Stranded: Alien Dawn

Stranded: Alien Dawn

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Description
QoL mods
Items (42)
SAD_CommonLib
Created by injto4ka
Common Modding Library Made by the sad modding community. Please find all fixes, improvements and new features in the mod discussion page. Source code available at Gitlab If the mod's version doesn't match the one below, please verify the integrity of the ...
Terrain Recovery
Created by injto4ka
The terrain is slowly recovering after being altered. The recovery is possible only where there are no obstacles nearby (buildings or debris). The recovery will not happen for terrain that is already altered in the original map. Terrain changed in saved ga...
Beyond Stranded
Created by Bloodworth
https://imgur.com/9mBBIl0.png https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/ Welcome to the Beyond Stranded mod. This is an overhaul of the game Stranded: Alien Dawn. The goal is to add longevity to ...
Bonus Starting Survivors
Created by injto4ka
Bonus starting survivors count, configurable from the game options. Adds one bonus survivor by default. Update 1: Added an option to start the game always paused. Update 2: Added an option for bonus starting resources as well. Update 3: The bonus could be ...
Water
Created by lukeh_ro
Adds water for drinking and needed in some recipes (i.e. soups) and, as I plan to, for washing. Initially a hand pump can be built and afterwards, when constructions become available, you could build sinks inside. Water added by this mod will be used in my...
Spawn Lake
Created by lukeh_ro
On lot of maps you don't have water nearby so this mod tries to place a lake near the starting location. This would be useful for my Fishing and other water related mods. Note that this mod only affects new games, it has no effect on existing saves. Also, ...
Fishing
Created by lukeh_ro
You will be able to build a Fishing Dock from the Ranching menu which is unlocked by a research and needs to be placed by a water pond. Survivors will go there to fish - a new activity with it's own entry in activities management. There's a new basic food ...
Aquatic Lifeforms - V1.13
Created by Zooxss
Welcome to Aquatic Lifeforms V1.13 This mod expands on water/animals/fishing/expeditions Now with: Fishing Chef v2- Unlocks Fishing Varieties Seafood Cuisine v5 - Unlocks Recipies Fishing Expeditions v6 - Storyline Expeditions Fishing Variety: Fish, Shrimp...
Irrigation and Compost Fertilizer
Created by lukeh_ro
Allows survivors to use water to irrigate fields. Irrigated plants get same growth bonus they would gain from rain, depending on region. For technical reasons the rain and irrigation effect in the desert needed to be reduced from 100% to 50%. On Saltu the ...
Better Mulchtube Fertilization
Created by BadStealth
Mulchtubes take forever to get soil to a productive level (ESPECIALLY in the desert). This aims to speed up the process, and hopefully give a lore-friendly reason for it. -Inverted growth speed (poor soils make the plants grow faster, up to 200%; good soil...
Grain Silo (Re-upload)
Created by Jaggid Edje
Large storage for long-term grain storing. I take no credit for this mod, it is just a re-upload of the original Grain Silo mod by @Shila, because it vanished from the workshop. Research project is required to build and becomes available to research once y...
Cold Feeders
Created by Jaggid Edje
Simple little mod that adds 2 additional animal feeder options to the game. One keeps food refrigerated, the other Frozen. Both require electricity to be operated and each is unlocked after research is completed on the applicable technology (Refrigeration ...
Taller Floors
Created by Mnementh
This mod increases the max height of floor foundations from 4 to 8 voxels, while adding an option in the Options menu to change this number from any number between 1 and 20....
Sliding Doors
Created by injto4ka
Adds double and single glass sliding doors. Automatiacally opens when units are approaching. Provides light from outside during the day. Doesn't require stairs. Unlocks after researching Sliding Doors. The mod is compatible with the Lock Doors mod. The mod...
Teleportation
Created by injto4ka
The mod introduces new devices allowing teleportation between portals. The basic device is a Teleportation pad, that can be built everywhere and is used as a connection to other such pads. But in order to function, a Teleportation hub is needed, which is a...
Attack Wave Size Modifier
Created by Mnementh
This mod adds an option to decrease or increase the size of subsequent attack waves in new or existing playthroughs. It ranges from 0% to 200% of the default wave size, with 0% preventing new attacks from occurring. -- The mod is designed to be compatible ...
Battle Stations
Created by SpoiledInk13
Assign battle stations for your survivors and robots. Reduces tedium by using a single action to draft a survivor or robot and have them report to their assigned battle station. Multiple units of the same type can be selected and ordered to report to their...
Guardian Mode
Created by injto4ka
Adds a new draft action "Guardian" that would make the unit to protect a location or another friendly unit. Any hostiles nearby are engaged. If there are no more threats, the guardians would return to the protected position or unit. The survivors can also ...
Improved Power & Defences
Created by SlayersKable
What this mod does, -Adds new structures that require higher skill level requirements and the previous research to then unlock the new tiers (It's meant to feel progressional and not as a game breaking mod) -Adds increased range to the motion sensor and th...
Cargo Mech
Created by Mnementh
This mod introduces a new mech designed for fast resource transportation. The mech requires an operator to function, but it can be operated by any survivor regardless of their skill. The mech doesn't receive or distribute resources while mounted. The Cargo...
Reasonable Robots
Created by Cache 42
Clothers make the man... or robot in this case;) The idea is to upgrade and replace your early service and harvest bots with defense and assault bots. Expansion of the service and defence robots: Service Bot - Can use tools Harvest Bot - Can wear basic pro...
Change robot priorities
Created by vbozadzhiev
This mod adds all player-owned robots to the activites UI so that their work can be managed more easily....
Batch Crafting
Created by Mnementh
This mod enables survivors to produce resources in batches, based on the available materials and desired output. With this mod, survivors can cook 1, 2, 3, 4, or 5 meals in a single go. The mod does not impact the recipe duration; it only affects the amoun...
Control Groups
Created by Haemimont Games
This mod allows you to use shortcut (ctrl + 0 to 9) to assign a control group of objects or units for quick access and then select it by pressing the assigned key (0 to 9). 1. Select the objects you want to add to the group 2. Press ctrl + number (0 to 9) ...
Circuits Overlay
Created by injto4ka
Adds an additional overlay displaying the control circuits....
Lights Overlay
Created by injto4ka
Adds a new overlay displaying the lighting area of lights. Doesn't work well for ceiling lamps, unless placed beneath a roof. Version: 0.02-026...
Passability Overlay
Created by injto4ka
Adds a new overlay to display passability information. The game uses a grid of tiles to know where are the obstacles. These tiles are marked as impassable and the units cannot traverse them. A unit can find a path only if there are adjacent passable tiles ...
Temperature overlay
Created by injto4ka
Displays a visualization of the temperature around the mouse pointer. There are two possible display modes, that can be selected in the mod options: Absolute - The area colors are defined based on absolte temperature thresholds. Relative - The area colors ...
Show/Hide Ground Cables
Created by Mnementh
This mod adds a new overlay button called 'Ground Cables,' which allows users to hide or unhide the drawing of surface cables connecting devices....
Field Research Seeker
Created by Haemimont Games
The mod adds "Observe" button to the unit's info panel. When the button is pressed, the game is put on pause and the mod displays all rocks, animal and plant species nearby that are available for observation. After the game is unpaused, the overlay will be...
Humans Run
Created by Mnementh
This mod sets the minimum distance to the target at which survivors decide to run, instead of walk, to 10 meters. It also adds an option in the Options menu to adjust this distance to any number between 10 and 100 meters. Additionally, the mod adds an opti...
Jaggid's Game Speed Customizer
Created by Jaggid Edje
Allows customizing the speed of the Fast and Fastest game speed settings. This is a fix for Vash's Game Speed Increase mod which stopped working as of the most recent game patch/update....
Jaggid's Constant Overrides
Created by Jaggid Edje
Overrides some of the game's constants for my own preferences. I originally made this mod because combat skill gain is nearly non-existant if you use the Insects Level Up mod. Skill decay, even if you micro-manage to have survivors use the shooting target ...
Jaggid's General Research with Breakthroughs
Created by Jaggid Edje
This mod combines concepts from two of my other mods. It adds a series of "general research projects", each which takes longer than the previous one. These projects are designed primarily to give your researchers something to work on between breakthrough d...
Jaggid's Improved Fermenter (& Distillery)
Created by Jaggid Edje
Adds large batch recipes to the fermenter and Distiller, allowing you to make larger batches at one time. Also adds the following new things and changes to the game: Cactus Hooch - Liquor made from Cactus Slime, which is unlocked when beer is researched. M...
Jaggid's Immortal Shooting Target
Created by Jaggid Edje
Makes the shooting target nigh-immortal. Shooting Target Tweaks: Health x 4 and Increased Damage resistence....
Jaggid's Taskmaster
Created by Jaggid Edje
Added new work assignments for the Schedule planner so that work could be better scheduled and broke out several tasks into independent Activity groups for prioritization on the Acvitivy planner. Activity Planner Split out Healing and Healing of Self so th...
Mod Utility Helpers
Created by injto4ka
Mod designed to help modders. Will try to update it with new stuff. Please do request if you have ideas. After the introduction of the second debug executable for modders, some of the features in the mod are deprecated as they have a vanilla equivalent. As...
No Idle Power Consumption
Created by lukeh_ro
Powered crafting, research and relaxation devices consume electricity only when in use. Also supports DLC's Surgical automaton. Should work out of the box for modded devices too if they are added similar to vanilla ones. When added to already started game,...
Restart Map Options
Created by injto4ka
Allows to tweak or randomize various game parameters (like the seed text) when restarting the map. Version: 0.00-032...
Restrict Outdoor Activities
Created by lukeh_ro
Adds an action/command for survivors to restrict their outdoor activities. Some activities are allowed against restrictions i.e. sleeping, eating when starving, use toilet/washing (when those mods of mine are enabled) Direct orders should be allowed on out...
Skill Mastery Rewards
Created by Mantastic
Your hardworking survivors deserve a reward! This mod gives you skill bonuses upon maxing out a skill's level at 10. It functions similarly to Jaggid's Skill Mastery Events mod, but with many changes, bug fixes, android character support (except for Hope) ...