Empyrion - Galactic Survival

Empyrion - Galactic Survival

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MULTV04 Banteng 18P-TT*
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
515.031 KB
28 Jul, 2024 @ 1:42pm
29 Jul, 2024 @ 1:50pm
2 Change Notes ( view )

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MULTV04 Banteng 18P-TT*

In 1 collection by Wimpoman
Military Utility/Logistics/Transport Vehicles Series by Wimpomanufacturing
18 items
Description
Please note: of the 6 generators, only 2 come on by default. 2 more are turned on by the "Shields" Device Group Shortcut (along with the shield itself) - meaning that, when turning the shields on using your normal keybind, it won't have enough power to charge and the generators (and a lot more) might go bang. If you don't like this, please feel free to move the 2 generators found in the "[1]Power - Shield" device group into the "[1]Power - Main" device group.

Mod/Scenario - None (Vanilla)


The forth in my series of Military Utility/Logistics/Transport Vehicles is the Banteng military truck.
This version of the Banteng is an 18 Person (not including driver & passenger in the cab) troop Transport Truck.
* The Banteng ignores device limits, with it's 8 Gatling Turrets.





Construction
Body = Hardened Steel & Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Hardened Steel & Combat Steel
Core Placement = In front of cab, between seats.
Resource Costs = 1,076 Iron; 1,025 Copper; 917 Carbon; 896 Silicon; 579 Titanium; 402 Cobalt; 250 Sathium; 185 Neodymium; 72 Erestrum; 72 Zascosium; 4 Small Optronic Bridges; 4 Small Optronic Matrixes.

Equipment
Life Support:
Pressurisation = 9 O² Tanks; 6 Ventilators; 2 Compartments - front cab & troop compartment.
Personal Facilities = 3 O² Stations.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat; 19 passenger seats.
Power Grid:
Primary Power Plant = 6 large Generators: 2 turn on/off by default; 2 are connected to the "Shields" device group shortcut; 2 are connected to the "PropulsionEtc" device group shortcut.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 14 large & 2 small Fuel Tanks; Pentaxid Tank.
Mobility:
Handling Profile = Balanced.
Manoeuvrability = 26m/s² Forward; 26m/s² Reverse; 26m/s² Lateral
Agility = 32deg/s Yaw; 12deg/s Pitch; 30deg/s Roll
RCS Gyros = None.
Main Propulsion = 4 large T2 & 2 medium T2 Forward Thrusters; 4 large T2 & 2 medium T2 Braking/Reverse Thrusters; 4 large T2 & 2 medium T2 Lateral Thrusters (on each side); 6 large Hover Engines.
Max Forward Acceleration = None
Max Lift = 4 large Hover Engines.
High G Functionality = Can operate in 4G (can lift ~203.9t in 4G, vehicle mass = 66.1t)
Weapons & Defences:
Shields = Yes.
Fixed Weapons = None.
Anti-Personnel Turrets = 8 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones.
Resource Gathering:
None.
Storage:
Resource Collection = None.
Ammunition = 1,500 SU Ammo Container.
Cargo = 4,125 Cargo Container; 4 large Cargo Boxes.
Other Storage = 2 mini Fridges; 2 Armour Lockers.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Motion Sensors & Levers; Exterior Lights, Doors & Ramps controlled by Motion Sensors.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off all Thrusters, the "main" Hover Engines, and 2 large Generators.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. Shields - Turns on & off the shield generator and 2 large Generators.
NB - Using the normal keybind (or "General" Shield switch) WILL cause the 2 "default" generators to overload.
4. Taillights - Turns on & off ALL red flares on rear.
5. Ventilator - Turns on & off both Ventilator blocks (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projectors; Light/Ramp/Door Control Motion Sensors; Passenger Seat.
2. GatlingTurrets - Turns on & off the "Anti-Personnel" Gatling Turrets.
3. Floodlights - Turns on & off the top front "Spotlight Mode" lights.
4. Headlights - Turns on & off the front "Spotlight Block" headlights.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Variants of this build:
MULTV04 Banteng 32kSU Logistics Truck
Builds adjacent in the line/series:
MULTV03 Wildebeest 16kSU Logistics Truck
MULTV03 Wildebeest 12P Transport Truck
MULTV03 Wildebeest Military Ambulance
MULTV05 Bison 64kSU Logistics Truck
Other personnel transport HVs by Wimpomanufacturing:
FRHV05 HoverBuggy
FRHV07 OT-HoverDefender (Open Top)
FRHV07 EC-HoverDefender (Enclosed Cockpit)
FRHV12 HoverSled
AFHV02 Caracal IMHV
AFHV03 Lynx APC
AFHV04 Bobcat HoverTruck
AFHV06 Liger IFHV
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.