Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (59)
Annex City States
Created by Dazz Aephiex
Ever pondered why you cannot just annex your vessel City-States without stomping on your friendship? One Great Merchant that does the job is just not enough? You are at right place. If you are a Suzerain of a City-State and you have 15 or more Envoys in it...
Bear's Mods - Governor Overhaul (MP only)
Created by MarshmallowBear
Hey you! Before you head on! I wanted to announce I now have a KoFi! Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games...
Better Builder Charges Tracking
Created by wltk
https://i.imgur.com/arBYwRN.png This mod can help displaying Builder's current build charges on the side of unit flag for easier tracking, so you don't have to select each Builder to check. ...
Better Deal Window
Created by gliding
***Compatibility confirmed with all updates to date (Feb 2024)*** Features Deal history panel, listing previous deals with the selected civilization, from the current gameplay session. Any ongoing multi-turn deals found from your last gameplay session will...
Better Espionage Screen
Created by astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Better Report Screen (UI)
Created by infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab. More information in the Report Screen. New tabs: units, deals, policies, minors. Compatibility Works with the bas...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Builder 4 Charges
Created by wargolynch
The builder unit now has 4 initial charges....
Building Expansion (Light Edition)
Created by JNR
This mod makes basic district buildings more interesting by adding a unique twist on how they grant their yield, but without adding new building choices like the "full" District Expansions. Some buildings will give yield based on population, others a perce...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
Diplomatic Quarter Adjacency Bonuses
Created by p0kiehl
Diplomatic Quarter Adjacency Bonuses The Diplomatic Quarter now gives a +1 adjacency bonus to all districts, just like the Government Plaza. Why? Since they are both government-themed districts that can only be built once per empire, I thought it was fitti...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Campus
Created by JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Commerce
Created by JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Entertainment
Created by JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
District Expansion: Theater
Created by JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District Expansion: Worship
Created by JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
District-Themed Recruiting
Created by JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Districts don't Remove Features(Including Natural Wonders)
Created by 黑光_G门
This mod allows all districts to be built on all features without removing it (Including Natural Wonders). For example, you can build industrial zone on fissure, and then build campus and aqueduct adjacent to it. Thus you can have the best adjacent bonus. ...
Extended Policy Cards
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. REQUIRES BETTER REPORT SCREEN TO SHOW EFFECTS INFORMATION !!! This mod extends the Policy Cards to ...
Farms++
Created by Angryr
Farms now give 1 housing (instead of 0.5 housing). Housing boost for all 0.5 housing improvements can be found here If you'd like to donate and support my modding click here....
Faster Game Speeds
Created by Evan (Doomturtle)
Adds options for game speeds faster than the online game speed. Compatible with 8 Ages of Pace and 8 Ages of War The default online game speed is 2x faster than standard: -Fast is 2.5x faster than standard. -Casual is 3.33x faster than standard. -Blazing i...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Great Works Viewer
Created by Glindor
Improves the Great Works view by: Sort by building type to get similar works close to each other. Expand view to your screen size. Filter on work slot type. Themeing helper. Thanks to eudamonia and Concise UI for the Themeing helper....
Harvest Early Strategics
Created by U235
Allows harvesting Horses, Iron and Niter resources, either with a Builder or by building a district or wonder on top of it. When harvested by a Builder, it gives +20 Gold and +40 Production one time bonus yields. Pottery technology is required to harvest t...
Harvest Late Strategics
Created by U235
Allows harvesting Coal, Oil, Aluminum and Uranium resources, either with a Builder or by building a district or wonder on top of it. When harvested by a Builder, it gives +20 Gold and +40 Production one time bonus yields. Pottery technology is required to ...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
Radial Measuring Tool
Created by Zur13
Feel tired selecting the best location for your next city? Still trying to count what cities are in 6 tiles wonder effect radius? The best brand new tool for visual city location estimation and various radius related bonuses measurements is here for you on...
Raze Capital
Created by Summer
You can raze capital now, compatible with GS and RF Just enable the button when it is capital, nothing else changed....
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Sailor Cat's Relics Plus
Created by Sailor Cat
Get your relics yesterday! Keeps relics rare while adding more reliability to their acquisition. Unexplored Ruins Like goody huts but much harder to come by. Delve into the depths of these ruins to discover a free relic, or a large sum of gold if you have ...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Specialist Progression
Created by JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Starting Builder
Created by NoShotz
This mod makes it so you spawn with a builder in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a builder in addition to the starting warrior and settler Compatibility: Compatible with my Starting Scout m...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Sukritact's Barbarians--
Created by sukritact
Nerfs Barbarians by preventing them from spawning Horse Archers and HECKING QUADQUIREMES before you even have your economy up and running. Changes: Barbarians can only spawn Cavalry if within 3 tiles of Horses (was 5) Coastal Barbarian unit spawn interval ...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Take your Time Ultimate - Slower Research Trees
Created by joshmanisdabomb
This mod allows you to fully customise the research cost of technologies and civics under the Advanced Options when starting a game. This lets you advance through the technology and civic tree slower so you can get more of an experience of every era. Optio...
Tech Civic Progress Plus
Created by D
If you think it's useful, please click LIKE to let more people see it. Features Shows precise tech and civic progress in the tool tip of items on Tech and Civic Tree. (Plus Version added) Show estimated tech and civic progress after boosting (extra boost r...
More Governor Points
Created by dreadanddespair
Increases the number of civics that award governor points. This mod is an accompaniment for either of my 'More Governors' mods, but does not require them. Adds 'Grant Governor Points' to: Code of Laws, Feudalism, Civil Service, Humanism, Diplomatic Service...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Create Your Pantheon
Created by nea_baraja
Choose your domain and power to create a unique pantheon for your civilization! Shennong or Wenquxing, Venus or Dionysus? ——Dark Age Mod Development Team, Create Your Pantheon Project Team Mod Introduction In this mod, the traditional mechanism of choosing...
Historic Speed
Created by p0kiehl
FULLY COMPATIBLE WITH GATHERING STORM Description This mod adds a new game speed called "Historic." Historic game speed has Standard-speed production times and longer-than-Marathon research times. NOTE: Historic Speed replaces "Standard." If you are playin...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...