Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Horde Reemergence Army Changes and Nakai Pop-up Event Fix Mod (Update 2021-07-17)
Počet komentářů: 75
Croki 23. bře. 2024 v 7.14 
Thats too bad.. Thanks for the reply tho
Guvenoren  [autor] 23. bře. 2024 v 6.26 
A lord sadly.
Croki 23. bře. 2024 v 5.34 
Hello, just wondering, If the Spirit of the Jungle die and respawn, Is Nakai leading the Army or just a regular Lord? Thanks!
Mumion der Unsterbliche 6. úno. 2022 v 6.09 
Ok .
Guvenoren  [autor] 6. úno. 2022 v 5.02 
Absolutely!
Mumion der Unsterbliche 6. úno. 2022 v 2.02 
Community Bugfix Mod Compatible ?
Rellek 15. lis. 2021 v 16.11 
I've been told that they respawn as normal, just not if they were confederated, however I can't be certain.
Guvenoren  [autor] 15. lis. 2021 v 5.30 
The problem with their fix is that if you game as any other faction, they are essentially gone.
Rellek 14. lis. 2021 v 23.19 
Late explanation, the bugfix CA released stopped malagor and Khazrak from respawning after being confederated by another beastmen faction as if they were destroyed, thus cloning the character so that there are two of them on the map at the same time.
Guvenoren  [autor] 11. zář. 2021 v 13.05 
yeah. bizarre.
linkfire12 11. zář. 2021 v 12.34 
Not really sure why that is in the patch notes anyway, considering literally every other faction has their legendary lords respawn.
Guvenoren  [autor] 11. zář. 2021 v 12.15 
Disclaimer, I believe this mod still makes Khazrak and Malagor respawn. Because, well, why wouldn't they?
linkfire12 18. čvc. 2021 v 5.34 
Cool, good to know, thanks.
Guvenoren  [autor] 18. čvc. 2021 v 5.06 
In my campaign, they are recruiting higher tier units. So they definently can
Guvenoren  [autor] 17. čvc. 2021 v 23.38 
I have no clue
linkfire12 17. čvc. 2021 v 23.33 
How many unit caps does the AI get/earn by default? Can they even recruit gors? If the mod only changes what they spawn with it might not be enough.
Guvenoren  [autor] 17. čvc. 2021 v 23.30 
One thing one could do, is to give the AI beastmen an effect bundle which has +100 for all caps.
Could easily be made, but I wonder if I should do it for this mod.
linkfire12 17. čvc. 2021 v 22.55 
Do the Beastmen AI use unit caps like the player does? My biggest problem is that you usually never get to fight Beastmen's high tier units or monsters.
Villas 16. čvc. 2021 v 23.09 
Nice!
Guvenoren  [autor] 16. čvc. 2021 v 23.04 
Mod updated! Read change notes for more info
Guvenoren  [autor] 15. čvc. 2021 v 3.48 
Actually, I finished the edits just now lol. I will update in a moment!
linkfire12 15. čvc. 2021 v 3.36 
Thank you very much! Don't feel any pressure.
Guvenoren  [autor] 15. čvc. 2021 v 3.15 
Yeah, I will likely need to poke around in this mod first
I will remake the script. Worry not, I will remake this so it's up to date.

When? likely in the weekend.
linkfire12 14. čvc. 2021 v 23.32 
Heya, do you think this mod will work with the new Beastmen rework? I love the changes to Nakai, but I don't want to cause any conflicts if CA changed the Beastmen AI.
Guvenoren  [autor] 20. bře. 2021 v 22.46 
To be honest, I believe it should still work.
Sunset Sarsaparilla 20. bře. 2021 v 21.53 
Hey ! Does the mod tends to work while not being up to date ?

Also if it doesnt work properly while being outdated, can it still mess with/harm the hordes ?

In my experience Nakai usually survives for the first ~50 turns even in vanila, but after the update he got crushed before turn 15 in both my Huntsmarshal's campaigns after the patch, and i dont know what to blame, the specific campaign itself, the update, or the mod.
Guvenoren  [autor] 26. led. 2021 v 8.41 
no, it doesn't.
Aimop95 26. led. 2021 v 8.41 
Does this mod have the script (from your campaign efficiency mod) to bring Nakai back in 4 turns if another one of his armies is still active?
Guvenoren  [autor] 24. led. 2021 v 4.43 
No clue
Cardenalet 24. led. 2021 v 2.33 
hello, is posible transform the orcs & goblins factions with the possibility, to be a horde or colonize settlements? I think is more similar to the lore, and it open the possibility to change many start possitions like skarsnik...
Guvenoren  [autor] 23. led. 2021 v 20.53 
That's on a random chance.
Aimop95 23. led. 2021 v 12.54 
do you know how often Nakai respawns?
Guvenoren  [autor] 23. led. 2021 v 7.15 
It should
Aimop95 23. led. 2021 v 7.12 
is this still working?
Darxy 22. srp. 2020 v 5.37 
I have a feeling this mod isn't compatible with Zarkis's Rise of the Beastmen - Revisited (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182534497) but if there is any way that compatibility could be made a thing it would be AWESOME. Horde factions deserve the love y'all are giving them.
Guvenoren  [autor] 21. srp. 2020 v 5.22 
unlikely if they do
linkfire12 21. srp. 2020 v 0.59 
Heya! Thanks for the mod, it seems like it will be great for making hordes more interesting to fight, do you happen to know if this would be compatible with Zarkis's Beastmen mod, since that tweaks their spawns, and SFO? Much obliged!
Guvenoren  [autor] 2. čvn. 2020 v 2.21 
Fantastic haha!
Guts 1. čvn. 2020 v 19.26 
It sure is. Kroq-gar, in my imrik campaign, is having his empire destroyed from the inside out by morghur and khazrak with full stacks.
Guvenoren  [autor] 31. kvě. 2020 v 2.32 
Yep!
DutchmanX 30. kvě. 2020 v 22.01 
is this still working?
Guvenoren  [autor] 29. kvě. 2020 v 12.13 
@shadoweclipse It's from the files :P
Guts 25. kvě. 2020 v 19.59 
Loving this mod. Now when the beastmen reappear and get invited to war against me, it's less like swatting a fly and more like swatting a large fly that audibly crunches.

Then i'm sad again.

Seems to be working just fine, by the way.
Guvenoren  [autor] 25. kvě. 2020 v 5.24 
Should be yes, only edits another script unrelated to chaos
Vollhov 25. kvě. 2020 v 5.20 
Is this mod compatible with your Chaos invasion mod ?
Guvenoren  [autor] 24. kvě. 2020 v 5.26 
It should work. I have tried to update it. I will try again soon.
(v)1GHTY )v(4V$ 24. kvě. 2020 v 5.23 
Guv is this ready yet ? It is not outdated in MM but states a month before W&P. Not sure if it works along your other Nakai Fix right now
Estellus 21. kvě. 2020 v 18.11 
Awesome.
Guvenoren  [autor] 21. kvě. 2020 v 18.02 
They added 3 new skills to him. But I aim to add more personalized tree aimed and boosting him into a hero. Then the weapon drop.
Estellus 21. kvě. 2020 v 18.00 
...not gonna lie, I didn't actually know they'd added new skills to him beyond the new Chariot mount. I haven't booted up yet, I'm just cleaning up old mods and checking updates. I'll have to check out what they did, thanks.