XCOM: Chimera Squad

XCOM: Chimera Squad

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Items (42)
New Agent: Julian Shen
Created by RealityMachina
Welcome back a familiar not quite friend in a not quite familiar body. The Rundown Agent Shen's got a particular history with XCOM (and especially with Chief Lily Shen), but as for Chimera Squad, he's been a surprisingly good fit for the squad. Like a conv...
SurplusDealer
Created by SkacikPL
Sell excess supplies for money Adds option to sell items in Inventory view. Normal supply store items will be sold at 75% of their base value, items from outside currently available stock will be sold at a price defined in XComMarketSaleData.ini provided b...
Hair Trigger Buff
This mod simply increases the probability of Hair Trigger being activated to 20% (from 10%). If you have also enabled Advanced Hair Trigger and Superior Hair Trigger, this mod also changes those upgrades to 25% and 30% respectively. Should you want to twea...
Extra Padding Buff
Simply increases the HP increase of Extra Padding to 2. This should work on campaigns started before the mod was applied, though I have only tested it once. Made for 2 reasons: * To make a simple mod * To bring Extra Padding a bit closer in terms of streng...
Personal Shields
Created by SkacikPL
Adds Personal Shield and Advanced Personal Shield research items Personal shields are equipable grenade gear that work in similar fashion to Kinetic Screen or Motile Inducer with mechanical effect similar to Progeny shield pylon effect - they add temporary...
A Better AI: Blood Dragon
Created by DerBK
-- ABAI: Blood Dragon -- -- Mod by DerBK -- _________________ This is the ABAI release for XCOM: Chimera Squad. _________________ CONTENT This mod is contained to the editing the XComAi.ini. The following edits were done so far: - Slight increase to the pr...
Remote Medkit Use for Specialists
Created by Pencey
Adds X2-style GREMLIN healing to Chimera Squad, making Terminal and Patchwork act more like Specialists. By default, this mod grants Terminal and Patchwork the 'Gremlin Heal' ability, which allows for remote use of Medkits. It also removes the healing effe...
Universal Trainings
Created by RealityMachina
Adds new assembly projects that unlock additional trainings all your agents can choose to train for. Summary All projects require Android OPS to be built first. After that.. Gym Equipment - available immediately. Unlocks the Agility training for agents, le...
More Mission Variants
Created by RealityMachina
Adds additional mission variants to the game. Or, well, the one variant for now, at least. Description This mod currently adds: Turf War - a variation on the outbreak mission type, this adds a small squad of random enemies (they can be Shrike, Sacred Coil,...
Maximum Attachments
Created by Juravis
All regular weapons can use 3 attachments. Epic weapons get an additional bonus one for 4 total. This is inline with XCOM 2 (Chosen have 4 attachments). The reason why I didn't just make this customizable is because the UI does not support more than 4 atta...
Roster Size Workaround + Base Agents Gain XP
Created by RealityMachina
Enables you to get more than 8 people on your roster. This mod accomplishes that via a hook on OnPreMission that checks if you've hit the vanilla roster limit, which you should by the time you start the second investigation. After that, by default it will ...
Increased Critical Damage
Created by Toppopia
Simple Description: All weapons/attacks, friendly or enemy will now crit for 50% of the base damage rounding up. Any attacks that don't have a critical chance/damage I left the damage at Zero, for example most psi attacks don't do critical damage. As shown...
New Subobjective - Save Friendly Shrike Survivor
Created by RealityMachina
Director Kelly: You'll likely meet Shrike cells that have been hired as private guards for businesses or for infrastructure defence. Be a good neighbour and help them out - it'll help Chimera Squad fit into City 31. Description This mod adds a new subobjec...
Cant Miss Stunned With Melee
Created by Juravis
Provides a +30 Aim bonus to melee attacks if the target is stunned (helpless). There is nothing more unsatisfying in this entire game than missing an adjacent melee attack on a target that cannot defend itself. I also included Turrets since they cannot mov...
Enemy Capture Counter
Created by jamp
Displays counters which show how many enemy units have been captured, are unconscious, or killed. The capture counter updates at the end of the encounter since it's possible to kill unconscious enemies with grenades....
Respec My Authorities
Created by chair5768
Adds a "Reset Skills" button to the "Agent Ability" screen in the armory so you can retrain your abilities. 1) Click the button, the agent ability window will automatically close. 2) Your soldier has a promotion available! Go back into the agent ability wi...
Locker Buddies
Created by chair5768
Allows your agents to find a new locker if theirs is taken. When adding new agents via mods, multiple agents can be assigned to the same locker causing a minor UI bug where only one of these agents will appear in the armory. This mod will assign a new lock...
ShowXP
Created by chair5768
Shows an agent's XP and required XP for rank up next to their kill counter in the armory. My mod doesn't effect XP gain at all but the vanilla values for the curious are: Needs 11, 26, 50, 86, 140 xp for each rank. Gets 6, 7, 8 xp per mission scaling by Ac...
Lockdown Inconsistency Fix
Created by RealityMachina
Lockdown has a weird effect in that it's not a guaranteed hit vs the rest of Zephyr's attacks. I'm not sure if this was unintentional (since the Templar Bladestorm code is still there and it has active references to changed code in Chimera Squad), but with...
Better Biography Screen
Created by RealityMachina
Improves the vanilla biography screen so it can handle long biographies, instead of just having them scroll past the bottom of your screen. Note that it's been a long while since I bothered with UI stuff, so this may not be work properly with some resoluti...
New Subobjective - Armed Civilian
Created by RealityMachina
Whisper: Son of a...Chimera Squad, watch out in the next room, we got a civilian trying to be a hero. Make sure they don't die, alright? Description This mod adds a new subobjective that can appear on missions: an armed civilian emulating the spirit of the...
Medikit Expansion (CS Edition)
Created by RealityMachina
Adds robotic heal versions of Terminal's Safeguard (works like the vanilla version, unaffected by mods that change Safeguard directly) and the medikit heals. Also adds a Revive option that will bring back downed agents, but this needs to be used before you...
Gain Intel Per Capture
Created by rihz818
Gives a flat amount of Intel per enemy captured instead of just a chance at getting 20. The Intel earned per captured enemy is randomly generated between two values defined in the config file (found at \steamapps\workshop\content\882100\2079893636\Config)....
Captures are Okay
Created by geoffhom
# CapturesAreOkay README This is the README for the XCOM: Chimera Squad mod, 'Captures are Okay.' The game has a bug where kills are rewarded XP but captures aren't. What kind of message is that sending? This mod is to fix that bug. ## Features The trivial...
Increased Cover Bonus (Mod Port)
Created by Tabris
This is just a port of CastledCard's Increased Cover Bonus mod. Buffs vanilla cover bonuses for all units. Low: 20 to 30 High: 40 to 45...
Yet Another F1: Chimera Squad version
Created by ∑3245
Chimera Squad port of Yet Another F1: a unit information screen that displays stats, equipment, abilities, passives, etc. for any unit. This mod requires the Helios Highlander for the F1 input to work. Original Mod -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-...
Helios Highlander
HELIOS HIGHLANDER Github Repository Here! We accept contributions and issue reports. This highlander is an extension of RealityMachina's highlander, with some new features, hooks, and bug fixes for modders to use. If a mod requires functions or methods fro...
Show Health Values
Created by -bg-
Allows you to see the health on enemies without having to count the number of pips, this is more useful during breaches where the timeline UI is not rendered yet, so that will be the option by default, you can change it to always show health values all the...
NonLethalBind
Created by chair5768
Changes Torque's 'Bind' ability to capture instead of kill. Can install mid-campaign but will not take full effect until next mission....
[CS] Shield: Bonus Armor
Created by NightNinja54
My shield allows me to protect my squad and take down the bad guys, Chief! -Cherub, Warden Shield: Bonus Armor Cherub carries a shield to defend against Chimera Squad's foes - improving his armor in battle. Enhancements By default, Cherub's shield will rec...
AViciousBietFreeAction
Created by chair5768
Changes Torque's 'Vicious Bite' ability to be a free action. When I was playing I found that I only ever used her ultimate ability once, purely just to see it. This is because there's literally no gameplay reason to ever use it. It does the same damage, 5,...
Torque Armory Animation
Have you ever noticed that Torque is the only agent without an armory animation? Turns out her current one is just a copy-paste of the Viper idle from XCOM 2. This mod changes that by replacing her animation with a custom one I made in Blender. Enjoy! ... ...
Torque Makeover
Created by artifex
A few tweaks to the default Torque model and texture to give the character a hopefully more relatable appearance....
No Casework Rewards
Created by Juravis
Taking on a lead mission no longer advances the story faster. Every mission is 1 day. Why would anyone release this mod you ask? This had a major disadvantage of making you skip content and arrive at the end of the chapter too soon. You were weak and frail...
Breach Mark Target Ability
Created by Juravis
Provides XCOM with the Mark Target ability, usable during breach on any opponent visible to you during breach. It has the same effect has the Turret ability Targeting Systems. It stacks with Holo Targeting. Characters using it will point at the target visu...
Breach Slots Mod
Created by Juravis
Adds Breach Slot modifiers to the random effects you can have. Note that my modifiers are hardcore, don't install this if you don't want additional challenge. -=======================================- -= NEW BREACHES =- -===================================...
Caustic & Bluescreen Rounds Nerf
Created by RealityMachina
Changes the (accidental?) buff of 3 additional shots with Caustic and Bluescreen Rounds, to a debuff of losing one shot when your weapon's equipped with those rounds. ...
NonLethalBind Dialogue Tweaks
Created by Jill
By default with chair5768's NonLethalBind mod, Torque will play her "arrest failed" dialogue whenever she binds or sustains a bind on an enemy without actually killing them. This can sound a bit awkward because the lines don't really make complete sense in...
Cost-Based Ability Colors
Created by MTH<3GRL
Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than... honestly, in many cases in Chimera Squad, I'm not sure *how* they intended you to figure it out other than through trial-and-...
More Accurate Smash
Created by KimKast
Summary Axiom's Smash Ability gain +3% aim per each Rage: so maximum aim bonus is 15% at 5 Rage stack. Bonus is configurable in .ini file. Works on mid-campaign, but not work on mid-tactical....
FreePlay
Created by SkacikPL
The ride never ends FreePlay mod removes the forced end of campaign upon completion of main storyline. Once Atlas is taken down, player will be presented with ending cinematic and campaign stats screen, however upon closing them the game will continue, sti...
Epic Gauntlets
Created by SkacikPL
Adds researchable epic gauntlets for use with Zephyr (or any custom gauntlet wielding agent). Research is seamlessly added to either existing or fresh campaign; upon completion it adds Sucker Punch gauntlets to supply store as one time purchase. If the res...