Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Horde Reemergence Army Changes and Nakai Pop-up Event Fix Mod (Update 2021-07-17)
75 kommentarer
Croki 23. mars 2024 kl. 7.14 
Thats too bad.. Thanks for the reply tho
Guvenoren  [skaper] 23. mars 2024 kl. 6.26 
A lord sadly.
Croki 23. mars 2024 kl. 5.34 
Hello, just wondering, If the Spirit of the Jungle die and respawn, Is Nakai leading the Army or just a regular Lord? Thanks!
Mumion der Unsterbliche 6. feb. 2022 kl. 6.09 
Ok .
Guvenoren  [skaper] 6. feb. 2022 kl. 5.02 
Absolutely!
Mumion der Unsterbliche 6. feb. 2022 kl. 2.02 
Community Bugfix Mod Compatible ?
Rellek 15. nov. 2021 kl. 16.11 
I've been told that they respawn as normal, just not if they were confederated, however I can't be certain.
Guvenoren  [skaper] 15. nov. 2021 kl. 5.30 
The problem with their fix is that if you game as any other faction, they are essentially gone.
Rellek 14. nov. 2021 kl. 23.19 
Late explanation, the bugfix CA released stopped malagor and Khazrak from respawning after being confederated by another beastmen faction as if they were destroyed, thus cloning the character so that there are two of them on the map at the same time.
Guvenoren  [skaper] 11. sep. 2021 kl. 13.05 
yeah. bizarre.
linkfire12 11. sep. 2021 kl. 12.34 
Not really sure why that is in the patch notes anyway, considering literally every other faction has their legendary lords respawn.
Guvenoren  [skaper] 11. sep. 2021 kl. 12.15 
Disclaimer, I believe this mod still makes Khazrak and Malagor respawn. Because, well, why wouldn't they?
linkfire12 18. juli 2021 kl. 5.34 
Cool, good to know, thanks.
Guvenoren  [skaper] 18. juli 2021 kl. 5.06 
In my campaign, they are recruiting higher tier units. So they definently can
Guvenoren  [skaper] 17. juli 2021 kl. 23.38 
I have no clue
linkfire12 17. juli 2021 kl. 23.33 
How many unit caps does the AI get/earn by default? Can they even recruit gors? If the mod only changes what they spawn with it might not be enough.
Guvenoren  [skaper] 17. juli 2021 kl. 23.30 
One thing one could do, is to give the AI beastmen an effect bundle which has +100 for all caps.
Could easily be made, but I wonder if I should do it for this mod.
linkfire12 17. juli 2021 kl. 22.55 
Do the Beastmen AI use unit caps like the player does? My biggest problem is that you usually never get to fight Beastmen's high tier units or monsters.
Villas 16. juli 2021 kl. 23.09 
Nice!
Guvenoren  [skaper] 16. juli 2021 kl. 23.04 
Mod updated! Read change notes for more info
Guvenoren  [skaper] 15. juli 2021 kl. 3.48 
Actually, I finished the edits just now lol. I will update in a moment!
linkfire12 15. juli 2021 kl. 3.36 
Thank you very much! Don't feel any pressure.
Guvenoren  [skaper] 15. juli 2021 kl. 3.15 
Yeah, I will likely need to poke around in this mod first
I will remake the script. Worry not, I will remake this so it's up to date.

When? likely in the weekend.
linkfire12 14. juli 2021 kl. 23.32 
Heya, do you think this mod will work with the new Beastmen rework? I love the changes to Nakai, but I don't want to cause any conflicts if CA changed the Beastmen AI.
Guvenoren  [skaper] 20. mars 2021 kl. 22.46 
To be honest, I believe it should still work.
Sunset Sarsaparilla 20. mars 2021 kl. 21.53 
Hey ! Does the mod tends to work while not being up to date ?

Also if it doesnt work properly while being outdated, can it still mess with/harm the hordes ?

In my experience Nakai usually survives for the first ~50 turns even in vanila, but after the update he got crushed before turn 15 in both my Huntsmarshal's campaigns after the patch, and i dont know what to blame, the specific campaign itself, the update, or the mod.
Guvenoren  [skaper] 26. jan. 2021 kl. 8.41 
no, it doesn't.
Aimop95 26. jan. 2021 kl. 8.41 
Does this mod have the script (from your campaign efficiency mod) to bring Nakai back in 4 turns if another one of his armies is still active?
Guvenoren  [skaper] 24. jan. 2021 kl. 4.43 
No clue
Cardenalet 24. jan. 2021 kl. 2.33 
hello, is posible transform the orcs & goblins factions with the possibility, to be a horde or colonize settlements? I think is more similar to the lore, and it open the possibility to change many start possitions like skarsnik...
Guvenoren  [skaper] 23. jan. 2021 kl. 20.53 
That's on a random chance.
Aimop95 23. jan. 2021 kl. 12.54 
do you know how often Nakai respawns?
Guvenoren  [skaper] 23. jan. 2021 kl. 7.15 
It should
Aimop95 23. jan. 2021 kl. 7.12 
is this still working?
Darxy 22. aug. 2020 kl. 5.37 
I have a feeling this mod isn't compatible with Zarkis's Rise of the Beastmen - Revisited (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182534497) but if there is any way that compatibility could be made a thing it would be AWESOME. Horde factions deserve the love y'all are giving them.
Guvenoren  [skaper] 21. aug. 2020 kl. 5.22 
unlikely if they do
linkfire12 21. aug. 2020 kl. 0.59 
Heya! Thanks for the mod, it seems like it will be great for making hordes more interesting to fight, do you happen to know if this would be compatible with Zarkis's Beastmen mod, since that tweaks their spawns, and SFO? Much obliged!
Guvenoren  [skaper] 2. juni 2020 kl. 2.21 
Fantastic haha!
Guts 1. juni 2020 kl. 19.26 
It sure is. Kroq-gar, in my imrik campaign, is having his empire destroyed from the inside out by morghur and khazrak with full stacks.
Guvenoren  [skaper] 31. mai 2020 kl. 2.32 
Yep!
DutchmanX 30. mai 2020 kl. 22.01 
is this still working?
Guvenoren  [skaper] 29. mai 2020 kl. 12.13 
@shadoweclipse It's from the files :P
Guts 25. mai 2020 kl. 19.59 
Loving this mod. Now when the beastmen reappear and get invited to war against me, it's less like swatting a fly and more like swatting a large fly that audibly crunches.

Then i'm sad again.

Seems to be working just fine, by the way.
Guvenoren  [skaper] 25. mai 2020 kl. 5.24 
Should be yes, only edits another script unrelated to chaos
Vollhov 25. mai 2020 kl. 5.20 
Is this mod compatible with your Chaos invasion mod ?
Guvenoren  [skaper] 24. mai 2020 kl. 5.26 
It should work. I have tried to update it. I will try again soon.
(v)1GHTY )v(4V$ 24. mai 2020 kl. 5.23 
Guv is this ready yet ? It is not outdated in MM but states a month before W&P. Not sure if it works along your other Nakai Fix right now
Estellus 21. mai 2020 kl. 18.11 
Awesome.
Guvenoren  [skaper] 21. mai 2020 kl. 18.02 
They added 3 new skills to him. But I aim to add more personalized tree aimed and boosting him into a hero. Then the weapon drop.
Estellus 21. mai 2020 kl. 18.00 
...not gonna lie, I didn't actually know they'd added new skills to him beyond the new Chariot mount. I haven't booted up yet, I'm just cleaning up old mods and checking updates. I'll have to check out what they did, thanks.