Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Horde Reemergence Army Changes and Nakai Pop-up Event Fix Mod (Update 2021-07-17)
75 Comments
Croki 23 Mar, 2024 @ 7:14am 
Thats too bad.. Thanks for the reply tho
Guvenoren  [author] 23 Mar, 2024 @ 6:26am 
A lord sadly.
Croki 23 Mar, 2024 @ 5:34am 
Hello, just wondering, If the Spirit of the Jungle die and respawn, Is Nakai leading the Army or just a regular Lord? Thanks!
Mumion der Unsterbliche 6 Feb, 2022 @ 6:09am 
Ok .
Guvenoren  [author] 6 Feb, 2022 @ 5:02am 
Absolutely!
Mumion der Unsterbliche 6 Feb, 2022 @ 2:02am 
Community Bugfix Mod Compatible ?
Rellek 15 Nov, 2021 @ 4:11pm 
I've been told that they respawn as normal, just not if they were confederated, however I can't be certain.
Guvenoren  [author] 15 Nov, 2021 @ 5:30am 
The problem with their fix is that if you game as any other faction, they are essentially gone.
Rellek 14 Nov, 2021 @ 11:19pm 
Late explanation, the bugfix CA released stopped malagor and Khazrak from respawning after being confederated by another beastmen faction as if they were destroyed, thus cloning the character so that there are two of them on the map at the same time.
Guvenoren  [author] 11 Sep, 2021 @ 1:05pm 
yeah. bizarre.
linkfire12 11 Sep, 2021 @ 12:34pm 
Not really sure why that is in the patch notes anyway, considering literally every other faction has their legendary lords respawn.
Guvenoren  [author] 11 Sep, 2021 @ 12:15pm 
Disclaimer, I believe this mod still makes Khazrak and Malagor respawn. Because, well, why wouldn't they?
linkfire12 18 Jul, 2021 @ 5:34am 
Cool, good to know, thanks.
Guvenoren  [author] 18 Jul, 2021 @ 5:06am 
In my campaign, they are recruiting higher tier units. So they definently can
Guvenoren  [author] 17 Jul, 2021 @ 11:38pm 
I have no clue
linkfire12 17 Jul, 2021 @ 11:33pm 
How many unit caps does the AI get/earn by default? Can they even recruit gors? If the mod only changes what they spawn with it might not be enough.
Guvenoren  [author] 17 Jul, 2021 @ 11:30pm 
One thing one could do, is to give the AI beastmen an effect bundle which has +100 for all caps.
Could easily be made, but I wonder if I should do it for this mod.
linkfire12 17 Jul, 2021 @ 10:55pm 
Do the Beastmen AI use unit caps like the player does? My biggest problem is that you usually never get to fight Beastmen's high tier units or monsters.
Villas 16 Jul, 2021 @ 11:09pm 
Nice!
Guvenoren  [author] 16 Jul, 2021 @ 11:04pm 
Mod updated! Read change notes for more info
Guvenoren  [author] 15 Jul, 2021 @ 3:48am 
Actually, I finished the edits just now lol. I will update in a moment!
linkfire12 15 Jul, 2021 @ 3:36am 
Thank you very much! Don't feel any pressure.
Guvenoren  [author] 15 Jul, 2021 @ 3:15am 
Yeah, I will likely need to poke around in this mod first
I will remake the script. Worry not, I will remake this so it's up to date.

When? likely in the weekend.
linkfire12 14 Jul, 2021 @ 11:32pm 
Heya, do you think this mod will work with the new Beastmen rework? I love the changes to Nakai, but I don't want to cause any conflicts if CA changed the Beastmen AI.
Guvenoren  [author] 20 Mar, 2021 @ 10:46pm 
To be honest, I believe it should still work.
Sunset Sarsaparilla 20 Mar, 2021 @ 9:53pm 
Hey ! Does the mod tends to work while not being up to date ?

Also if it doesnt work properly while being outdated, can it still mess with/harm the hordes ?

In my experience Nakai usually survives for the first ~50 turns even in vanila, but after the update he got crushed before turn 15 in both my Huntsmarshal's campaigns after the patch, and i dont know what to blame, the specific campaign itself, the update, or the mod.
Guvenoren  [author] 26 Jan, 2021 @ 8:41am 
no, it doesn't.
Aimop95 26 Jan, 2021 @ 8:41am 
Does this mod have the script (from your campaign efficiency mod) to bring Nakai back in 4 turns if another one of his armies is still active?
Guvenoren  [author] 24 Jan, 2021 @ 4:43am 
No clue
Cardenalet 24 Jan, 2021 @ 2:33am 
hello, is posible transform the orcs & goblins factions with the possibility, to be a horde or colonize settlements? I think is more similar to the lore, and it open the possibility to change many start possitions like skarsnik...
Guvenoren  [author] 23 Jan, 2021 @ 8:53pm 
That's on a random chance.
Aimop95 23 Jan, 2021 @ 12:54pm 
do you know how often Nakai respawns?
Guvenoren  [author] 23 Jan, 2021 @ 7:15am 
It should
Aimop95 23 Jan, 2021 @ 7:12am 
is this still working?
Darxy 22 Aug, 2020 @ 5:37am 
I have a feeling this mod isn't compatible with Zarkis's Rise of the Beastmen - Revisited (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182534497) but if there is any way that compatibility could be made a thing it would be AWESOME. Horde factions deserve the love y'all are giving them.
Guvenoren  [author] 21 Aug, 2020 @ 5:22am 
unlikely if they do
linkfire12 21 Aug, 2020 @ 12:59am 
Heya! Thanks for the mod, it seems like it will be great for making hordes more interesting to fight, do you happen to know if this would be compatible with Zarkis's Beastmen mod, since that tweaks their spawns, and SFO? Much obliged!
Guvenoren  [author] 2 Jun, 2020 @ 2:21am 
Fantastic haha!
Guts 1 Jun, 2020 @ 7:26pm 
It sure is. Kroq-gar, in my imrik campaign, is having his empire destroyed from the inside out by morghur and khazrak with full stacks.
Guvenoren  [author] 31 May, 2020 @ 2:32am 
Yep!
DutchmanX 30 May, 2020 @ 10:01pm 
is this still working?
Guvenoren  [author] 29 May, 2020 @ 12:13pm 
@shadoweclipse It's from the files :P
Guts 25 May, 2020 @ 7:59pm 
Loving this mod. Now when the beastmen reappear and get invited to war against me, it's less like swatting a fly and more like swatting a large fly that audibly crunches.

Then i'm sad again.

Seems to be working just fine, by the way.
Guvenoren  [author] 25 May, 2020 @ 5:24am 
Should be yes, only edits another script unrelated to chaos
Vollhov 25 May, 2020 @ 5:20am 
Is this mod compatible with your Chaos invasion mod ?
Guvenoren  [author] 24 May, 2020 @ 5:26am 
It should work. I have tried to update it. I will try again soon.
(v)1GHTY )v(4V$ 24 May, 2020 @ 5:23am 
Guv is this ready yet ? It is not outdated in MM but states a month before W&P. Not sure if it works along your other Nakai Fix right now
Estellus 21 May, 2020 @ 6:11pm 
Awesome.
Guvenoren  [author] 21 May, 2020 @ 6:02pm 
They added 3 new skills to him. But I aim to add more personalized tree aimed and boosting him into a hero. Then the weapon drop.
Estellus 21 May, 2020 @ 6:00pm 
...not gonna lie, I didn't actually know they'd added new skills to him beyond the new Chariot mount. I haven't booted up yet, I'm just cleaning up old mods and checking updates. I'll have to check out what they did, thanks.