Left 4 Dead 2
Immersive Fall Damage
Mostrando 1-10 de 10 aportaciones
Actualización: 12 ENE a las 3:00 p. m.

-Added extra check to ensure functionality

Actualización: 9 ENE a las 5:29 p. m.

-Fixed animations being played when taking fall damage while being grabbed by a Smoker/Jockey

Actualización: 15 DIC 2024 a las 12:55 p. m.

-Minimized animation delay
-Decreased water splash particle size (or attempted to)
-Weapon switch fix (?)
-Made weapon deploy animation after getting up more consistent

Actualización: 10 DIC 2024 a las 11:28 a. m.

-Fixed potential errors when taking fall damage and dying (?)
-Disabled functionality in Rocket Dude

Actualización: 8 DIC 2024 a las 8:27 a. m.

-Animation no longer plays when getting punched by a Tank or bumped by a Charger and taking fall damage, particles and sound will still play though

Actualización: 7 DIC 2024 a las 1:38 p. m.

Actualización: 7 DIC 2024 a las 1:35 p. m.

-Animation now plays when falling and getting incapped

Actualización: 6 DIC 2024 a las 5:25 a. m.

-Slight cleanup
-Now if under the effects of adrenaline, you will no longer stagger, and if fall damage is higher than 15, a different animation will play which is faster
-Reduced movement restrictment time, you should be able to move a bit earlier now
-Made it so that the sound and particle effect still play when falling and getting incapped

Actualización: 5 DIC 2024 a las 4:40 a. m.

-Fixed some weirdness when receiving fall damage due to a Tank punch or just being immobilized in general

Actualización: 4 DIC 2024 a las 5:13 p. m.