - Compats and Rebalances, which has made appropriate and reasonable adjustments for many Xenos
JoeOwnage  [author] 5 Oct, 2024 @ 3:33pm 
@doomswell the factions for now are just base game factions with a coat of paint. I want to build them out further with custom pawnkinds etc but I they are pretty basic for now just to get this up and running again.

If you want to limit technology, I use Mlie's Remove industrial stuff
JoeOwnage  [author] 4 Oct, 2024 @ 3:08pm 
Done
JoeOwnage  [author] 6 Mar, 2024 @ 7:58pm 
Yea I'd like to change over to that but I just haven't had time to look at it
神说万岁 1 Mar, 2024 @ 6:54am 
Brother, Fantasy Of The Rim has not been updated for too long. You can use this Big and Small module as a replacement! He even has the ability to create specialized skeletal genes! And there are also giants, trolls, and ogres, svirfneblin!,And the dwarves
SplashOfBlue 8 Dec, 2023 @ 4:13am 
keep getting duplicate red errors with this
doomswell 25 Sep, 2023 @ 1:21am 
What tech level are the factions? cause every Dwarf mod I can find is Industrial for some reason. Aren't they supposed to be medieval?