Prison Architect

Prison Architect

Murgh CombiPack Rock
Showing 21-30 of 62 entries
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Update: 17 Oct, 2020 @ 9:41am

- Teleportation property on all modded objects has been commented out.

- Fixed bug in Traffic Terminal where it would keep sending empty prisoner busses to a Cargo Station.

- If you researched DevTools you can use its tools to spawn prisoners inside the Traffic Terminal room. They will be treated as fresh prisoners and delivered to the corresponding Cargo Stations/Helipads.
Note: this ONLY works properly for prisoners other than Insane seclevel. Insanes seem to have different game code controlling them and they refuse to be delivered after being manually spawned by the player...

Update: 16 Oct, 2020 @ 11:54am

- fixed cargobays not getting loaded onto truck by traffic terminal

Update: 16 Oct, 2020 @ 11:15am

- fixed typo regarding grant checkers in the traffic terminal script

Update: 16 Oct, 2020 @ 10:18am

- Disabled Limo Garage since it was completely messed up with the last game update.

- Empty Grave Coffings and Hearse Remover now use a spawner, so they can be delivered via trucks and not go to exports immediately

- Traffic Terminal now spawns packaging on trucks/chinooks:

Real deliveries stay in the terminal room (at the ON ROUTE tile) until the packaging has been dropped off at the Cargo Station/Helipad. When the packaging is placed on the floor, the actual deliveries get teleported. This prevents workmen from grabbing incoming deliveries from a truck before it arrives. Same for Exports.

- The various TrashBins (10,20,30 bags) have been replaced by a single Trash Bin object, in order to fix the renderdepth issue with the garbage bags. Use its button to specify the amount of bags you want each Trash Bin to handle.

- Recycle Bin now also has a button to specify the amount of green garbage.

- Trash Compactor has a button to finetune how many bags will be compacted into 1 bag for Exports.

- VendingTree (Orange, Apple, Cherry) scripts have been optimized to prevent lag spikes at certain times. Instead of spawning a whole lot of blossom at once, they now do it once per update cycle.

Update: 31 Aug, 2020 @ 12:57am

- fixed the front of the diesel train sprite
- added an empty cargo wagon
- added a shunter train

Update: 28 Aug, 2020 @ 2:53pm

- added some more Station corner walls for creating T shaped platforms

Update: 28 Aug, 2020 @ 12:10pm

- added Station tiles in the Walls and Floors menus to create train station platforms

Update: 27 Aug, 2020 @ 2:34am

- removed the DLC tileset, it has been fixed in the Rock 1.05 game update this morning
- added Railway Manager: place 1 of these on the map. It spawns a train on a random track every 30~60 minutes.
- added Railway Track Sign: gets spawned at railway crossings when creating new tracks on the map. These lights turn green/red when a train is coming/passes by.
- added Railway Sign (green & red): some eyecandy signs to place near a track.

Update: 24 Aug, 2020 @ 3:41am

- reordered railway materials in the tileset to create more space for other materials

Update: 23 Aug, 2020 @ 1:30pm

- added some invisible lighs to the quickbuilds for Railway Switches.