Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Horde Reemergence Army Changes and Nakai Pop-up Event Fix Mod (Update 2021-07-17)
75 Yorum
Croki 23 Mar 2024 @ 7:14 
Thats too bad.. Thanks for the reply tho
Guvenoren  [yaratıcı] 23 Mar 2024 @ 6:26 
A lord sadly.
Croki 23 Mar 2024 @ 5:34 
Hello, just wondering, If the Spirit of the Jungle die and respawn, Is Nakai leading the Army or just a regular Lord? Thanks!
Mumion der Unsterbliche 6 Şub 2022 @ 6:09 
Ok .
Guvenoren  [yaratıcı] 6 Şub 2022 @ 5:02 
Absolutely!
Mumion der Unsterbliche 6 Şub 2022 @ 2:02 
Community Bugfix Mod Compatible ?
Rellek 15 Kas 2021 @ 16:11 
I've been told that they respawn as normal, just not if they were confederated, however I can't be certain.
Guvenoren  [yaratıcı] 15 Kas 2021 @ 5:30 
The problem with their fix is that if you game as any other faction, they are essentially gone.
Rellek 14 Kas 2021 @ 23:19 
Late explanation, the bugfix CA released stopped malagor and Khazrak from respawning after being confederated by another beastmen faction as if they were destroyed, thus cloning the character so that there are two of them on the map at the same time.
Guvenoren  [yaratıcı] 11 Eyl 2021 @ 13:05 
yeah. bizarre.
linkfire12 11 Eyl 2021 @ 12:34 
Not really sure why that is in the patch notes anyway, considering literally every other faction has their legendary lords respawn.
Guvenoren  [yaratıcı] 11 Eyl 2021 @ 12:15 
Disclaimer, I believe this mod still makes Khazrak and Malagor respawn. Because, well, why wouldn't they?
linkfire12 18 Tem 2021 @ 5:34 
Cool, good to know, thanks.
Guvenoren  [yaratıcı] 18 Tem 2021 @ 5:06 
In my campaign, they are recruiting higher tier units. So they definently can
Guvenoren  [yaratıcı] 17 Tem 2021 @ 23:38 
I have no clue
linkfire12 17 Tem 2021 @ 23:33 
How many unit caps does the AI get/earn by default? Can they even recruit gors? If the mod only changes what they spawn with it might not be enough.
Guvenoren  [yaratıcı] 17 Tem 2021 @ 23:30 
One thing one could do, is to give the AI beastmen an effect bundle which has +100 for all caps.
Could easily be made, but I wonder if I should do it for this mod.
linkfire12 17 Tem 2021 @ 22:55 
Do the Beastmen AI use unit caps like the player does? My biggest problem is that you usually never get to fight Beastmen's high tier units or monsters.
Villas 16 Tem 2021 @ 23:09 
Nice!
Guvenoren  [yaratıcı] 16 Tem 2021 @ 23:04 
Mod updated! Read change notes for more info
Guvenoren  [yaratıcı] 15 Tem 2021 @ 3:48 
Actually, I finished the edits just now lol. I will update in a moment!
linkfire12 15 Tem 2021 @ 3:36 
Thank you very much! Don't feel any pressure.
Guvenoren  [yaratıcı] 15 Tem 2021 @ 3:15 
Yeah, I will likely need to poke around in this mod first
I will remake the script. Worry not, I will remake this so it's up to date.

When? likely in the weekend.
linkfire12 14 Tem 2021 @ 23:32 
Heya, do you think this mod will work with the new Beastmen rework? I love the changes to Nakai, but I don't want to cause any conflicts if CA changed the Beastmen AI.
Guvenoren  [yaratıcı] 20 Mar 2021 @ 22:46 
To be honest, I believe it should still work.
Sunset Sarsaparilla 20 Mar 2021 @ 21:53 
Hey ! Does the mod tends to work while not being up to date ?

Also if it doesnt work properly while being outdated, can it still mess with/harm the hordes ?

In my experience Nakai usually survives for the first ~50 turns even in vanila, but after the update he got crushed before turn 15 in both my Huntsmarshal's campaigns after the patch, and i dont know what to blame, the specific campaign itself, the update, or the mod.
Guvenoren  [yaratıcı] 26 Oca 2021 @ 8:41 
no, it doesn't.
Aimop95 26 Oca 2021 @ 8:41 
Does this mod have the script (from your campaign efficiency mod) to bring Nakai back in 4 turns if another one of his armies is still active?
Guvenoren  [yaratıcı] 24 Oca 2021 @ 4:43 
No clue
Cardenalet 24 Oca 2021 @ 2:33 
hello, is posible transform the orcs & goblins factions with the possibility, to be a horde or colonize settlements? I think is more similar to the lore, and it open the possibility to change many start possitions like skarsnik...
Guvenoren  [yaratıcı] 23 Oca 2021 @ 20:53 
That's on a random chance.
Aimop95 23 Oca 2021 @ 12:54 
do you know how often Nakai respawns?
Guvenoren  [yaratıcı] 23 Oca 2021 @ 7:15 
It should
Aimop95 23 Oca 2021 @ 7:12 
is this still working?
Darxy 22 Ağu 2020 @ 5:37 
I have a feeling this mod isn't compatible with Zarkis's Rise of the Beastmen - Revisited (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182534497) but if there is any way that compatibility could be made a thing it would be AWESOME. Horde factions deserve the love y'all are giving them.
Guvenoren  [yaratıcı] 21 Ağu 2020 @ 5:22 
unlikely if they do
linkfire12 21 Ağu 2020 @ 0:59 
Heya! Thanks for the mod, it seems like it will be great for making hordes more interesting to fight, do you happen to know if this would be compatible with Zarkis's Beastmen mod, since that tweaks their spawns, and SFO? Much obliged!
Guvenoren  [yaratıcı] 2 Haz 2020 @ 2:21 
Fantastic haha!
Guts 1 Haz 2020 @ 19:26 
It sure is. Kroq-gar, in my imrik campaign, is having his empire destroyed from the inside out by morghur and khazrak with full stacks.
Guvenoren  [yaratıcı] 31 May 2020 @ 2:32 
Yep!
DutchmanX 30 May 2020 @ 22:01 
is this still working?
Guvenoren  [yaratıcı] 29 May 2020 @ 12:13 
@shadoweclipse It's from the files :P
Guts 25 May 2020 @ 19:59 
Loving this mod. Now when the beastmen reappear and get invited to war against me, it's less like swatting a fly and more like swatting a large fly that audibly crunches.

Then i'm sad again.

Seems to be working just fine, by the way.
Guvenoren  [yaratıcı] 25 May 2020 @ 5:24 
Should be yes, only edits another script unrelated to chaos
Vollhov 25 May 2020 @ 5:20 
Is this mod compatible with your Chaos invasion mod ?
Guvenoren  [yaratıcı] 24 May 2020 @ 5:26 
It should work. I have tried to update it. I will try again soon.
(v)1GHTY )v(4V$ 24 May 2020 @ 5:23 
Guv is this ready yet ? It is not outdated in MM but states a month before W&P. Not sure if it works along your other Nakai Fix right now
Estellus 21 May 2020 @ 18:11 
Awesome.
Guvenoren  [yaratıcı] 21 May 2020 @ 18:02 
They added 3 new skills to him. But I aim to add more personalized tree aimed and boosting him into a hero. Then the weapon drop.
Estellus 21 May 2020 @ 18:00 
...not gonna lie, I didn't actually know they'd added new skills to him beyond the new Chariot mount. I haven't booted up yet, I'm just cleaning up old mods and checking updates. I'll have to check out what they did, thanks.