RimWorld

RimWorld

Cloth Production Expanded Patches
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
cyanobot  [udvikler] 16. jan. kl. 12:00
All Patches
Cloth Production Expanded
  • converts workbench shroom tub into processor chemfuel soak tub (takes time but doesn't need to be attended by pawns the whole time)
  • the industrial loom recipes no longer have higher yield per unit raw material
  • threads can be spun by hand and simple fabrics woven by hand at the crafting spot, but this process is very slow
  • spinning and weaving recipes combined into generic recipes for less menu clutter
  • raw cotton, devilstrand caps, and devilstrand fibre all now fall into the plant matter category

Alpha Animals
  • cindersilk and moth silk are produced as "yarns" and must be woven into fabric
  • the fabric items for cindersilk, moth silk and giant crowned silkie silk now use cloth textures, the thread textures are applied to the raw product produced by the animals
  • feralisks and co produce synthread yarn which must be woven
  • blizzarisks produce hyperthread yarn which must be woven
  • devilsheep produce devilstrand fibre which must be spun and woven
  • with BWP: giant crowned silkie "thread" is renamed to "down" and must be spun like a fleece

Better Wool Production - C# Edition
  • fleece must be spun into yarn and woven
  • thread (from silk-producing animals) can be woven directly

Colored Leather And Wool
  • textile color can be inherited all the way along the chain from raw material (if colorable - mostly applies to wool) to yarn to fabric

Mashed's Ashlands
  • kresh cloth now uses the CPE production chain
  • fabric conversion recipes moved from tailoring benches to loom

Medieval Overhaul
  • MO fabric recipes hidden
  • spinning wheel provides the same recipes as the CPE spinning wheel
  • raw cotton and flax are spun into yarn
  • silk worms give raw silk that needs spinning and weaving
  • MO raw cotton and CPE raw cotton ought to be interchangeable - which one drops from cotton is probably dependent on your load order
  • if Textiles+ is also loaded, the Textiles+ flax plant drops MO flax

Onimods - Plant Fiber
  • plant fiber to burlap processing converted to CPE system : first spun into fiberyarn then woven into burlap
  • yield of burlap from plant fiber dramatically reduced to better match balance of other textiles


pphhyy's Lightless Empyrean
  • ethereal fabric given CPE production chain

Primitive Workbenches
  • hand spinning and hand weaving can be performed at the primitve crafting and tailoring tables, for a slight increase in work speed over the crafting spot
  • generic weaving recipes can be performed at the primitive loom
  • haycloth recipes removed from the hand and electric tailoring benches, added to the CPE loom

Rubber Trees!
  • rubber tree drops latex instead of rubber
  • latex is processed in a chemfuel soak tub to produce rubber

SeedsPlease: Lite Redux
  • no changes, but thread recipes for several other mods are generated differently to avoid clashes with seed extraction recipes

Smokeweave
  • converts smokeweave production to CPE system: smokeleaf leaves -> thread -> smokeweave

[WYD] Synthetic Polymers
  • setting toggles for synthread and hyperweave production

Textiles+(continued)
  • linen and hemp converted to CPE system :
    • raw flax item added
    • raw flax/smokeleaf leaves spun into their respective threads
    • threads woven into the final cloth
  • fustian is now a cotton/linen mix (as in medieval fustians) made on a loom from the two threads
  • denim is now made on a loom from twice as much cotton thread as regular cloth
  • synthread is now made either by:
    • creating synthread yarn in the refinery from cotton and chemfuel, then weaving it on a loom
    • combining cotton and chemfuel directly in the electric loom
  • corduroy is now made from fustian plus additional cotton thread
  • kevlar is now made either by:
    • weaving synthread and devilstrand yarns together on a loom
    • combining chemfuel, cotton and raw devilstrand directly in the electric loom
  • sinstrand is now a cotton/linen mix made on a loom from the two threads
  • hyperweave is now made in the industrial loom from nano-fiber
  • velvet can now be crafted but it is very time consuming
  • setting toggles for synthread and hyperweave production

Tropi[CKAPP] Rainforest Mod (Continued)
  • wild cotton patched to drop raw cotton instead of cloth

Undergrounders: Deep Fabrics
  • fungus leather is produced from raw fungus in the chemfuel soak tub, not the tailoring bench
  • darkstrand now follows the devilstrand production process:
    darkstrand mushroom -> raw caps -> chemfuel soak -> fibres -> spin -> yarn -> weave -> cloth
  • caveflax now produces a raw product that can be spun and woven

VV - New Harvest
  • CPE production chain for jute and ramie
  • original jute/ramie item labels, descriptions and graphics altered to be clear that these are the fabric items
  • ramie uses cloth texture, jute uses Onimods Plant Fiber's burlap if available, otherwise cloth
  • added new raw plant resources using the original labels, descriptions and graphics
  • plants patched to drop the new raw resources
  • currently with Seeds Please it is not possible to extract seeds from the raw resources, I'm looking into it

Wild Cotton
  • patched to drop raw cotton instead of cloth
Sidst redigeret af cyanobot; 6. apr. kl. 12:00