Garry's Mod
Horseless Headless Horsemann NPC
 このトピックはピン留めされているので、おそらく重要です
Lazy  [開発者] 2014年9月29日 16時39分
HHH Standing Still
Introduction
This NPC will not run in a map, unless it includes a navigation system, or you make your own.
The Solution
To generate navigation, simply goto the console and type;
nav_generate <----Generation
nav_save <-----Saving the Navigation
Problems
Depending on the map size, this will take awhile, and slower computers may crash the game.
After waiting, the map will reload and then the npc should work. Navigation generation doesn't always work, that is not my fault.
For a video tutorial, click below, the tutorial starts right at the beginning so there is no need to search for yourself.
https://www.youtube.com/watch?v=mxgfEeKKVDY&list=UUxaqVFW82NPKrocqH4RuyDw
GM_Bigcity Navigation
Click to Download Navigation Addon for GM_BigCity!
(Doesn't include the map, just navigation!)
最近の変更はLazyが行いました; 2014年9月29日 16時41分
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1-15 / 15 のコメントを表示
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Lazy  [開発者] 2014年9月30日 4時39分 
Zoshi の投稿を引用:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
"Navigation generation doesn't always work, that is not my fault."
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Lazy  [開発者] 2014年9月30日 15時40分 
Dr. Who の投稿を引用:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
Woah, really? Gee, maybe its supposed to :P
aArin 2014年9月30日 15時59分 
Dr. Who の投稿を引用:
nav generate will make my game LAAAAAAAAAAAAAAAAAAAAAG
it should reload after a while
Zoshi の投稿を引用:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Lazy  [開発者] 2014年10月2日 18時03分 
Brain Rapist の投稿を引用:
Zoshi の投稿を引用:
When I use nav_generate I get "No valid walkable seed positions. Cannot generate Navigation Mesh."
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
ErrolLiamP の投稿を引用:
Brain Rapist の投稿を引用:
Well The nav_generate command acts like a map scanner so he can add nav points depending on the way the map's structure,if it has too many closed or curved areas,it wont be able to scan correctly and confirm that the map is invalid with the Non-possibility to add points on the correct position.
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Lazy  [開発者] 2014年10月2日 18時06分 
Brain Rapist の投稿を引用:
ErrolLiamP の投稿を引用:
Hey is there any reason that spammed?
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
ErrolLiamP の投稿を引用:
Brain Rapist の投稿を引用:
Sorry,i didnt see that i was on mushrooms :/ .
Luigi?
SANIC?
Brain Rapist の投稿を引用:
ErrolLiamP の投稿を引用:
Luigi?
SANIC?
BTALLE SIITI TAHK?
funfact:the smaller the map,the less time it will take it to creat navigation I.E freddys/freddysnoevents
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
Lazy  [開発者] 2023年10月20日 11時43分 
THE RATMAN777 の投稿を引用:
I use nav_generate thing and pc almost crashed stop being lazy and fix the mod
:steammocking:
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