RimWorld

RimWorld

39 ratings
MIM - WH40k Salamanders
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
29.599 MB
23 Nov, 2023 @ 6:33am
8 Jul @ 9:51am
31 Change Notes ( view )

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MIM - WH40k Salamanders

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone Salamanders Faction mod from MIM - WH40k Factions.

New Faction


New Gene-Seed


New Scenario


New Apparels
  • Total 8 Salamanders armors with 6 cosmetics, 9 Shoulder Pads with 24 cosmetics, 22 power helmets with 5 cosmetics and 16 power packs added.
  • Total 7 of Salamanders Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 1 set of Dreadnought armor.

Recent Update
30/6/2025: 1.6: Fixed compatibility issue with VEF.

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Vanilla Factions Expanded - Pirates

By Vanilla Expanded Team.

Requires if you want to play with Dreadnoughts.

Optional Mods

MIM WH40k Dark Angels
MIM WH40k Blood Angels
MIM WH40k Imperial Fists
MIM WH40k Iron Hands
MIM WH40k Raven Guard
MIM WH40k Space Wolves
MIM WH40k White Scars
MIM WH40k Black Templars
MIM WH40k Crimson Fists
MIM WH40k Carcharodons
MIM WH40k Minotaurs

MIM - WH40k Ideology
MIM - WH40k Royalty
15 Comments
emitbreaker  [author] 5 Jul @ 10:04am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
emitbreaker  [author] 12 Feb @ 4:54am 
@Kamikaze I thought I put sample explanation on Ultramarines mod, but it seems like those images are gone. WIll put few more details on Adeptus Astartes Core mod by this weekend.
emitbreaker  [author] 12 Feb @ 4:50am 
@Kamikaze That's the problem - sometimes steam doesn't update your mod properly. So best unsub -> resub and let me know if you still can't get Mk2 to Mk7 armors. Please note that you need to finish each power armor research (Mk2 to Mk6) to unlock them aside from class (Tactical, Heavy Support, etc.) researches.
Kamikaze 12 Feb @ 4:38am 
Proper how? I didn`t do this, Steam does.
emitbreaker  [author] 12 Feb @ 4:33am 
@Kamikaze If you properly updated the mod, you should've got Mk2 to Mk7 armors for Adeptus Astartes (White, no chapter-oriented), Crimson Fists, Imperial Fists, Iron Hands, Ultramarines, Black Templars and Salamanders.

New naming doesn't follow devastartor or tactical, but uses aquila pattern, corvus patter, etc. All stats are equal to previous tactical marine armor equivalent.
Kamikaze 12 Feb @ 1:26am 
1) Dreadnaughts left untouched, i was talking about armors up to dreadnaught`s.
2) Maybe i was mistaken about name, but it still was tactical armor.
3) About update - that`s what i`m lookig at tactical armor research right now:
- Blood Angels, Carharodons, Dark Angels, Minotaurs, Raven Guard, White Scars - have full sets of tactical armor + patterns.
- Crimson Fists have pauldrons heraldry and backpack pattern.
- Everyone else just have patterns of backpacks, Aquilla and Corvus.
Where`s everything else? It`s s lil` bit conausing, don`t uou think?
emitbreaker  [author] 11 Feb @ 11:57pm 
@Kamikaze Wait, dreadnought? I haven't changed anything for them yet - although I have plan to make them without VFE - Pirates in the future. No code has been changed so it must be something else happening.
emitbreaker  [author] 11 Feb @ 11:51pm 
@Kamikaze At first... My mod doesn't have tacticus armor, so I presume it could be tacticus backpack.

As per this update, I removed and changed several internal Defs about armor, helmet and backpacks to apply with new modular system.

Currently, Ultramarines, Black Templars, Imperial Fists, Crimson Fists, Iron Hands and Salamanders has finished the update, which means there would be lot of missing items, replaced items (mainly backpacks) as it was noticed on Adeptus Astartes Core mod's end.

Tough, I apologize for messing your save up and forcing you to recraft armors from the scratch.

All remaining chapters will have same update one by one, and Raven Guard may be the next target.
Kamikaze 11 Feb @ 11:04pm 
Yesterday, when i went to sleep - all my 7 colonists was wearing Tacticus armor, today - launching a game - poof - no armor, helmets or backpacs. And they`re gone from research as well, all from scout to terminator, and then - to dreadnaught. And that`s not only for this chapter.
What the actual hell is going on?
WiseArkAngel 9 Jan @ 9:30am 
Now we need the Lamenters