Left 4 Dead 2

Left 4 Dead 2

Immersive Fall Damage
Viser 1–10 av 10 bidrag
Oppdatering: 12. jan. @ 15.00

-Added extra check to ensure functionality

Oppdatering: 9. jan. @ 17.29

-Fixed animations being played when taking fall damage while being grabbed by a Smoker/Jockey

Oppdatering: 15. des. 2024 @ 12.55

-Minimized animation delay
-Decreased water splash particle size (or attempted to)
-Weapon switch fix (?)
-Made weapon deploy animation after getting up more consistent

Oppdatering: 10. des. 2024 @ 11.28

-Fixed potential errors when taking fall damage and dying (?)
-Disabled functionality in Rocket Dude

Oppdatering: 8. des. 2024 @ 8.27

-Animation no longer plays when getting punched by a Tank or bumped by a Charger and taking fall damage, particles and sound will still play though

Oppdatering: 7. des. 2024 @ 13.38

Oppdatering: 7. des. 2024 @ 13.35

-Animation now plays when falling and getting incapped

Oppdatering: 6. des. 2024 @ 5.25

-Slight cleanup
-Now if under the effects of adrenaline, you will no longer stagger, and if fall damage is higher than 15, a different animation will play which is faster
-Reduced movement restrictment time, you should be able to move a bit earlier now
-Made it so that the sound and particle effect still play when falling and getting incapped

Oppdatering: 5. des. 2024 @ 4.40

-Fixed some weirdness when receiving fall damage due to a Tank punch or just being immobilized in general

Oppdatering: 4. des. 2024 @ 17.13