Garry's Mod

Garry's Mod

Horseless Headless Horsemann NPC
 Ce sujet a été épinglé, cela doit être important
Lazy  [dév.] 29 sept. 2014 à 16h39
HHH Standing Still
Introduction
This NPC will not run in a map, unless it includes a navigation system, or you make your own.
The Solution
To generate navigation, simply goto the console and type;
nav_generate <----Generation
nav_save <-----Saving the Navigation
Problems
Depending on the map size, this will take awhile, and slower computers may crash the game.
After waiting, the map will reload and then the npc should work. Navigation generation doesn't always work, that is not my fault.
For a video tutorial, click below, the tutorial starts right at the beginning so there is no need to search for yourself.
https://www.youtube.com/watch?v=mxgfEeKKVDY&list=UUxaqVFW82NPKrocqH4RuyDw
GM_Bigcity Navigation
Click to Download Navigation Addon for GM_BigCity!
(Doesn't include the map, just navigation!)
Dernière modification de Lazy; 29 sept. 2014 à 16h41
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Affichage des commentaires 1 à 15 sur 15
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Lazy  [dév.] 30 sept. 2014 à 4h39 
Zoshi a écrit :
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
"Navigation generation doesn't always work, that is not my fault."
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Lazy  [dév.] 30 sept. 2014 à 15h40 
Dr. Who a écrit :
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Woah, really? Gee, maybe its supposed to :P
aArin 30 sept. 2014 à 15h59 
Dr. Who a écrit :
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
it should reload after a while
Zoshi a écrit :
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Lazy  [dév.] 2 oct. 2014 à 18h03 
Brain Rapist a écrit :
Zoshi a écrit :
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
ErrolLiamP a écrit :
Brain Rapist a écrit :
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Lazy  [dév.] 2 oct. 2014 à 18h06 
Brain Rapist a écrit :
ErrolLiamP a écrit :
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
ErrolLiamP a écrit :
Brain Rapist a écrit :
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SANIC?
Brain Rapist a écrit :
ErrolLiamP a écrit :
Luigi?
SANIC?
BTALLE SIITI TAHK?
funfact:the smaller the map,the less time it will take it to creat navigation I.E freddys/freddysnoevents
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
Lazy  [dév.] 20 oct. 2023 à 11h43 
THE RATMAN777 a écrit :
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
:steammocking:
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