Garry's Mod
Horseless Headless Horsemann NPC
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Lazy  [desarrollador] 29 SEP 2014 a las 4:39 p. m.
HHH Standing Still
Introduction
This NPC will not run in a map, unless it includes a navigation system, or you make your own.
The Solution
To generate navigation, simply goto the console and type;
nav_generate <----Generation
nav_save <-----Saving the Navigation
Problems
Depending on the map size, this will take awhile, and slower computers may crash the game.
After waiting, the map will reload and then the npc should work. Navigation generation doesn't always work, that is not my fault.
For a video tutorial, click below, the tutorial starts right at the beginning so there is no need to search for yourself.
https://www.youtube.com/watch?v=mxgfEeKKVDY&list=UUxaqVFW82NPKrocqH4RuyDw
GM_Bigcity Navigation
Click to Download Navigation Addon for GM_BigCity!
(Doesn't include the map, just navigation!)
Última edición por Lazy; 29 SEP 2014 a las 4:41 p. m.
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Mostrando 1-15 de 15 comentarios
Coping Kobold 30 SEP 2014 a las 12:40 a. m. 
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Lazy  [desarrollador] 30 SEP 2014 a las 4:39 a. m. 
Publicado originalmente por Zoshi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
"Navigation generation doesn't always work, that is not my fault."
Just Dan 30 SEP 2014 a las 6:03 a. m. 
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Lazy  [desarrollador] 30 SEP 2014 a las 3:40 p. m. 
Publicado originalmente por Dr. Who:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Woah, really? Gee, maybe its supposed to :P
aArin 30 SEP 2014 a las 3:59 p. m. 
Publicado originalmente por Dr. Who:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
it should reload after a while
SubwayJared 2 OCT 2014 a las 5:56 p. m. 
Publicado originalmente por Zoshi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Lazy  [desarrollador] 2 OCT 2014 a las 6:03 p. m. 
Publicado originalmente por Brain Rapist:
Publicado originalmente por Zoshi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
SubwayJared 2 OCT 2014 a las 6:05 p. m. 
Publicado originalmente por ErrolLiamP:
Publicado originalmente por Brain Rapist:
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Lazy  [desarrollador] 2 OCT 2014 a las 6:06 p. m. 
Publicado originalmente por Brain Rapist:
Publicado originalmente por ErrolLiamP:
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SubwayJared 2 OCT 2014 a las 6:07 p. m. 
Publicado originalmente por ErrolLiamP:
Publicado originalmente por Brain Rapist:
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SANIC?
Architector #4 3 OCT 2014 a las 8:38 a. m. 
Publicado originalmente por Brain Rapist:
Publicado originalmente por ErrolLiamP:
Luigi?
SANIC?
BTALLE SIITI TAHK?
Brewster T. Koopa 4 OCT 2014 a las 2:44 a. m. 
funfact:the smaller the map,the less time it will take it to creat navigation I.E freddys/freddysnoevents
Mr.Bliss777 18 OCT 2023 a las 12:02 p. m. 
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
Lazy  [desarrollador] 20 OCT 2023 a las 11:43 a. m. 
Publicado originalmente por THE RATMAN777:
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
:steammocking:
Rape 20 MAR a las 2:22 p. m. 
Hello
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