Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Horde Reemergence Army Changes and Nakai Pop-up Event Fix Mod (Update 2021-07-17)
75 comentarii
Croki 23 mart. 2024 la 7:14 
Thats too bad.. Thanks for the reply tho
Guvenoren  [autor] 23 mart. 2024 la 6:26 
A lord sadly.
Croki 23 mart. 2024 la 5:34 
Hello, just wondering, If the Spirit of the Jungle die and respawn, Is Nakai leading the Army or just a regular Lord? Thanks!
Mumion der Unsterbliche 6 febr. 2022 la 6:09 
Ok .
Guvenoren  [autor] 6 febr. 2022 la 5:02 
Absolutely!
Mumion der Unsterbliche 6 febr. 2022 la 2:02 
Community Bugfix Mod Compatible ?
Rellek 15 nov. 2021 la 16:11 
I've been told that they respawn as normal, just not if they were confederated, however I can't be certain.
Guvenoren  [autor] 15 nov. 2021 la 5:30 
The problem with their fix is that if you game as any other faction, they are essentially gone.
Rellek 14 nov. 2021 la 23:19 
Late explanation, the bugfix CA released stopped malagor and Khazrak from respawning after being confederated by another beastmen faction as if they were destroyed, thus cloning the character so that there are two of them on the map at the same time.
Guvenoren  [autor] 11 sept. 2021 la 13:05 
yeah. bizarre.
linkfire12 11 sept. 2021 la 12:34 
Not really sure why that is in the patch notes anyway, considering literally every other faction has their legendary lords respawn.
Guvenoren  [autor] 11 sept. 2021 la 12:15 
Disclaimer, I believe this mod still makes Khazrak and Malagor respawn. Because, well, why wouldn't they?
linkfire12 18 iul. 2021 la 5:34 
Cool, good to know, thanks.
Guvenoren  [autor] 18 iul. 2021 la 5:06 
In my campaign, they are recruiting higher tier units. So they definently can
Guvenoren  [autor] 17 iul. 2021 la 23:38 
I have no clue
linkfire12 17 iul. 2021 la 23:33 
How many unit caps does the AI get/earn by default? Can they even recruit gors? If the mod only changes what they spawn with it might not be enough.
Guvenoren  [autor] 17 iul. 2021 la 23:30 
One thing one could do, is to give the AI beastmen an effect bundle which has +100 for all caps.
Could easily be made, but I wonder if I should do it for this mod.
linkfire12 17 iul. 2021 la 22:55 
Do the Beastmen AI use unit caps like the player does? My biggest problem is that you usually never get to fight Beastmen's high tier units or monsters.
Villas 16 iul. 2021 la 23:09 
Nice!
Guvenoren  [autor] 16 iul. 2021 la 23:04 
Mod updated! Read change notes for more info
Guvenoren  [autor] 15 iul. 2021 la 3:48 
Actually, I finished the edits just now lol. I will update in a moment!
linkfire12 15 iul. 2021 la 3:36 
Thank you very much! Don't feel any pressure.
Guvenoren  [autor] 15 iul. 2021 la 3:15 
Yeah, I will likely need to poke around in this mod first
I will remake the script. Worry not, I will remake this so it's up to date.

When? likely in the weekend.
linkfire12 14 iul. 2021 la 23:32 
Heya, do you think this mod will work with the new Beastmen rework? I love the changes to Nakai, but I don't want to cause any conflicts if CA changed the Beastmen AI.
Guvenoren  [autor] 20 mart. 2021 la 22:46 
To be honest, I believe it should still work.
Sunset Sarsaparilla 20 mart. 2021 la 21:53 
Hey ! Does the mod tends to work while not being up to date ?

Also if it doesnt work properly while being outdated, can it still mess with/harm the hordes ?

In my experience Nakai usually survives for the first ~50 turns even in vanila, but after the update he got crushed before turn 15 in both my Huntsmarshal's campaigns after the patch, and i dont know what to blame, the specific campaign itself, the update, or the mod.
Guvenoren  [autor] 26 ian. 2021 la 8:41 
no, it doesn't.
Aimop95 26 ian. 2021 la 8:41 
Does this mod have the script (from your campaign efficiency mod) to bring Nakai back in 4 turns if another one of his armies is still active?
Guvenoren  [autor] 24 ian. 2021 la 4:43 
No clue
Cardenalet 24 ian. 2021 la 2:33 
hello, is posible transform the orcs & goblins factions with the possibility, to be a horde or colonize settlements? I think is more similar to the lore, and it open the possibility to change many start possitions like skarsnik...
Guvenoren  [autor] 23 ian. 2021 la 20:53 
That's on a random chance.
Aimop95 23 ian. 2021 la 12:54 
do you know how often Nakai respawns?
Guvenoren  [autor] 23 ian. 2021 la 7:15 
It should
Aimop95 23 ian. 2021 la 7:12 
is this still working?
Darxy 22 aug. 2020 la 5:37 
I have a feeling this mod isn't compatible with Zarkis's Rise of the Beastmen - Revisited (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182534497) but if there is any way that compatibility could be made a thing it would be AWESOME. Horde factions deserve the love y'all are giving them.
Guvenoren  [autor] 21 aug. 2020 la 5:22 
unlikely if they do
linkfire12 21 aug. 2020 la 0:59 
Heya! Thanks for the mod, it seems like it will be great for making hordes more interesting to fight, do you happen to know if this would be compatible with Zarkis's Beastmen mod, since that tweaks their spawns, and SFO? Much obliged!
Guvenoren  [autor] 2 iun. 2020 la 2:21 
Fantastic haha!
Guts 1 iun. 2020 la 19:26 
It sure is. Kroq-gar, in my imrik campaign, is having his empire destroyed from the inside out by morghur and khazrak with full stacks.
Guvenoren  [autor] 31 mai 2020 la 2:32 
Yep!
DutchmanX 30 mai 2020 la 22:01 
is this still working?
Guvenoren  [autor] 29 mai 2020 la 12:13 
@shadoweclipse It's from the files :P
Guts 25 mai 2020 la 19:59 
Loving this mod. Now when the beastmen reappear and get invited to war against me, it's less like swatting a fly and more like swatting a large fly that audibly crunches.

Then i'm sad again.

Seems to be working just fine, by the way.
Guvenoren  [autor] 25 mai 2020 la 5:24 
Should be yes, only edits another script unrelated to chaos
Vollhov 25 mai 2020 la 5:20 
Is this mod compatible with your Chaos invasion mod ?
Guvenoren  [autor] 24 mai 2020 la 5:26 
It should work. I have tried to update it. I will try again soon.
(v)1GHTY )v(4V$ 24 mai 2020 la 5:23 
Guv is this ready yet ? It is not outdated in MM but states a month before W&P. Not sure if it works along your other Nakai Fix right now
Estellus 21 mai 2020 la 18:11 
Awesome.
Guvenoren  [autor] 21 mai 2020 la 18:02 
They added 3 new skills to him. But I aim to add more personalized tree aimed and boosting him into a hero. Then the weapon drop.
Estellus 21 mai 2020 la 18:00 
...not gonna lie, I didn't actually know they'd added new skills to him beyond the new Chariot mount. I haven't booted up yet, I'm just cleaning up old mods and checking updates. I'll have to check out what they did, thanks.