Left 4 Dead 2

Left 4 Dead 2

Immersive Fall Damage
Viser 1-10 af 10 forekomster
Opdatering: 12. jan. kl. 15:00

-Added extra check to ensure functionality

Opdatering: 9. jan. kl. 17:29

-Fixed animations being played when taking fall damage while being grabbed by a Smoker/Jockey

Opdatering: 15. dec. 2024 kl. 12:55

-Minimized animation delay
-Decreased water splash particle size (or attempted to)
-Weapon switch fix (?)
-Made weapon deploy animation after getting up more consistent

Opdatering: 10. dec. 2024 kl. 11:28

-Fixed potential errors when taking fall damage and dying (?)
-Disabled functionality in Rocket Dude

Opdatering: 8. dec. 2024 kl. 8:27

-Animation no longer plays when getting punched by a Tank or bumped by a Charger and taking fall damage, particles and sound will still play though

Opdatering: 7. dec. 2024 kl. 13:38

Opdatering: 7. dec. 2024 kl. 13:35

-Animation now plays when falling and getting incapped

Opdatering: 6. dec. 2024 kl. 5:25

-Slight cleanup
-Now if under the effects of adrenaline, you will no longer stagger, and if fall damage is higher than 15, a different animation will play which is faster
-Reduced movement restrictment time, you should be able to move a bit earlier now
-Made it so that the sound and particle effect still play when falling and getting incapped

Opdatering: 5. dec. 2024 kl. 4:40

-Fixed some weirdness when receiving fall damage due to a Tank punch or just being immobilized in general

Opdatering: 4. dec. 2024 kl. 17:13