X4: Foundations

X4: Foundations

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Description
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Items (33)
Fly-by Lockbox
Created by Assailer
This mod will open lockboxes within 5km range and spawn their content. If you have Fly-by Looting mod running, you will also loot the spawn items. Enter scanner mode 'shift-2' to temporary disable the opening function. Version 7.x compatible. Change log: 1...
Fly-by Looting
Created by Assailer
This mod scans for dropped loot around your currently piloted ship in 2-10km range defined by your ship size, and of course loot them. It's perfect during/after dogfights to gather stuff. Big containers are not picked up by this mod, only ammo and small in...
Secret Stash
Created by Assailer
Secret Stash: Police will never find illegal inventory items / cargo wares. You still need to stop and let them carry out scanning. This works for all your ships, not only for the player controlled one. Change log: 1.12 - updated to create nicer looking lo...
Mobile Repair Service
Created by Assailer
Using this mod allows you to assign ships for repair duty. Hail the selected player owned ship (preferably a fast ship!) and tell the pilot to 'Start Repair Service' (find it under 'more' submenu), or using the detailed map information menus manually selec...
Capital Ship Loot Magnet
Created by Assailer
Capital Ship Loot Magnet Version 1.05 Player capital ships will be gathering inventory loot from a large distance. This mod should help clearing sectors from debris boosting your FPS and simulation speeds. Class-L ships will catch a single item from 200 km...
Inventory Collector
Created by Assailer
Inventory Collector This mod adds a new default job option for your pilots. Pilots assigned to Inventory Collector duty will visit all your ships in the galaxy and collect their inventory items. The collected items will be: (1) delivered to HQ storage ever...
Sector Explorer
Created by Assailer
Sector Explorer This mod adds a new default job option for your pilots. Use a fast ship for this job. Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will ...
Sector Patrol
Created by Assailer
..: Sector Patrol :.. This mod adds a new default job option for your pilots to monitor sector activity and jump on nearest threats. You need to set home sector in case pilot chases after an escaping enemy it knows where to return. Option to toggle attacki...
Satellite Service
Created by Assailer
..: Satellite Service :.. This mod adds a new default job option to deploy satellites in the current sector. Under 'Individual Instructions' tab adjust 'Sector Travel/Sector Activities' as necessary. For example: - create activities blacklist where you sel...
Better Kill Credit
Created by Mysterial
Receive kill credit rewards from owned ships you aren't piloting and receive rewards for contributing to large ship kills even if you don't get the final shot. Now you can make some decent cash by helping out a faction with a defense fleet. When you are no...
Better Target Monitor
Created by SirNukes
Improves the target monitor, with more info and legibility. May be customized through the extension options menu....
Crystal Rarities
Created by Drewgamer
Description: I love mining crystals. I enjoy hunting through asteroid fields and eventually stumbling on that big payday. But in vanilla, crystals' little blinking lights are a pain to spot for my old-man eyes. Then with the introduction of a "cooldown" on...
Data Leak Scan Range Increase
Created by KO
PSA: In order to fix a critical bug I've had to reduce the range granted by this mod significantly from 4000 meters to 600. However the default is 30 so it's still worth using. What does this mod do? Massively increases the range of the short range scanner...
Equipment Modifications Redone
Created by SkyWølf
Works with 7.5! Description Are you tired of rerolling your weapon modification for the hundredth time just to get a decent roll? Do you think that gear with random stats belongs in looter shooters but not your beloved X-Universe? Then I might got just the...
Faction Enhancer - Catchup Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - Econ AI Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - Econ Balance Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - War Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
No Thanks or Tannoy
Created by z1p
This mod will remove all "thank you" comms for when things are killed in space (vanilla this is player only but modded plays can get annoying when getting kill credit for other sectors etc, especially late game) AND all station tannoy announcements. Any is...
No Station Scanning
Created by Ram
All scanning information is visible at any scan percentage. Station scanning quickly becomes tedious, and it is ridiculous that there is no automated method for scanning later in the game. So, this mod saves you that tedium. All scanning information from a...
TaterTrade
Created by DeadAirRT
This mod includes two scripts: Tatertrader and DeadTater. DeadTater is a completely rewritten script from scratch by me, and it uses the logic of comparing trade offers from Ludsoe. The name is a nod to the work from both of us and even as less of his code...
SirNukes Mod Support APIs
Created by SirNukes
Collection of APIs for modding support. Components include: Lua Loader API, Time API, Named Pipes API, Hotkey API, Interact Menu API, Simple Menu API. This extension does nothing on its own, but other mods may depend on it. Note: the hotkey api requires an...
Shorter Station Build Time
Created by MayynaK
Mod Description - Basic station building connections: 1 minute - Defense stations: Claim-module 7.5 minutes other parts 2.5 minutes - Docking ports: 1 minute - Piers (by size): 1 minute, 2 minutes, and 3 minutes - Habitats (by size): 1 minute, 2 minutes, a...
Ship Variation Expansion [7.5 updated]
Created by Luca
Description: SVE aims to add lore friendly ships to the game. The ships are made with the factions artstyles in mind and should fit in the game seamlessly. All ships are added to shipyards of their respective factions and require permits depending on their...
Reduced engine travel charge times
Created by Toazd
Significantly reduces engine travel charge times that are by default 15 seconds or above (15s -> 3s, 20s -> 6s, 30s -> 9s). All other engines are unaltered by this mod. Compatible with game version 6.00 - All DLC up to and including Kingdom End. I have int...
S class ship repair laser
Created by error name
Adds a repair laser for S-class ships. repairs ship and station hull at a rate of +50MJ/sec. Saves made after enabling this mod are still loadable without the mod, all your repair laser weapons will be replaced by empty slots. Weapon and blueprint can be a...
S/M class boron repair laser
Created by error name
Adds a repair laser for S/M-class boron ships. repairs ship and station hull at a rate of +75MJ/sec(M) +50MJ(S). Saves made after enabling this mod are still loadable without the mod, all your repair laser weapons will be replaced by empty slots. Weapon an...
Faster Crew Leveling
Created by $300
Status for 7.60 and 8.0: still working What it is A very experimental and simple boost to level up rates for most crew skills. This mod aims to be a simple alternative to seminar mods and increased crew level mods. Skills should level up a LOT faster compa...
Fleet Follow tweaks
Created by Schwarzemona
This mod tweaks the order "Follow Commander" for fleets. In vanilla, the "Follow Commander" order uses the same script as "Follow Ship" As a result, ships simply follow behind the commander without forming a formation. With this mod, ships that "Follow Com...
DeadAir Dynamic Wars
Created by DeadAirRT
DeadAir Dynamic Wars Scripted events at set intervals that change relations between two AI factions. The stronger a faction is, the more enemies it will likely have. The weaker a faction is, the more friends it will likely have. As of v1.36 you can select ...
DeadAir Fill
Created by DeadAirRT
DeadAir Fill Removes/Adds cargo from tradestations/shipyards/wharfs/equipment docks at set intervals - Keeps wares between 5% and 95% at tradestations(TS) - Keeps wares between 5% and 100% at Shipyard/Wharf/Equipdock - Rewards random L/XL ship with a shipm...
Autotrader Skill Rebalance
Created by Luca
Working on 7.1 Autotrader & Autominer order skill requirements reduced to 0 stars. Autotrader and Autominer max ranges increased slightly over vanilla, primarily to improve feasibility with new Terran sector shape. Further, range is now determined by eithe...
Station Advertisements and News Tickers Replacement
Created by contactnovuspc
UPDATED: Updated the tickers image quality. Less pixelated scrolling texts. I found a mod on nexus that replaces the original advertisements on the digital displays around stations. I thought it was a cool idea so I decided to do my own version. Took a ste...