Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Horde Reemergence Army Changes and Nakai Pop-up Event Fix Mod (Update 2021-07-17)
75 opmerkingen
Croki 23 mrt 2024 om 7:14 
Thats too bad.. Thanks for the reply tho
Guvenoren  [auteur] 23 mrt 2024 om 6:26 
A lord sadly.
Croki 23 mrt 2024 om 5:34 
Hello, just wondering, If the Spirit of the Jungle die and respawn, Is Nakai leading the Army or just a regular Lord? Thanks!
Mumion der Unsterbliche 6 feb 2022 om 6:09 
Ok .
Guvenoren  [auteur] 6 feb 2022 om 5:02 
Absolutely!
Mumion der Unsterbliche 6 feb 2022 om 2:02 
Community Bugfix Mod Compatible ?
Rellek 15 nov 2021 om 16:11 
I've been told that they respawn as normal, just not if they were confederated, however I can't be certain.
Guvenoren  [auteur] 15 nov 2021 om 5:30 
The problem with their fix is that if you game as any other faction, they are essentially gone.
Rellek 14 nov 2021 om 23:19 
Late explanation, the bugfix CA released stopped malagor and Khazrak from respawning after being confederated by another beastmen faction as if they were destroyed, thus cloning the character so that there are two of them on the map at the same time.
Guvenoren  [auteur] 11 sep 2021 om 13:05 
yeah. bizarre.
linkfire12 11 sep 2021 om 12:34 
Not really sure why that is in the patch notes anyway, considering literally every other faction has their legendary lords respawn.
Guvenoren  [auteur] 11 sep 2021 om 12:15 
Disclaimer, I believe this mod still makes Khazrak and Malagor respawn. Because, well, why wouldn't they?
linkfire12 18 jul 2021 om 5:34 
Cool, good to know, thanks.
Guvenoren  [auteur] 18 jul 2021 om 5:06 
In my campaign, they are recruiting higher tier units. So they definently can
Guvenoren  [auteur] 17 jul 2021 om 23:38 
I have no clue
linkfire12 17 jul 2021 om 23:33 
How many unit caps does the AI get/earn by default? Can they even recruit gors? If the mod only changes what they spawn with it might not be enough.
Guvenoren  [auteur] 17 jul 2021 om 23:30 
One thing one could do, is to give the AI beastmen an effect bundle which has +100 for all caps.
Could easily be made, but I wonder if I should do it for this mod.
linkfire12 17 jul 2021 om 22:55 
Do the Beastmen AI use unit caps like the player does? My biggest problem is that you usually never get to fight Beastmen's high tier units or monsters.
Villas 16 jul 2021 om 23:09 
Nice!
Guvenoren  [auteur] 16 jul 2021 om 23:04 
Mod updated! Read change notes for more info
Guvenoren  [auteur] 15 jul 2021 om 3:48 
Actually, I finished the edits just now lol. I will update in a moment!
linkfire12 15 jul 2021 om 3:36 
Thank you very much! Don't feel any pressure.
Guvenoren  [auteur] 15 jul 2021 om 3:15 
Yeah, I will likely need to poke around in this mod first
I will remake the script. Worry not, I will remake this so it's up to date.

When? likely in the weekend.
linkfire12 14 jul 2021 om 23:32 
Heya, do you think this mod will work with the new Beastmen rework? I love the changes to Nakai, but I don't want to cause any conflicts if CA changed the Beastmen AI.
Guvenoren  [auteur] 20 mrt 2021 om 22:46 
To be honest, I believe it should still work.
Sunset Sarsaparilla 20 mrt 2021 om 21:53 
Hey ! Does the mod tends to work while not being up to date ?

Also if it doesnt work properly while being outdated, can it still mess with/harm the hordes ?

In my experience Nakai usually survives for the first ~50 turns even in vanila, but after the update he got crushed before turn 15 in both my Huntsmarshal's campaigns after the patch, and i dont know what to blame, the specific campaign itself, the update, or the mod.
Guvenoren  [auteur] 26 jan 2021 om 8:41 
no, it doesn't.
Aimop95 26 jan 2021 om 8:41 
Does this mod have the script (from your campaign efficiency mod) to bring Nakai back in 4 turns if another one of his armies is still active?
Guvenoren  [auteur] 24 jan 2021 om 4:43 
No clue
Cardenalet 24 jan 2021 om 2:33 
hello, is posible transform the orcs & goblins factions with the possibility, to be a horde or colonize settlements? I think is more similar to the lore, and it open the possibility to change many start possitions like skarsnik...
Guvenoren  [auteur] 23 jan 2021 om 20:53 
That's on a random chance.
Aimop95 23 jan 2021 om 12:54 
do you know how often Nakai respawns?
Guvenoren  [auteur] 23 jan 2021 om 7:15 
It should
Aimop95 23 jan 2021 om 7:12 
is this still working?
Darxy 22 aug 2020 om 5:37 
I have a feeling this mod isn't compatible with Zarkis's Rise of the Beastmen - Revisited (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182534497) but if there is any way that compatibility could be made a thing it would be AWESOME. Horde factions deserve the love y'all are giving them.
Guvenoren  [auteur] 21 aug 2020 om 5:22 
unlikely if they do
linkfire12 21 aug 2020 om 0:59 
Heya! Thanks for the mod, it seems like it will be great for making hordes more interesting to fight, do you happen to know if this would be compatible with Zarkis's Beastmen mod, since that tweaks their spawns, and SFO? Much obliged!
Guvenoren  [auteur] 2 jun 2020 om 2:21 
Fantastic haha!
Guts 1 jun 2020 om 19:26 
It sure is. Kroq-gar, in my imrik campaign, is having his empire destroyed from the inside out by morghur and khazrak with full stacks.
Guvenoren  [auteur] 31 mei 2020 om 2:32 
Yep!
DutchmanX 30 mei 2020 om 22:01 
is this still working?
Guvenoren  [auteur] 29 mei 2020 om 12:13 
@shadoweclipse It's from the files :P
Guts 25 mei 2020 om 19:59 
Loving this mod. Now when the beastmen reappear and get invited to war against me, it's less like swatting a fly and more like swatting a large fly that audibly crunches.

Then i'm sad again.

Seems to be working just fine, by the way.
Guvenoren  [auteur] 25 mei 2020 om 5:24 
Should be yes, only edits another script unrelated to chaos
Vollhov 25 mei 2020 om 5:20 
Is this mod compatible with your Chaos invasion mod ?
Guvenoren  [auteur] 24 mei 2020 om 5:26 
It should work. I have tried to update it. I will try again soon.
(v)1GHTY )v(4V$ 24 mei 2020 om 5:23 
Guv is this ready yet ? It is not outdated in MM but states a month before W&P. Not sure if it works along your other Nakai Fix right now
Estellus 21 mei 2020 om 18:11 
Awesome.
Guvenoren  [auteur] 21 mei 2020 om 18:02 
They added 3 new skills to him. But I aim to add more personalized tree aimed and boosting him into a hero. Then the weapon drop.
Estellus 21 mei 2020 om 18:00 
...not gonna lie, I didn't actually know they'd added new skills to him beyond the new Chariot mount. I haven't booted up yet, I'm just cleaning up old mods and checking updates. I'll have to check out what they did, thanks.