Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Good mods
Items (73)
AI free settler on deity only
Created by Magma Dragoon
For some reason the AI gets free settlers starting on emperor. In my experience they use them to forward settle the human player, build a pair of new settlers immediately and surround me, leaving me nowhere to expand. And then they complain about how I'm t...
Airpower AI Fix
Created by FearSunn
Computer builds and uses more air units....
Amenities from Copper and Crabs
Created by p0kiehl
Each improved Copper or Crabs resource will provide +1 Amenity for the owning city....
Amenities from Strategic Resources
Created by p0kiehl
Strategic resources now provide +2 amenities. I recommend using this mod with the other mods in my More Amenities collection: Amenities from Copper and Crab More Amenities from Entertainment Happiness Level - Euphoric...
Bear's Mods - Religious Overhaul
Created by MarshmallowBear
A religious overhaul of the game's beliefs. Adding new and exciting Beliefs to the game to spice up the vanilla's tame ones. Allowing for more immersive and expansive experience of the Religious gameplay provided with Civ 6. Includes several new Pantheons ...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Better Desert, Snow, and Tundra Tiles
Created by p0kiehl
Fully compatible with Gathering Storm Better Desert, Snow, and Tundra Tiles This mod buffs the relatively weak yields of desert, snow, and tundra. Desert Desert tiles now yield +1 Food Desert Hills tiles now yield +1 Food and +1 Production Oases tiles now ...
Better Great Wall tile improvement
Allows the Great Wall tile improvement to be built on tiles with woods and rainforest. Ranged units with the Garrison-promotion will be boosted when standing on a tile with a Great Wall (the promotion originally gives +10 ranged strength when standing in a...
City Roads
Created by AOM
Improvements by builders create roads allowing movement within cities to be as swift as movement between cities that are connected by roads. The road type updates with the era. Compatible with Rise and Fall (not required though) Updated to work with Gather...
CIVITAS Berbers
Created by SeelingCat
https://i.imgur.com/SmXnL8m.png BERBER Ability: Tamazgha Specialty districts receive major adjacency bonuses from Oases. Foreign Trade Routes that pass through Berber cities generate +3 Gold and +2 Production in those cities. Trader units are invisible unl...
CIVITAS Philippines
Created by chimp
https://i.imgur.com/SmXnL8m.png PHILIPPINES Ability: Pearl of the Orient Constructing a specialty district builds improvements on adjacent resources, and adjacent improvements provide double their yields on luxury resources. +25% Tourism towards civilizati...
CIVITAS Songhai
Created by chimp
https://i.imgur.com/SmXnL8m.png SONGHAI Ability: Chronicle of Africa Trade Routes yield +1 Science for each Trading Post they pass through. Rivers provide double Healing to adjacent units. Historic moments provide +1 Era Score when at war with another civi...
CIVITAS Tai­no
Created by chimp
https://i.imgur.com/SmXnL8m.png TAINO Ability: Guatiao Type bonuses from allied City-States are doubled. Unit: Macana A recon unit unique to Taíno. Replaces the warrior and retains its earned Recon Promotions on upgrade. Upon eliminating an enemy unit, ear...
Constant Civilian Unit Cost
Created by fodazd
Removes the cost scaling of the following units: * Builders * Traders * Spies * Naturalists * Missionaries * Apostles * Inquisitors Settler costs continue to scale normally....
Constant District Costs
Created by fodazd
Spaceports cost 2000. Neighborhoods cost 300. Mbanzas cost 150. Other districts cost 100. Unique districts cost 50....
Desert Farms
Allows farms to be placed on flat desert tile and desert hills tile after civil engineering just like in Civ V. Desert tiles will still have a base of 0 food but the farm should give it 1 food and 0.5 housing...
Earlier Lumber Mills
Created by p0kiehl
Lumber Mills unlock at The Wheel technology. Also applies to Lumber Mills on Jungle tiles (if Gathering Storm is active)....
EnigmaConundrum's Cheyenne [GS]
Created by NotJoeBiden
Adds the Cheyenne Civilization to the game under Mohkemeona'e! UA: Council of the Like Hearted. Gain Great General points upon triggering an Inspiration. Cities with a garrison gain new tiles 50% faster. UU: Dog Soldier. Stronger than the Swordsman it repl...
EnigmaConundrum's Navajo [GS]
Created by NotJoeBiden
Adds the Navajo Civilization to the game under great peace chief Barboncito! UA: Dinetah. Theater Squares gain a minor Food and Culture adjacency from Desert tiles, and Desert Tiles adjacent to the City Center yield +2 Faith. Worship Buildings increase a c...
EnigmaConundrum's Shawnee [GS]
Created by NotJoeBiden
Adds the Shawnee Civilization under Tecumseh to the game! UA: A Dark and Bloody Ground. Each level of access in City States provide +1 Great Prophet point, +1 Great General point. Completing a Holy Site awards a Settler, and completing its project awards a...
Farms++
Created by Angryr
Farms now give 1 housing (instead of 0.5 housing). Housing boost for all 0.5 housing improvements can be found here If you'd like to donate and support my modding click here....
Faster Border Growth
Created by Magma Dragoon
Reduces next plot exponent from1.3 to 1.2 This reduces the culture cost to acquire all 30 plots around a city from about 11,500 to 8,500. Feedback welcome....
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Great Lighthouse and Colossus Improved
Created by Maguyver
This mod removes the "adjacent to Harbor district," dependency of the Great Lighthouse and the Colossus. This dependency makes little sense to me because you're trying to achieve the highest adjaceny bonus possible for your Harbor, and then you end up decr...
Halved Warmongering Penalties
Created by p0kiehl
This mod halves the diplomatic penalties for warmongering and doubles war weariness decay when at peace....
Housing++
Created by Angryr
All improvements that previously gave 0.5 housing now give 1 housing (i.e. Farms, Plantations, etc). Mod Files Location: ..\Steam\steamapps\workshop\content\289070\1259076422...
Immersive Dialogue
Created by CMDR Sheploo
Adds some spice and character to a lot of non-spoken lines in the game. Some lines were lacking in how that particular leader might have spoke while other lines were just a simple copy and paste for everyone. My hope with this mod is to add some more immer...
Industrial Improvements GS
Created by FearSunn
Industrial Zone buildings increase production output from the city improvements. City plot improvements contribute to Industrial Zone adjacency bonuses. Main Goals of this Mod: 1. Make Industrial Zone worth building; 2. Discourage chopping resources (inclu...
Jungle Mills
Allows Lumber Mills to be built on Jungle tiles...
Kim Il-sung, Kim Jong-il, Kim Jong-un's North Korea
Created by ST
THIS MOD REQUIRE ALL DLC AND EXP PACK North Korea UA : Workers' Party of Korea Enemy Spies level reduced by 2 in your lands. However all cities suffer -1 Amenity. Builds Goverment district and buildings in half the time. All your cities within 20 tiles fro...
Merrick's Sweden
Created by Rosenthorn
Adds Sweden as a civilization led by Karl XII. Sweden focuses on great person generation and science, with a reliance on Golden Ages and Governors. Karl XII brings military science to Sweden with an army of experienced troops. REQUIRES RISE AND FALL Compat...
Moar Units
Created by Deliverator23
ATTENTION! This mod is no longer in development and has been replaced by the Steel and Thunder mods . ----------------------------------------------------------------------------------------- Greetings! This Civilization VI mod adds 9 general units and 2 a...
More Amenities from Entertainment
Created by p0kiehl
Increases amenities provided by entertainment districts, buildings, and wonders. +1 Amenity to the following: Districts Entertainment Complex and Street Carnival Water Park and Copacabana Buildings All buildings in the Entertainment Complex and Street Carn...
More Barbarian EXP
Created by Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
More Movement
Created by p0kiehl
Adds +1 to movement of all units to make traversing big maps faster. Fully compatible with all mods, all DLC, and all expansions....
Plantations++
Created by Angryr
Plantations now give 1 housing instead of 0.5 housing. Reason: Requested. NOT WORKING? If you believe it's not working because the game says you have 0 housing from improvements please end your turn and see if it updates. There is a UI bug that doesn't alw...
R.E.D. for Australia DLC
Created by CMDR Sheploo
Compatibility mod for R.E.D. Modpack and Australia DLC. Uploaded with Gedemon's permission....
R.E.D. for Indonesia Khmer DLC
Created by CMDR Sheploo
R.E.D. Modpack for Indonesia Khmer DLC. NOTE: The way the units are handled this DLC are weird. Trying to add in more characters to make them look more dense while also scaling down resulted in undesirable results such as units occupying two tiles or clipp...
R.E.D. for Nubia DLC
Created by CMDR Sheploo
Nubia DLC's R.E.D. Modpack version....
R.E.D. for Poland DLC
Created by Gedemon
Compatibility mod for R.E.D. Modpack and Poland DLC....
R.E.D. for Steel and Thunder Unit Expansion
Created by GeloDGreat
GS Updated Units rescaling and formations for Steel and Thunder Unit Expansion....
R.E.D. Modpack
Created by Gedemon
Units resizing with more members per unit and new formations. This mod is only resizing the vanilla game's units, see the Collection for the Add-ons for all Expansion and DLC as well as compatibility patches for a few other mods : https://steamhost.cn/steamcommunity_com...
R.E.D. Modpack for Rise and Fall
Created by GeloDGreat
Units rescaling and formations for Rise and Fall. Updated for GS Please feel free to feedback or send any recommendation on unit scaling. Thank you. Note: If the mod is not working for you. Please try this fix here https://forums.civfanatics.com/resources/...
Real Eurekas
Created by infixo
New v5.0.1 as of 14.12 - Compatibility with CQUI-Lite. Make Eurekas and Inspirations a real surprise! There are 500+ new ones and they are randomly assigned to Techs and Civics. Each game will look different from now on. CivFanaticsGitHub Compatibility - T...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Refugees Mod
Created by FearSunn
In the event city was razed or city's owner changed, certain part of city's population will go to another nearby city for refuge. Homeland (same owner's) cities are preferred firstly. If no such city has been found nearby refugees will go to any closest ci...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Rosetta - Dynamic City Names
Created by SeelingCat
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you! Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names f...
[GS] Thule Peoples - Port Lime
Created by Captain Lime
This mod adds the arctic Thule Peoples under the legendary Kiviuq to the game. He was a pretty chill guy, so it'll be ice to finally play as, since there was snow people like the Thule. What? Don't be so frigid. I'm just thuling around, it harpoons. Whale ...
[R&F] Leugi's Mexico Civilization
Created by Leugi
Adds Mexican Civilization for Civilization VI Rise & Fall. https://i.imgur.com/aflXFpX.png Abilities and Features: UA: Las Tres Culturas: Government Plaza buildings and Walls receive two slots for Great Works of Art. Receive +2 Production from Portrait and...
YnAMP - Smaller Map Blip
Created by Gedemon
Smaller Blip for city positions on the MiniMap, from Chao's Quick UI (smaller size, adapted for YnAMP larger maps)...
Yet (not) Another Maps Pack
Created by Gedemon
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous". You will get random crashes and crashes on water level change in late game on Giant & Ludicrous si...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Stop Steamrolling City States
Created by p0kiehl
Updated for Gathering Storm! Tired of the AI taking over every city state immediately? This mod provides them with more starting units in the Ancient Era so they can defend themselves better. They now start with: 3 Warriors 2 Slingers 1 Heavy Chariot...
Strategist Difficulty v.2
Created by FearSunn
Alters game Difficulty settings: -AI Combat bonus increments by +1 starting from base +4 on Prince. Ends with +8 on "Strategist". -AI gets only default bonus on Production. NO BONUSES on other yields. -AI gets no boosts for techs and civics. -AI gets no ad...
Sukritact's Civ Selection Screen
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png A custom screen that changes how you select the leader and civilization you play as: Instead of a dropdown, you are now taken to a screen to select a civ and a ...
Sukritact's Ethiopia: Zara Yaqob
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://thumbs.gfycat.com/QuestionableCandidAmethystgemclam-size_restricted.gif This mod is compatible with, but does NOT require the Ethiopia DLC. If you do NOT have the Ethiopia DLC activated. This mod adds Ethiopia as a n...
Sukritact's Improved Mod Screen (deprecated)
Created by sukritact
Deprecated: I reccomend checking out FinalFreak16's Enhanced Mod Manager instead. ------------------------------------------- Implements a number of minor QoL changes to the Mods Screen. The current two changes are: Allows mods to be enabled/disabled using...
Sukritact's Vercingetorix (Gaul)
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://thumbs.gfycat.com/WiltedBlandAlleycat-size_restricted.gif This mod is compatible with, but does NOT require the Byzantium & Gaul Pack DLC. If you do NOT have the Byzantium & Gaul Pack activated. This mod adds Gaul as...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Soviet Union
Created by JFD
SOVIET UNION Trait: Communist Nationalism Buildings in their Campus and Industrial Zone districts yield Culture and Tourism equal to half their intrinsic yield outputs (round down). Build these Districts 33% faster. District: Naukograd A standalone distric...
Soviet Union: Joseph Stalin
Created by JFD
SOVIET UNION (JOSEPH STALIN) Trait: Ten Victories Yields from pillaging districts are doubled and all land combat units recover 50 Hit Points upon capturing a city. Gains the T-34 unique unit when they research the Combustion technology. Unit: T-34 Soviet ...
Starting Builder
Created by NoShotz
This mod makes it so you spawn with a builder in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a builder in addition to the starting warrior and settler Compatibility: Compatible with my Starting Scout m...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
R.E.D. for Macedonia Persia DLC
Created by Gedemon
R.E.D. Modpack for Macedonia Persia DLC. Thanks to GeloDGreat....