Left 4 Dead 2

Left 4 Dead 2

Immersive Fall Damage
Showing 1-10 of 10 entries
Update: 12 Jan @ 3:00pm

-Added extra check to ensure functionality

Update: 9 Jan @ 5:29pm

-Fixed animations being played when taking fall damage while being grabbed by a Smoker/Jockey

Update: 15 Dec, 2024 @ 12:55pm

-Minimized animation delay
-Decreased water splash particle size (or attempted to)
-Weapon switch fix (?)
-Made weapon deploy animation after getting up more consistent

Update: 10 Dec, 2024 @ 11:28am

-Fixed potential errors when taking fall damage and dying (?)
-Disabled functionality in Rocket Dude

Update: 8 Dec, 2024 @ 8:27am

-Animation no longer plays when getting punched by a Tank or bumped by a Charger and taking fall damage, particles and sound will still play though

Update: 7 Dec, 2024 @ 1:38pm

Update: 7 Dec, 2024 @ 1:35pm

-Animation now plays when falling and getting incapped

Update: 6 Dec, 2024 @ 5:25am

-Slight cleanup
-Now if under the effects of adrenaline, you will no longer stagger, and if fall damage is higher than 15, a different animation will play which is faster
-Reduced movement restrictment time, you should be able to move a bit earlier now
-Made it so that the sound and particle effect still play when falling and getting incapped

Update: 5 Dec, 2024 @ 4:40am

-Fixed some weirdness when receiving fall damage due to a Tank punch or just being immobilized in general

Update: 4 Dec, 2024 @ 5:13pm