Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Items (28)
古典时代唐朝
Created by ZPod
中文版 古典时代唐朝 专门为PVP社区 ZPCL MOD制作的文明 PVP 玩家 Q群5704699...
12 Players Singleplayer Huge Map
Created by sarunikss
Allows to play 12 players singleplayer matches on Huge map. 6 players will spawn on the continent and 6 players will spawn on the distant land. 7 natural wonders (unchanged Huge map default value). Beware of slower turn times, performance drops and stabili...
Aging Warehouses
Created by JNR
Overbuild your warehouses to save space in your cities, get rid of outdated building models, and adapt to your city no longer having a certain type of rural improvement due to urban sprawl. With this mod, warehouses on land are no longer ageless and can be...
Build Wonders of Previous Ages
Created by Maple_Leaves 枫叶
This mod allows players to build Wonders of previous Ages....
City Hall
Created by beezany
City Hall 1.13.1 better city & town interface improved production list and city details new and improved features: color-coded city views with buildings and adjacency bonuses unique quarter assistant one-click repairs compact production list and building b...
Claimed Wonders Notation
Created by KayleeR
When displaying info on techs/civics identify any wonders that have already been completed. Optionally uses Wonders Screen mod data to show wonders under construction....
Concise Specialists Lens
Created by JNR
Only shows net gain or loss in yields when placing specialists, as well as the sum of yields gained. This should make placing specialists easier and lets you find the best tiles without adding and subtracting a bunch of numbers in your head for every indiv...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/RS7dpqT.pnghttps://i.imgur.com/arBYwRN.png Introduction Since Civ7 doesn't have map tack support, this mod adds the capability of placing map tacks. And similar to Detailed Map Tacks mod in Civ6, this mod will try to calculate the poten...
EpsTweak for Treasure Convoys
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 7. This particular mod improves the mobility of the Treasure Convoy unit: It has 4 movement points. It does not end its turn on rivers. (Minor or Navigable) It can embark and disembark at no ...
Exploration Age War and Colonialism Policies
Created by KamikazeKiwi
Adds new policies to the Exploration Age designed to encourage War and the conquest of the New World. These are designed with Multiplayer in Mind and will likely balanced with play-testing and feedback. Authority: -Press Gangs: +30% Gold towards purchasing...
Han China Tweak
Created by KamikazeKiwi
One Mod in a series aiming to buff Civilizations in the Antiquity Era which are weak compared to others. This time buffing Han China. The changes are designed for Multiplayer at Online Speed. In the future there may be changes to Traditions and Units. For ...
Hellpanda's Edo Japan (Exploration)
Created by Hellpanda
This is a beta version of the mod. Some art and textures are missing, but this does not affect gameplay. Edo Japan likes to isolate itself and focuses on internal development and domestic resources. Daimyō provide strong regional bonuses, while Samurai off...
Leader: Zhuge Liang(诸葛亮)
Created by Airvy
New Leader: Zhuge Liang Introducing the “Divine Strategist of Secrets” Zhuge Liang, with unique abilities: Gain vision of the disaster area each time a flood or storm occurs. For every 3 population gained in a settlement, a flood or storm will be triggered...
Leonardfactory's Policy Yield Previews
Created by Rocklion
Leonardfactory's Policy Yield Previews Adds estimated yield previews for Social Policy (and Crisis Policy) cards on the Government screen, allowing you to better evaluate the current impact of each policy card. See yield previews even in Tech tree and Civi...
Map Trix
Created by beezany
Map Trix 3.1.0 better map tools better tooltips color highlights emphasize important map features: terrain obstacles, enemy territory and units, building types, and more. hold down Ctrl or Shift to change the level of detail, or set your preferences in the...
Massive World Map for Civilization VII
Created by DENGDENG
Massive World Map (128×80) for Civilization VII Overview: Experience Civilization VII on a full‑scale Earth map, with terrain and civilization start locations across three distinct eras. Features: Fixed Size: 128 × 80 tiles (currently no size selection). T...
Mod Unit Portraits Fix
Created by Maple_Leaves 枫叶
What does this mod do? This mod fixes a bug in the Unit Panel and Army Panel, where portraits of the new units added by mods do not work. If you are a modder and have new units in your mods, you can use this mod to fix your unit portraits. Just need to ins...
More diverse Maps
This Mod adds 7 new Map Types: (The vanilla maps will still be playable, of course) 🌍 Diverse Continents This variation of the Continents Plus Map Type features a dynamic amount of mountains & hills, and a more dynamic biome distribution. The biomes will n...
More Lenses
Created by Maple_Leaves 枫叶
Adds a variety of new lenses. New Lenses: Biomes: Highlights the Biomes on map, dark green for tropical, light green for grassland, light red for plain, yellow for desert, gray for tundra, while also displaying text on the map. Natural Wonders: Highlight t...
Players combat power
Created by artem
Adds a new data row to the players ribbons: Combat Power. Currently based on units combat strength and the player production yield. This mod does not affect saved games. https://i.imgur.com/RS7dpqT.png BTC: bc1qa8upy3k7gw0al5ppq7hm2qe68sy9c3a9nqm56q ETH: 0...
Resource Re-sorts
Created by beezany
Resource Re-sorts 2.2.1 better resource organization new sorting options for the resource allocation screen sort settlements by name, yield, or total resource slots easily change sort order and direction optionally separate cities and towns each settlement...
Rogue's Civs - England (Exploration)
Adds England as a playable civilization in the Exploration Age....
Tang dynasty of China (Exploration)
Created by Maple_Leaves 枫叶
Tang dynasty of China (Exploration) Overview: Contains a new Exploration Age Civilization, the Tang dynasty of China. Recommend to play with Mod Unit Portraits Fix . ========================================================= Details: Civilization Ability: A...
TCS Improved Mod Page
Created by thecrazyscotsman
Description Various improvements to the Mod page. This includes: Separating official and fan content into different scrollable lists Show hidden and locked content Reducing wasted space Added support for several custom Properties Added iconography to aid i...
Unlock All Mementos
Created by xiaoxiaocat
Allow all memento slots to work and all mementos to be selected, even if they're not unlocked....
Warehouse Overbuilding
Created by Hapa
Introduction If you're anything like me, placing Warehouse Buildings gives you a ton of anxiety due to their Ageless nature. Sometimes the identity of a Settlement evolves over the course of the game, which can reduce a Warehouse's value. With this mod, yo...
Zhou dynasty of China (Antiquity)
Created by Maple_Leaves 枫叶
Overview: Contains a new antiquity age Civilization, the Zhou dynasty of China. Recommend to play with Mod Unit Portraits Fix . Please give me a thumb up if you like this mod! ========================================================================= Detail...
[XAZ] Exploration Changes
Created by Xaz
Changes the tech tree unlocks for deep ocean travel and unit embarkment. * All Units ignore Movement penalties from Open Ocean terrain Moved from SHIP BUILDING to CARTOGRAPHY *All embarked Land Units may enter Open Ocean terrain Moved from SHIP BUILDING MA...