Garry's Mod

Garry's Mod

Horseless Headless Horsemann NPC
 Ez a téma ki van emelve, tehát valószínűleg fontos.
Lazy  [Fejlesztő] 2014. szept. 29., 16:39
HHH Standing Still
Introduction
This NPC will not run in a map, unless it includes a navigation system, or you make your own.
The Solution
To generate navigation, simply goto the console and type;
nav_generate <----Generation
nav_save <-----Saving the Navigation
Problems
Depending on the map size, this will take awhile, and slower computers may crash the game.
After waiting, the map will reload and then the npc should work. Navigation generation doesn't always work, that is not my fault.
For a video tutorial, click below, the tutorial starts right at the beginning so there is no need to search for yourself.
https://www.youtube.com/watch?v=mxgfEeKKVDY&list=UUxaqVFW82NPKrocqH4RuyDw
GM_Bigcity Navigation
Click to Download Navigation Addon for GM_BigCity!
(Doesn't include the map, just navigation!)
Legutóbb szerkesztette: Lazy; 2014. szept. 29., 16:41
< >
115/15 megjegyzés mutatása
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Lazy  [Fejlesztő] 2014. szept. 30., 4:39 
Zoshi eredeti hozzászólása:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
"Navigation generation doesn't always work, that is not my fault."
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Lazy  [Fejlesztő] 2014. szept. 30., 15:40 
Dr. Who eredeti hozzászólása:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Woah, really? Gee, maybe its supposed to :P
Dr. Who eredeti hozzászólása:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
it should reload after a while
Zoshi eredeti hozzászólása:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Lazy  [Fejlesztő] 2014. okt. 2., 18:03 
Brain Rapist eredeti hozzászólása:
Zoshi eredeti hozzászólása:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
ErrolLiamP eredeti hozzászólása:
Brain Rapist eredeti hozzászólása:
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Lazy  [Fejlesztő] 2014. okt. 2., 18:06 
Brain Rapist eredeti hozzászólása:
ErrolLiamP eredeti hozzászólása:
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
ErrolLiamP eredeti hozzászólása:
Brain Rapist eredeti hozzászólása:
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SANIC?
Brain Rapist eredeti hozzászólása:
ErrolLiamP eredeti hozzászólása:
Luigi?
SANIC?
BTALLE SIITI TAHK?
funfact:the smaller the map,the less time it will take it to creat navigation I.E freddys/freddysnoevents
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
Lazy  [Fejlesztő] 2023. okt. 20., 11:43 
THE RATMAN777 eredeti hozzászólása:
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
:steammocking:
< >
115/15 megjegyzés mutatása
Laponként: 1530 50