Garry's Mod

Garry's Mod

Horseless Headless Horsemann NPC
 此主題已被置頂,因此它可能很重要
Lazy  [開發人員] 2014 年 9 月 29 日 下午 4:39
HHH Standing Still
Introduction
This NPC will not run in a map, unless it includes a navigation system, or you make your own.
The Solution
To generate navigation, simply goto the console and type;
nav_generate <----Generation
nav_save <-----Saving the Navigation
Problems
Depending on the map size, this will take awhile, and slower computers may crash the game.
After waiting, the map will reload and then the npc should work. Navigation generation doesn't always work, that is not my fault.
For a video tutorial, click below, the tutorial starts right at the beginning so there is no need to search for yourself.
https://www.youtube.com/watch?v=mxgfEeKKVDY&list=UUxaqVFW82NPKrocqH4RuyDw
GM_Bigcity Navigation
Click to Download Navigation Addon for GM_BigCity!
(Doesn't include the map, just navigation!)
最後修改者:Lazy; 2014 年 9 月 29 日 下午 4:41
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目前顯示第 1-15 則留言,共 15
Coping Kobold 2014 年 9 月 30 日 上午 12:40 
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Lazy  [開發人員] 2014 年 9 月 30 日 上午 4:39 
引用自 Zoshi
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
"Navigation generation doesn't always work, that is not my fault."
Just Dan 2014 年 9 月 30 日 上午 6:03 
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Lazy  [開發人員] 2014 年 9 月 30 日 下午 3:40 
引用自 Dr. Who
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Woah, really? Gee, maybe its supposed to :P
aArin 2014 年 9 月 30 日 下午 3:59 
引用自 Dr. Who
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
it should reload after a while
SubwayJared 2014 年 10 月 2 日 下午 5:56 
引用自 Zoshi
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Lazy  [開發人員] 2014 年 10 月 2 日 下午 6:03 
引用自 Brain Rapist
引用自 Zoshi
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
SubwayJared 2014 年 10 月 2 日 下午 6:05 
引用自 ErrolLiamP
引用自 Brain Rapist
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Lazy  [開發人員] 2014 年 10 月 2 日 下午 6:06 
引用自 Brain Rapist
引用自 ErrolLiamP
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SubwayJared 2014 年 10 月 2 日 下午 6:07 
引用自 ErrolLiamP
引用自 Brain Rapist
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SANIC?
Architector #4 2014 年 10 月 3 日 上午 8:38 
引用自 Brain Rapist
引用自 ErrolLiamP
Luigi?
SANIC?
BTALLE SIITI TAHK?
Brewster T. Koopa 2014 年 10 月 4 日 上午 2:44 
funfact:the smaller the map,the less time it will take it to creat navigation I.E freddys/freddysnoevents
Mr.Bliss777 2023 年 10 月 18 日 下午 12:02 
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
Lazy  [開發人員] 2023 年 10 月 20 日 上午 11:43 
引用自 THE RATMAN777
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
:steammocking:
Rape 3 月 20 日 下午 2:22 
Hello
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