Garry's Mod

Garry's Mod

Horseless Headless Horsemann NPC
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Lazy  [pengembang] 29 Sep 2014 @ 4:39pm
HHH Standing Still
Introduction
This NPC will not run in a map, unless it includes a navigation system, or you make your own.
The Solution
To generate navigation, simply goto the console and type;
nav_generate <----Generation
nav_save <-----Saving the Navigation
Problems
Depending on the map size, this will take awhile, and slower computers may crash the game.
After waiting, the map will reload and then the npc should work. Navigation generation doesn't always work, that is not my fault.
For a video tutorial, click below, the tutorial starts right at the beginning so there is no need to search for yourself.
https://www.youtube.com/watch?v=mxgfEeKKVDY&list=UUxaqVFW82NPKrocqH4RuyDw
GM_Bigcity Navigation
Click to Download Navigation Addon for GM_BigCity!
(Doesn't include the map, just navigation!)
Terakhir diedit oleh Lazy; 29 Sep 2014 @ 4:41pm
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When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Lazy  [pengembang] 30 Sep 2014 @ 4:39am 
Diposting pertama kali oleh Zoshi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
"Navigation generation doesn't always work, that is not my fault."
Just Dan 30 Sep 2014 @ 6:03am 
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Lazy  [pengembang] 30 Sep 2014 @ 3:40pm 
Diposting pertama kali oleh Dr. Who:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Woah, really? Gee, maybe its supposed to :P
aArin 30 Sep 2014 @ 3:59pm 
Diposting pertama kali oleh Dr. Who:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
it should reload after a while
Diposting pertama kali oleh Zoshi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Lazy  [pengembang] 2 Okt 2014 @ 6:03pm 
Diposting pertama kali oleh Brain Rapist:
Diposting pertama kali oleh Zoshi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
Diposting pertama kali oleh ErrolLiamP:
Diposting pertama kali oleh Brain Rapist:
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Lazy  [pengembang] 2 Okt 2014 @ 6:06pm 
Diposting pertama kali oleh Brain Rapist:
Diposting pertama kali oleh ErrolLiamP:
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
Diposting pertama kali oleh ErrolLiamP:
Diposting pertama kali oleh Brain Rapist:
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SANIC?
Diposting pertama kali oleh Brain Rapist:
Diposting pertama kali oleh ErrolLiamP:
Luigi?
SANIC?
BTALLE SIITI TAHK?
funfact:the smaller the map,the less time it will take it to creat navigation I.E freddys/freddysnoevents
Mr.Bliss777 18 Okt 2023 @ 12:02pm 
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
Lazy  [pengembang] 20 Okt 2023 @ 11:43am 
Diposting pertama kali oleh THE RATMAN777:
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
:steammocking:
Hello
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