Garry's Mod
Horseless Headless Horsemann NPC
 กระทู้นี้ถูกปักหมุด เพราะฉะนั้นอาจเป็นกระทู้สำคัญ
Lazy  [ผู้พัฒนา] 29 ก.ย. 2014 @ 4: 39pm
HHH Standing Still
Introduction
This NPC will not run in a map, unless it includes a navigation system, or you make your own.
The Solution
To generate navigation, simply goto the console and type;
nav_generate <----Generation
nav_save <-----Saving the Navigation
Problems
Depending on the map size, this will take awhile, and slower computers may crash the game.
After waiting, the map will reload and then the npc should work. Navigation generation doesn't always work, that is not my fault.
For a video tutorial, click below, the tutorial starts right at the beginning so there is no need to search for yourself.
https://www.youtube.com/watch?v=mxgfEeKKVDY&list=UUxaqVFW82NPKrocqH4RuyDw
GM_Bigcity Navigation
Click to Download Navigation Addon for GM_BigCity!
(Doesn't include the map, just navigation!)
แก้ไขล่าสุดโดย Lazy; 29 ก.ย. 2014 @ 4: 41pm
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กำลังแสดง 1-15 จาก 15 ความเห็น
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Lazy  [ผู้พัฒนา] 30 ก.ย. 2014 @ 4: 39am 
โพสต์ดั้งเดิมโดย Zoshi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
"Navigation generation doesn't always work, that is not my fault."
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Lazy  [ผู้พัฒนา] 30 ก.ย. 2014 @ 3: 40pm 
โพสต์ดั้งเดิมโดย Dr. Who:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Woah, really? Gee, maybe its supposed to :P
โพสต์ดั้งเดิมโดย Dr. Who:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
it should reload after a while
โพสต์ดั้งเดิมโดย Zoshi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Lazy  [ผู้พัฒนา] 2 ต.ค. 2014 @ 6: 03pm 
โพสต์ดั้งเดิมโดย Brain Rapist:
โพสต์ดั้งเดิมโดย Zoshi:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
โพสต์ดั้งเดิมโดย ErrolLiamP:
โพสต์ดั้งเดิมโดย Brain Rapist:
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Lazy  [ผู้พัฒนา] 2 ต.ค. 2014 @ 6: 06pm 
โพสต์ดั้งเดิมโดย Brain Rapist:
โพสต์ดั้งเดิมโดย ErrolLiamP:
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
โพสต์ดั้งเดิมโดย ErrolLiamP:
โพสต์ดั้งเดิมโดย Brain Rapist:
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SANIC?
โพสต์ดั้งเดิมโดย Brain Rapist:
โพสต์ดั้งเดิมโดย ErrolLiamP:
Luigi?
SANIC?
BTALLE SIITI TAHK?
funfact:the smaller the map,the less time it will take it to creat navigation I.E freddys/freddysnoevents
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
Lazy  [ผู้พัฒนา] 20 ต.ค. 2023 @ 11: 43am 
โพสต์ดั้งเดิมโดย THE RATMAN777:
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
:steammocking:
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กำลังแสดง 1-15 จาก 15 ความเห็น
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