Garry's Mod

Garry's Mod

Horseless Headless Horsemann NPC
 Bu başlık sabitlenmiş, muhtemelen önemli bir başlık
Lazy  [geliştirici] 29 Eyl 2014 @ 16:39
HHH Standing Still
Introduction
This NPC will not run in a map, unless it includes a navigation system, or you make your own.
The Solution
To generate navigation, simply goto the console and type;
nav_generate <----Generation
nav_save <-----Saving the Navigation
Problems
Depending on the map size, this will take awhile, and slower computers may crash the game.
After waiting, the map will reload and then the npc should work. Navigation generation doesn't always work, that is not my fault.
For a video tutorial, click below, the tutorial starts right at the beginning so there is no need to search for yourself.
https://www.youtube.com/watch?v=mxgfEeKKVDY&list=UUxaqVFW82NPKrocqH4RuyDw
GM_Bigcity Navigation
Click to Download Navigation Addon for GM_BigCity!
(Doesn't include the map, just navigation!)
En son Lazy tarafından düzenlendi; 29 Eyl 2014 @ 16:41
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When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Lazy  [geliştirici] 30 Eyl 2014 @ 4:39 
İlk olarak Zoshi tarafından gönderildi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
"Navigation generation doesn't always work, that is not my fault."
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Lazy  [geliştirici] 30 Eyl 2014 @ 15:40 
İlk olarak Dr. Who tarafından gönderildi:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Woah, really? Gee, maybe its supposed to :P
İlk olarak Dr. Who tarafından gönderildi:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
it should reload after a while
İlk olarak Zoshi tarafından gönderildi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Lazy  [geliştirici] 2 Eki 2014 @ 18:03 
İlk olarak Brain Rapist tarafından gönderildi:
İlk olarak Zoshi tarafından gönderildi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
İlk olarak ErrolLiamP tarafından gönderildi:
İlk olarak Brain Rapist tarafından gönderildi:
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Lazy  [geliştirici] 2 Eki 2014 @ 18:06 
İlk olarak Brain Rapist tarafından gönderildi:
İlk olarak ErrolLiamP tarafından gönderildi:
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
İlk olarak ErrolLiamP tarafından gönderildi:
İlk olarak Brain Rapist tarafından gönderildi:
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SANIC?
İlk olarak Brain Rapist tarafından gönderildi:
İlk olarak ErrolLiamP tarafından gönderildi:
Luigi?
SANIC?
BTALLE SIITI TAHK?
funfact:the smaller the map,the less time it will take it to creat navigation I.E freddys/freddysnoevents
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
Lazy  [geliştirici] 20 Eki 2023 @ 11:43 
İlk olarak THE RATMAN777 tarafından gönderildi:
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
:steammocking:
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