Garry's Mod

Garry's Mod

Horseless Headless Horsemann NPC
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
Lazy  [개발자] 2014년 9월 29일 오후 4시 39분
HHH Standing Still
Introduction
This NPC will not run in a map, unless it includes a navigation system, or you make your own.
The Solution
To generate navigation, simply goto the console and type;
nav_generate <----Generation
nav_save <-----Saving the Navigation
Problems
Depending on the map size, this will take awhile, and slower computers may crash the game.
After waiting, the map will reload and then the npc should work. Navigation generation doesn't always work, that is not my fault.
For a video tutorial, click below, the tutorial starts right at the beginning so there is no need to search for yourself.
https://www.youtube.com/watch?v=mxgfEeKKVDY&list=UUxaqVFW82NPKrocqH4RuyDw
GM_Bigcity Navigation
Click to Download Navigation Addon for GM_BigCity!
(Doesn't include the map, just navigation!)
Lazy 님이 마지막으로 수정; 2014년 9월 29일 오후 4시 41분
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Coping Kobold 2014년 9월 30일 오전 12시 40분 
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Lazy  [개발자] 2014년 9월 30일 오전 4시 39분 
Zoshi 님이 먼저 게시:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
"Navigation generation doesn't always work, that is not my fault."
Just Dan 2014년 9월 30일 오전 6시 03분 
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Lazy  [개발자] 2014년 9월 30일 오후 3시 40분 
Dr. Who 님이 먼저 게시:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Woah, really? Gee, maybe its supposed to :P
aArin 2014년 9월 30일 오후 3시 59분 
Dr. Who 님이 먼저 게시:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
it should reload after a while
SubwayJared 2014년 10월 2일 오후 5시 56분 
Zoshi 님이 먼저 게시:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Lazy  [개발자] 2014년 10월 2일 오후 6시 03분 
Brain Rapist 님이 먼저 게시:
Zoshi 님이 먼저 게시:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
SubwayJared 2014년 10월 2일 오후 6시 05분 
ErrolLiamP 님이 먼저 게시:
Brain Rapist 님이 먼저 게시:
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Lazy  [개발자] 2014년 10월 2일 오후 6시 06분 
Brain Rapist 님이 먼저 게시:
ErrolLiamP 님이 먼저 게시:
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SubwayJared 2014년 10월 2일 오후 6시 07분 
ErrolLiamP 님이 먼저 게시:
Brain Rapist 님이 먼저 게시:
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SANIC?
Architector #4 2014년 10월 3일 오전 8시 38분 
Brain Rapist 님이 먼저 게시:
ErrolLiamP 님이 먼저 게시:
Luigi?
SANIC?
BTALLE SIITI TAHK?
Brewster T. Koopa 2014년 10월 4일 오전 2시 44분 
funfact:the smaller the map,the less time it will take it to creat navigation I.E freddys/freddysnoevents
Mr.Bliss777 2023년 10월 18일 오후 12시 02분 
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
Lazy  [개발자] 2023년 10월 20일 오전 11시 43분 
THE RATMAN777 님이 먼저 게시:
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
:steammocking:
Rape 2025년 3월 20일 오후 2시 22분 
Hello
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